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<includeonly>{{Tt|{{{1}}}|{{#switch:{{{1|}}} | <includeonly>{{Tt|{{{1}}}|{{#switch:{{{1|}}}</nowiki> | ||
|abare =An attack during the opponent's pressure, intended to interrupt it. | |abare =An attack during the opponent's pressure, intended to interrupt it. | ||
|armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | |armor =A property which lets a move continue when hit by a set number of moves (usually taking reduced damage). | ||
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|shoto =Short for "Shotokan"{{Hrule}}A character archetype defined by being similar in some way to Ryu from Street Fighter. Shotos usually have a horizontal fireball, an invulnerable reversal, and a forward moving special move. | |shoto =Short for "Shotokan"{{Hrule}}A character archetype defined by being similar in some way to Ryu from Street Fighter. Shotos usually have a horizontal fireball, an invulnerable reversal, and a forward moving special move. | ||
|yomi =''Knowing the mind of the opponent''{{Hrule}}From Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in ''reads'' and ''conditioning''. | |yomi =''Knowing the mind of the opponent''{{Hrule}}From Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in ''reads'' and ''conditioning''. | ||
}} | }}}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude> | ||
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Revision as of 19:35, 11 July 2020
A template which fetches a definition for a given term from our Glossary and displays it on mouse-over.
Example
plain text:
{{keyword|f-shiki}} is used in your {{keyword|B&Bs|term=B&B}} to implement {{keyword|abare}} as a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.
renders: f-shiki is used in your B&Bs to implement abare as a type of okizeme which involves yomi.
The above documentation is transcluded from Template:Keyword/doc. (edit | history)