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|tick throw =A throw done after attacks, as soon as throw invulnerability expires on the opponent, making it very hard to react to and escape from. | |tick throw =A throw done after attacks, as soon as throw invulnerability expires on the opponent, making it very hard to react to and escape from. | ||
|low crush=A move that is designed to avoid low attacks. The move might pull your hurtbox up a bit so it avoids attacks that are low to the ground, or it might be specifically programmed to be unhittable by any attack marked as a low hit. | |low crush=A move that is designed to avoid low attacks. The move might pull your hurtbox up a bit so it avoids attacks that are low to the ground, or it might be specifically programmed to be unhittable by any attack marked as a low hit. | ||
|os=A situation where performing the same inputs can lead to several different outcomes depending on how the characters interact. Often abbreviated as "OS". | |||
}}}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude> | }}}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude> |
Revision as of 13:58, 1 July 2021
A template which fetches a definition for a given term from our Glossary and displays it on mouse-over.
Example
plain text:
{{keyword|f-shiki}} is used in your {{keyword|B&Bs|term=B&B}} to implement {{keyword|abare}} as a type of {{keyword|okizeme}} which involves {{keyword|yomi}}.
renders: f-shiki is used in your B&Bs to implement abareAn attack during the opponent's pressure, intended to interrupt it. as a type of okizemeAttacking an opponent about to wake up, usually with meaty attacks or mixups. which involves yomiKnowing the mind of the opponentFrom Japanese: To understand in some way what is going on in the mind of the other player and play around it. Usually involved in reads and conditioning..
The above documentation is transcluded from Template:Keyword/doc. (edit | history)