Template:DNFD Move Card

Template page
Revision as of 05:45, 3 October 2022 by Shtkn (talk | contribs)
Automatically creates a query for cargo based on the current character page when given an input.

Params:

  chara     (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page.
  input                = a comma separated list of the inputs used for a move and its versions as they appear in cargo
  versioned (OPTIONAL) = override name column visibility to on. used when a move has multiple versions but only 1 input.
  condition (OPTIONAL) = a back slash separated list of additional specifier texts behind the move's input. Such as "Air OK"
  type      (OPTIONAL) = uses the cargo "type" field to help specify a desired move when multiple moves overlap inputs. 
  description          = a text description of the move

This is a test page for practicing move card generation

Examples

1 inputs 1 versions

Damage Guard Startup Active Recovery On-Block Invuln
45 All 5 2 13 +1 none

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Proration On-Hit Guard Damage MP Gain Level
65% +1 20 1 1
No results

1 inputs 1 versions + MP

Damage Guard Startup Active Recovery On-Block MP Cost Invuln
45 All 5 2 13 +1 - none

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Proration On-Hit Guard Damage MP Gain Level
65% +1 20 1 1
No results

2 inputs 1 version

Name Damage Guard Startup Active Recovery On-Block Invuln
Caracole 198 All 15 2,2(15)15(1)18 +2 none

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Version Proration On-Hit Guard Damage MP Gain Level
236M 90%×17 +15
No results

2 inputs 1 version + MP

Name Damage Guard Startup Active Recovery On-Block Invuln
Caracole 198 All 15 2,2(15)15(1)18 +2 none

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Version Proration On-Hit Guard Damage MP Gain Level
236M 90%×17 +15
No results

2 inputs 2 versions

Name Damage Guard Startup Active Recovery On-Block Invuln
Kunai Throw 30x3 All 15 Until collision 36 -16 none
Kunai Throw (Air) 50x3 All 15 Until collision Until landing+15 - none

We don't have an image for this but it was the first move I saw to use as an example for this page, lol

Version Proration On-Hit Guard Damage MP Gain Level
6S 80%×3 -11
j.S 80%×3 -
No results

2 inputs 2 versions + MP

Name Damage Guard Startup Active Recovery On-Block MP Cost Invuln
Fire Art: Fireball 116 All 21 29 15 -2 40 none
Nin-Bound Fire Art: Fireball 161 All 52 [42] 24 19 +4 35 none

We don't have an image for this but it was the first move I saw to use as an example for this page, lol

Version Proration On-Hit Guard Damage MP Gain Level
5M 90%×6 (~53%) -
5[M] 90%×9 (~39%) -
  • Values in brackets are charge times when in Awakening

Test

5M DNFD Projectile Icon.pngIs a projectile property attack

Name Damage Guard Startup Active Recovery On-Block MP Cost Invuln
Suppressive Barrage 20x7, 80 Mid 15 -10 40 none
Double Barrage 20x7, 130 Mid -10 30 none
Triple Barrage 20x7, 150 Mid -10 15 none

Test Description

Version Proration On-Hit Guard Damage MP Gain Level
5M 90%x8
5M 90%x8
5M 90%x8
No results