Template:GGST Move Card

Template page
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Automatically creates a query for cargo based on the current character page when given an input.

Params:

  chara      (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page.
  input                 = a comma separated list of the inputs used for a move and its versions as they appear in cargo
  description           = a text description of the move
  versioned  (OPTIONAL) = override version column visibility. "name" to display moves versioned on name, "input" to display moves versioned on input.
  frameChart (OPTIONAL) = a fancy frame chart to draw. Either "auto" or a call to {{#invoke:FrameChart|drawFrameData}} or {{#invoke:GGST-FrameChart|drawFrameData}} variety

This is a test page for practicing move card generation

Examples

1 version 1 image

Damage Guard Startup Active Recovery On-Block Invuln
30 All 12 8 12 -6 1-3 Upper Body
4-15 Above Knees

Lorum Ipsum

1 versions 2 images

Damage Guard Startup Active Recovery On-Block Invuln
20×2 [20, 22] Low, All 7 12(7)3 30 -19 [-14] 1-2F Above Shoulders
3-6F Upper Body
7-18F Above Knees

Add a description to this move using the "|description=" field

Describe what the move is used for. Maybe mention some positive traits or downsides that are important.

  • Bullet point of supplemental data

2 version 2 image

Name Damage Guard Startup Active Recovery On-Block Invuln
S Vapor Thrust 48 [52] All 11 4 43 -33 [-28] 1-14f Strike
H Vapor Thrust 60 [66] All 13 8 44 -38 [-33] 7-16F Strike

Add a description to this move using the "|description=" field

Describe what the move is used for. Maybe mention some positive traits or downsides that are important.

  • Bullet point of supplemental data

Description Size Test

Damage Guard Startup Active Recovery On-Block Invuln
45 All 13 9 13 -12 13-??F Airborne

Heavy frametrap and low crush.

One of Bridget's strongest Counter Hit starters. In neutral it can low crush ground-height pokes, making it a good counterpart to 6P. It will usually hit Meaty Hitting an opponent to cover the moment as they lose invincibility. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals. due to distance, making it safer on block and leave Bridget further, but it is always safe when cancelled into Stop and Dash
Error: Table MoveData_GGST Move Card not found.
regardless, for enormous pushback on the opponent.


In pressure, it can be used similarly to 6K, sacrificing some pressure options in favour of Counter Hit damage and pushback on the opponent. Off P normals this also loses to 6P attacks on prediction. It is unsafe on block, forcing Bridget to cancel Roger DiveGGST Bridget j236K 1.pngGuardAllStartup25Recovery15Advantage-5 or Stop and Dash to remain safe. With Roman Cancel, it behaves similarly to Shoot
Error: Table MoveData_GGST Move Card not found.
with its airborne state and momentum, but is less valuable to route into.
  • Wall bounces on hit.
  • Bridget flies forward during active frames. Will hit later based on distance.
  • Bridget is airborne during active frames. Cancels into air specials.