Template:Combo Notation: Difference between revisions

Template page
(Linked Combo Header to full notation page. Added close and far notations)
mNo edit summary
Line 1: Line 1:
<includeonly><table class="wikitable" style="width:{{#if:{{{width|}}}|{{{width|}}}|90%}}; float:right; vertical-align:top; box-shadow: 0 3px 6px rgba(0,0,0,0.16), 0 3px 6px rgba(0,0,0,0.23);">
<includeonly><table class="wikitable" style="width:{{#if:{{{width|}}}|{{{width|}}}|90%}}; float:right; vertical-align:top; box-shadow: 0 2px 2px 0 rgba(0,0,0,.14), 0 3px 1px -2px rgba(0,0,0,.12), 0 1px 5px 0 rgba(0,0,0,.2);">
<tr><th>[[Notation|Combo Notation Guide]]</th><th>[[{{{game}}}/Character_List|Character Name Abbreviations]]</th></tr>
<tr><th>[[Notation|Combo Notation Guide]]</th><th>[[{{{game}}}/Character_List|Character Name Abbreviations]]</th></tr>
<tr><td style="width: 50%;"><table class="wikitable" style="margin-left: auto; margin-right: auto;">
<tr><td style="width: 50%;"><table class="wikitable" style="margin-left: auto; margin-right: auto;">

Revision as of 01:28, 14 November 2020

A template for generating notation guide tables given a game and potentially extra list entries.

The game is determined by the root page for the current page. For example: GGXRD-R2/Axl Low/Combos selects GGXRD-R2 as the game.

{{Combo Notation
| additional = any additional bullet points to be added to the table. :'''term''' = definition
| width = the width of the table. Default: 90%
| game = override the displayed game notation. Equivalent to {{ROOTPAGENAME}}.
}}

Examples

Default Values

Combo Notation Guide[[{{{game}}}/Character_List|Character Name Abbreviations]]
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
c = Close
f = Far
j = Jump
sj = Super Jump
= After landing.
CH = Counter Hit
JC = Jump Cancel
SJC = Super Jump Cancel
[X] = Hold input.
-X- = Release input
]X[ = Alternate release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.