Template:MoveDataHeader-GG2: Difference between revisions

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! {{Tt|Attack Level|This determines Guard Break damage and {{keyword|blockstun|}}.}}
! {{Tt|Attack Level|This determines Guard Break damage and {{keyword|blockstun|}}.}}
! {{keyword|OTG}}
! {{keyword|OTG}}
! {{Tt|Knockdown|An attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none)}}
! {{Tt|Knockdown|{{clr|2|'''None/No'''}} - opponent is left standing<br>
! {{Tt|Movement Cancels|
{{clr|2|'''Normal/Yes'''}} - untechable in the air, but knockdown is techable<br>
Sidestep Cancelable {{clr|4|''''''}},
{{clr|2|'''Launch'''}} - can be teched before hitting the ground<br>
Front/Backstep Cancelable {{clr|4|'''I'''}},
{{clr|2|'''Long'''}} - longer than a normal knockdown<br>
Back&Sidestep Cancelable {{clr|4|'''T'''}} , or All Step Cancelable {{clr|4|'''+'''}}.
{{clr|2|'''Untechable'''}} - cannot be air or ground teched}}<br>
Can additionally be Jump Cancelable {{clr|4|'''J'''}}.
! {{Tt|Movement Cancels|Some moves can be {{clr|2|'''Jump'''}} or Step cancelable. If a move is Step cancelable then it can be {{clr|2|'''Backstep'''}}, {{clr|2|'''Sidestep'''}}, {{clr|2|'''Forwardstep'''}}, or any combination of the three.}}
These cancel windows will either be available on Hit {{clr|4|'''H'''}} or both on Hit & Block {{clr|4|'''B'''}}.}}

Latest revision as of 05:06, 13 March 2024

! Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. ! Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. ! OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." ! KnockdownNone/No - opponent is left standing
Normal/Yes - untechable in the air, but knockdown is techable
Launch - can be teched before hitting the ground
Long - longer than a normal knockdown
Untechable - cannot be air or ground teched

! Movement CancelsSome moves can be Jump or Step cancelable. If a move is Step cancelable then it can be Backstep, Sidestep, Forwardstep, or any combination of the three.