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! c.S Proximity Range | ! c.S Proximity Range | ||
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| {{{landingRecovery|}}} | | {{{landingRecovery|}}}F | ||
| {{{numberOfAirDashes|}}} | | {{{numberOfAirDashes|}}} | ||
| {{{numberOfJumps|}}} | | {{{numberOfJumps|}}} |
Revision as of 20:01, 4 December 2022
This is the "GGACR-character" template. It should be called in the following format:
{{GGACR-character | airDashBackwardsDuration = | airDashBackwardsSpeed = | airDashBackwardsStartup = | airDashForwardsDuration = | airDashForwardsSpeed = | airDashForwardsTensionGain = | airDashStartup = | airThrowRange = | backdashInvulnerability = | backdashDuration = | backdashVX = | closeSlashProximityRange = | dashAcceleration = | defense = | groundThrowRange = | guardBalance = | guardRecovery = | guts = | highJumpDuration = | highJumpHeight = | highJumpVXBackwards = | highJumpVXFowards = | highJumpVY = | icon = (OPTIONAL) | initialDashSpeed = | jumpDuration = | jumpForwardsTensionGain = | jumpHeight = | jumpVXBackwards = | jumpVXForwards = | jumpVY = | minimumRisingAirDashHeight = | name = (OPTIONAL) | numberOfAirDashes = | numberOfJumps = | portrait = (OPTIONAL) | prejump = | runSkinSpeed = | runTensionGain = | stunResistance = | specialForwardsDash = (OPTIONAL) | umo = | wakeupFaceDown = | wakeupFaceUp = | walkForwardsTensionGain = | walkSpeedBackwards = | walkSpeedForwards = | weight = | landingRecovery = }}
Edit the page to see the template text. This template defines the table "ggacrCharacters". View table.