Template:CharaInfoCargo: Difference between revisions

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<includeonly><table class="stripe" id="CharaInfoCargo" style="width:100%; padding: 0px;" cellspacing="0"><!--
<includeonly><table class="class="infobox"" id="CharaInfoCargo" style="width:100%; padding: 0px;" cellspacing="0"><!--
--><tr><th align="center" colspan="2">{{#ifeq: {{lc:{{{nameplate|no}}}}}|yes|[[File:{{{game|{{BASEPAGENAME}}}}}_{{{chara|{{SUBPAGENAME}}}}}_Nameplate.png|x45px]]|<span style="font-size:20px; font-weight: 900;">{{{chara|{{SUBPAGENAME}}}}}</span>}}</th></tr><!--
--><tr><th align="center" colspan="2">{{#ifeq: {{lc:{{{nameplate|no}}}}}|yes|[[File:{{{game|{{BASEPAGENAME}}}}}_{{{chara|{{SUBPAGENAME}}}}}_Nameplate.png|x45px]]|<span style="font-size:20px; font-weight: 900;">{{{chara|{{SUBPAGENAME}}}}}</span>}}</th></tr><!--
-->{{#cargo_query:tables={{#switch: {{{game|{{BASEPAGENAME}}}}}|GGXRD-R2=ggxrdr2Characters|{{lc:{{{game|{{BASEPAGENAME}}}}}}}Characters}}
-->{{#cargo_query:tables={{#switch: {{{game|{{BASEPAGENAME}}}}}|GGXRD-R2=ggxrdr2Characters|{{lc:{{{game|{{BASEPAGENAME}}}}}}}Characters}}
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| BBTag    = health,prejump,backdash,forwarddash,umo
| BBTag    = health,prejump,backdash,forwarddash,umo
| GBVS    = health,prejump,backdash,umo,backshift
| GBVS    = health,prejump,backdash,umo,backshift
| GGST    = defense,prejump,backdash,guts,weight,forwarddash,umo
| GGST    = ROUND((defense+256)/256, 2)=defense,prejump,backdash,guts,weight,forwarddash,umo
| GG2      = health,skills,tribe
| GG2      = health,skills,tribe
| GGACR    = defense,prejump,backdashInvulnerability,backdashDuration,guts,weight,stunResistance,wakeupFaceUp,wakeupFaceDown,numberOfJumps,numberOfAirDashes,umo,specialForwardsDash
| GGACR    = defense,prejump,backdashInvulnerability,backdashDuration,guts,weight,stunResistance,wakeupFaceUp,wakeupFaceDown,numberOfJumps,numberOfAirDashes,umo,specialForwardsDash,name
| GGXRD-R2 = defense,prejump,backdash,guts,weight,forwarddash,stunResistance,wakeupFaceUp,wakeupFaceDown,umo
| GGXRD-R2 = defense,prejump,backdash,guts,weight,forwarddash,stunResistance,wakeupFaceUp,wakeupFaceDown,umo
| GGML    = defense,prejump,backdash,luck,dizzy,meterMod,relativeMeterMod,chargeTime,forwardWalkSpeed,backwardWalkSpeed,relativeForwardWalkSpeed,relativeBackwardWalkSpeed,relativeDefense,relativeDizzy
| GGML    = defense,prejump,backdash,luck,dizzy,meterMod,relativeMeterMod,chargeTime,forwardWalkSpeed,backwardWalkSpeed,relativeForwardWalkSpeed,relativeBackwardWalkSpeed,relativeDefense,relativeDizzy

Latest revision as of 00:47, 2 January 2023

Usage

{{CharaInfo
| nameplate      = yes/no. Toggle nameplate image for character. Default: no.
| umo            = The character's movement options.

| Additional parameters:
| fastestAttack  = Wikitext field for the character's fastest attack(s).
| reversal       = Wikitext field for the character's reversal(s).
| reversalType   = Wikitext field for the character's reversal type.
| fatalStarter   = Wikitext field for the character's Fatal Starters (in applicable games).
| fatalRecovery  = Wikitext field for the character's Fatal Recovery moves (in applicable games).

| Override parameters:
| game = Game's shorthand. Equivalent to the BASEPAGENAME.
| chara = Character's name. Equivalent to the SUBPAGENAME.
}}