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L = Guard Low,
A = Air Guard">Guard</span> ! Notation#Frame Data Related Terms...") |
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! [[Damage (P4AU)#Same Move Proration|<span style="cursor:help" title="Same Move Proration. Additional proration applied when used twice or more in a combo.">SMP</span>]] | ! [[Damage (P4AU)#Same Move Proration|<span style="cursor:help" title="Same Move Proration. Additional proration applied when used twice or more in a combo.">SMP</span>]] | ||
! <span style="cursor:help" title="C = Cancels into other normals. Sp = Cancels into specials and supers. S = Cancels into supers, but not specials. J = Cancels into Jump. D = Cancels into Dash. O = Cancels into One More! Cancel/One More! Burst. (X) = Listed Cancel only works on Hit, not Block. * = Check description for special circumstances.">Cancel</span> | ! <span style="cursor:help" title="C = Cancels into other normals. Sp = Cancels into specials and supers. S = Cancels into supers, but not specials. J = Cancels into Jump. D = Cancels into Dash. O = Cancels into One More! Cancel/One More! Burst. (X) = Listed Cancel only works on Hit, not Block. * = Check description for special circumstances.">Cancel</span> | ||
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.">Inv</span>]] | |||
! [[Attack Attributes (P4AU)#Attack Level|<span style="cursor:help" title="Attack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.">Level</span>]] | ! [[Attack Attributes (P4AU)#Attack Level|<span style="cursor:help" title="Attack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.">Level</span>]] | ||