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! [[Glossary#Frame Data Related Terms|OnBlock]] | ! [[Glossary#Frame Data Related Terms|OnBlock]] | ||
|| | || After blocking this attack, how soon can the attacker move compared to the defender. | ||
*A positive value means the attacker can move first. | |||
*A negative value means the defender can move first. | |||
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | |||
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! [[DBFZ/Attack Attributes#Attack Attributes|Invuln]] | ! [[DBFZ/Attack Attributes#Attack Attributes|Invuln]] |
Revision as of 06:51, 16 January 2022
Smash | What kind of Smash properties this attack uses on hit. |
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Prorate | How much additional proration this attack has. |
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. |
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. |
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |