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{{#cargo_query:tables=MoveData_GGST | {{#cargo_query:tables=MoveData_GGST | ||
|fields={{#switch: {{{versioned}}} | input = input=Version,| name = name=Version|#default=}}damage,guard,startup,active,recovery,onBlock,invuln | |fields={{#switch: {{{versioned}}} | input = input=Version,| name = name=Version,|#default=}}damage,guard,startup,active,recovery,onBlock,invuln | ||
|where=chara="{{#var:targetChara}}" and input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}') {{#if: {{{type|}}}| and MoveData_GGST.type="{{{type|}}}" |}} | |where=chara="{{#var:targetChara}}" and input in ('{{#var:input1}}', '{{#var:input2}}', '{{#var:input3}}', '{{#var:input4}}') {{#if: {{{type|}}}| and MoveData_GGST.type="{{{type|}}}" |}} | ||
|format=template|template=FrameData-GGST|named args=yes|order by=_ID | |format=template|template=FrameData-GGST|named args=yes|order by=_ID |
Revision as of 17:57, 1 September 2022
Params:
chara (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page. input = a comma separated list of the inputs used for a move and its versions as they appear in cargo description = a text description of the move versioned (OPTIONAL) = override version column visibility. "name" to display moves versioned on name, "input" to display moves versioned on input. frameChart (OPTIONAL) = a fancy frame chart to draw. Either "auto" or a call to {{#invoke:FrameChart|drawFrameData}} or {{#invoke:GGST-FrameChart|drawFrameData}} variety
This is a test page for practicing move card generation
Examples
1 version 1 image
Lorum Ipsum
Proration | On-Hit | CH Type | RISC Gain | Level |
---|---|---|---|---|
90% | KD +23 | Mid | 1500 | 2 |
- If the first hit of a combo, applies an additional +20 Combo Decay.
1 versions 2 images
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
Proration | On-Hit | CH Type | RISC Gain | Level |
---|---|---|---|---|
80% | KD +20 | Very Small×2 | 525, 700 [1200] | 2 [2, 4] |
- 236K(1) Horizontal Activation Range: 400 • 236K(1) Vertical Activation Range: 100
2 version 2 image
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.
Version | Proration | On-Hit | CH Type | RISC Gain | Level |
---|---|---|---|---|---|
623S | 60% | KD +22 [KD +34] | Mid | 1500 [2500] | 2 [4] |
623H | 60% | KD +21 [KD +37] | Mid | 1500 [2500] | 2 [4] |
- 623S (notes: Reversal • If the first hit of a combo, applies an additional +20 Combo Decay. (all versions))
- 623H (notes: If the first hit of a combo, applies an additional +20 Combo Decay. (all versions))
Description Size Test
Heavy frametrap and low crush.
One of Bridget's strongest Counter Hit starters. In neutral it can low crush ground-height pokes, making it a good counterpart to 6P. It will usually hit Meaty Hitting an opponent to cover the moment as they lose invincibility. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals. due to distance, making it safer on block and leave Bridget further, but it is always safe when cancelled into Stop and Dash
- Wall bounces on hit.
- Bridget flies forward during active frames. Will hit later based on distance.
- Bridget is airborne during active frames. Cancels into air specials.
Proration | On-Hit | CH Type | RISC Gain | Level |
---|---|---|---|---|
90% | KD +27 [KD +37] | Large | 2000 | 3 |
- Values in [ ] are for on Wall Bounce.
The above documentation is transcluded from Template:GGST Move Card/doc. (edit | history)