! Damage
! GuardHow this attack can be guarded. Throws have their throw range listed instead.
High: High or air Faultless Defense
Low: Low or air FD
Mid: Any ground block or air FD
! StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active.
! ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup.
! RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state.
! On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame.
! Invulnerability