https://www.dustloop.com/wiki/index.php?title=Template:FullFrameDataHeader-P4AU&feed=atom&action=historyTemplate:FullFrameDataHeader-P4AU - Revision history2024-03-29T15:37:40ZRevision history for this page on the wikiMediaWiki 1.39.6https://www.dustloop.com/wiki/index.php?title=Template:FullFrameDataHeader-P4AU&diff=204800&oldid=prevShtkn at 10:34, 29 March 20212021-03-29T10:34:39Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:34, 29 March 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[Damage (P4AU)#Same Move Proration|<span style="cursor:help" title="Same Move Proration. Additional proration applied when used twice or more in a combo.">SMP</span>]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[Damage (P4AU)#Same Move Proration|<span style="cursor:help" title="Same Move Proration. Additional proration applied when used twice or more in a combo.">SMP</span>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! <span style="cursor:help" title="C = Cancels into other normals. &#10;Sp = Cancels into specials and supers. &#10;S = Cancels into supers, but not specials. &#10;J = Cancels into Jump. &#10;D = Cancels into Dash. &#10;O = Cancels into One More! Cancel/One More! Burst. &#10;(X) = Listed Cancel only works on Hit, not Block. &#10;* = Check description for special circumstances.">Cancel</span></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! <span style="cursor:help" title="C = Cancels into other normals. &#10;Sp = Cancels into specials and supers. &#10;S = Cancels into supers, but not specials. &#10;J = Cancels into Jump. &#10;D = Cancels into Dash. &#10;O = Cancels into One More! Cancel/One More! Burst. &#10;(X) = Listed Cancel only works on Hit, not Block. &#10;* = Check description for special circumstances.">Cancel</span></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.">Inv</span>]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[Attack Attributes (P4AU)#Attack Level|<span style="cursor:help" title="Attack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.">Level</span>]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[Attack Attributes (P4AU)#Attack Level|<span style="cursor:help" title="Attack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.">Level</span>]]</div></td></tr>
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</table>Shtknhttps://www.dustloop.com/wiki/index.php?title=Template:FullFrameDataHeader-P4AU&diff=204370&oldid=prevShtkn: Created page with "! Version ! height="25px" |Damage ! <span style="cursor:help" title="H = Guard High, L = Guard Low, A = Air Guard">Guard</span> ! Notation#Frame Data Related Terms..."2021-03-28T00:08:12Z<p>Created page with "! Version ! height="25px" |Damage ! <span style="cursor:help" title="H = Guard High,
L = Guard Low,
A = Air Guard">Guard</span> ! Notation#Frame Data Related Terms..."</p>
<p><b>New page</b></p><div>! Version<br />
! height="25px" |Damage<br />
! <span style="cursor:help" title="H = Guard High, &#10;L = Guard Low, &#10;A = Air Guard">Guard</span><br />
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows the number of frames that the corresponding move needs to go through in order to reach its active frames.">Startup</span>]]<br />
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows the number of frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.">Active</span>]]<br />
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>]]<br />
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Frame Adv.</span>]]<br />
![[Attack Attributes (P4AU)#Attributes|<span style="cursor:help" title="Attributes this attack possesses. Some attacks are invincible to attacks of certain attributes.">Attribute</span>]]<br />
! [[Damage (P4AU)#Damage Scaling|<span style="cursor:help" title="Proration when used as the first hit in a combo.">P1</span>]]<br />
! [[Damage (P4AU)#Damage Scaling|<span style="cursor:help" title="Proration when used as the second hit onward in a combo.">P2</span>]]<br />
! [[Damage (P4AU)#Same Move Proration|<span style="cursor:help" title="Same Move Proration. Additional proration applied when used twice or more in a combo.">SMP</span>]]<br />
! <span style="cursor:help" title="C = Cancels into other normals. &#10;Sp = Cancels into specials and supers. &#10;S = Cancels into supers, but not specials. &#10;J = Cancels into Jump. &#10;D = Cancels into Dash. &#10;O = Cancels into One More! Cancel/One More! Burst. &#10;(X) = Listed Cancel only works on Hit, not Block. &#10;* = Check description for special circumstances.">Cancel</span><br />
! [[Attack Attributes (P4AU)#Attack Level|<span style="cursor:help" title="Attack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts.">Level</span>]]<br />
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.">Inv</span>]]</div>Shtkn