Template:GGST-ComboTableRow: Difference between revisions

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(Removed tension gain column)
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|combo = String of moves constituting the combo
|combo = String of moves constituting the combo
|damage = Total damage the combo does. Conventionally tested against Ky Kiske
|damage = Total damage the combo does. Conventionally tested against Ky Kiske
|tensionGain = Estimate of how much tension using this combo nets you
|worksOn = Any character restrictions. Some combos don't work on lightweights; some whiff on short characters like Giovanna
|worksOn = Any character restrictions. Some combos don't work on lightweights; some whiff on short characters like Giovanna
|position = Any positioning restriction. Some combos need to be done in the corner, some need to be done outside of the corner. Some don't care.
|position = Any positioning restriction. Some combos need to be done in the corner, some need to be done outside of the corner. Some don't care.
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|position = Anywhere  
|position = Anywhere  
|damage = 70 (73) [76]
|damage = 70 (73) [76]
|tensionGain = ~14
|worksOn = Everyone
|worksOn = Everyone
|difficulty = [1] {{clr|1|Very Easy}}
|difficulty = [1] {{clr|1|Very Easy}}
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| {{{position|}}}  
| {{{position|}}}  
| {{{damage|}}}
| {{{damage|}}}
| {{{tensionGain|}}}
| {{{worksOn|}}}
| {{{worksOn|}}}
| {{{difficulty|}}}
| {{{difficulty|}}}

Revision as of 20:32, 16 August 2022

This is the "GGST-ComboTableRow" template. Use it on combo pages to fill in the important parts about the combo being described. Use in conjunction with Template:GGST-ComboTableHeader

Invocation format:

{{GGST-ComboTableRow
|combo = String of moves constituting the combo
|damage = Total damage the combo does. Conventionally tested against Ky Kiske
|worksOn = Any character restrictions. Some combos don't work on lightweights; some whiff on short characters like Giovanna
|position = Any positioning restriction. Some combos need to be done in the corner, some need to be done outside of the corner. Some don't care.
|difficulty = How difficult the combo is
|notes = Free form explanation of important points pertaining to the combo. Timing aspects, input tricks, gameplay significance, drawbacks, whatever.
|video = Video demonstrating the combo use
|recipePC = Recipe id for the in-game combo maker of the PC (Steam) version of the game
|recipePS = Same as above but for PS4/PS5
|checkedVersion = Last version of the game this combo was tried and confirmed to be working. At the time of writing, the last released game version is 1.19, the last balance patch is 1.18
}}

Example usage:

{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center"
|+Table Heading Here
{{GGST-ComboTableHeader}}
|-
{{GGST-ComboTableRow
|combo = (66) {{clr|1|5P}}/{{clr|1|2P}}/{{clr|2|5K}}/{{clr|2|2K}} > {{clr|1|6P}} (> {{clr|2|214K}})
|position = Anywhere 
|damage = 70 (73) [76]
|worksOn = Everyone
|difficulty = [1] {{clr|1|Very Easy}}
|notes = Close range {{clr|1|P}}/{{clr|2|K}} confirm. {{clr|1|6P}} > {{clr|2|214K}} is guaranteed in the corner, but very close range or dash momentum is needed midscreen for the combo to connect midscreen. Damage given for {{clr|1|5P}} starter.
|recipePC = 52491
|recipePS = 35854
|checkedVersion = 1.19
}}

|}

resulting in

Table Heading Here
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
(66) 5P/2P/5K/2K > 6P (> 214K) Anywhere 70 (73) [76] Everyone [1] Very Easy Close range P/K confirm. 6P > 214K is guaranteed in the corner, but very close range or dash momentum is needed midscreen for the combo to connect midscreen. Damage given for 5P starter. 52491 35854 1.19