Template:MoveData

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{{{name}}}


Usage[edit]

MoveData is used in conjunction with AttackData or FrameData templates to make the character pages

List of Parameters and Usage
  • name: Name of the attack
  • input: the input for the attack
  • image: the image you want to use
  • caption: the caption you want under the image
  • imageSize: size of the image. Format is 175x250px = 175 pixel width and 250 pixel height. 175x250px is default if no value entered.
  • you can have up to 10 images/captions/sizes this way with the variables image2 - image10, caption2 - caption10, and imageSize2 = imageSize10
  • textonly: set this to "yes" to make a MoveData template without frame data tables, see example below
  • data: this is where the table headers and data goes (like Template:AttackDataHeader-BBCF or #lst:BBCF/Ragna the Bloodedge/Data|5A)
    • version: Attack Data templates have a version variable that are useful for attacks that have different versions, such as air and ground versions of the same attack. See the second example below.
    • header: Attack Data templates can opt to not show the header. This is useful for having multiple rows of data. See the second and third examples below for an example of each case.

Examples[edit]

Basic example

{{MoveData
|name=j.B
|image=BBCS_Ragna_5A.png
|imageSize=175x200px
|data=
{{AttackDataHeader-BBCF}}
{{!}}-
{{#lst:BBCF/Ragna the Bloodedge/Data|5A}}
{{!}}-
{{Description|8|text=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
  • {{Description|8| the 8 is how many columns are up above. This number should change depending on how many columns are shown for each game.
j.B
BBCS Ragna 5A.png
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independant Projectiles will have their Durability level listed. For example a projectile that his Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information.
300 all 5 3 9 0 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines



Example with multiple versions of moves

{{MoveData
|name=Move Name
|input=move input
|image=P4Arena_Aigis_j236A.png
|caption=pew pew
|image2=P4Arena_Aigis_214A.png
|caption2=boom boom
|image3=P4Arena_Aigis_214A.png
|caption3=boom boom3
|image4=P4Arena_Aigis_214A.png
|caption4=boom boom4
|data=
{{AttackDataHeader-BBCF|version=yes}}
{{!}}-
{{AttackVersion|name=Version A|subtitle=the good one}}
{{#lst:BBCF/Ragna the Bloodedge/Data|5A}}
{{!}}-
{{AttackVersion|name=Version B|subtitle=the cool one}}
{{#lst:BBCF/Ragna the Bloodedge/Data|5A}}
{{!}}-
{{Description|9|text=
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
  • {{AttackDataHeader-BBCF|version=yes. This version=yes will add a Version column to the beginning
  • {{AttackVersion|name=asdfsdf|subtitle=slkdjfskdf. This adds a version field in front of the data
  • {{Description|9| the 9 is how many columns are up above
Move Name
move input
P4Arena Aigis j236A.png
pew pew
P4Arena Aigis 214A.png
boom boom
P4Arena Aigis 214A.png
boom boom3
P4Arena Aigis 214A.png
boom boom4
P4Arena Aigis 214A.png
boom boom5
P4Arena Aigis 214A.png
boom boom6
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independant Projectiles will have their Durability level listed. For example a projectile that his Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information.
Version A
the good one
300 all 5 3 9 0 B -
Version B
the cool one
300 all 5 3 9 0 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines



Move Name
move input
P4Arena Chie Rampage.png
kick kick kick
P4Arena Chie DragonKick.png
dragon kick
Version Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
Ground - - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Version Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
Air - - - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines



j.B
P4Arena Aigis jB.png
Text without a table