Template:MoveDataHeader-GG2: Difference between revisions

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Sidestep Cancelable {{clr|4|'''—'''}},
Sidestep Cancelable {{clr|4|'''—'''}},
Front/Backstep Cancelable {{clr|4|'''I'''}},
Front/Backstep Cancelable {{clr|4|'''I'''}},
Back&Sidestep Cancelable {{clr|4|'''T'''}} , or All Step Cancelable {{clr|4|'''+'''}}.
Back&Sidestep Cancelable {{clr|4|'''T'''}} , or All_Step Cancelable {{clr|4|'''+'''}}.
Can additionally be Jump Cancelable {{clr|4|'''J'''}}.
Can additionally be Jump Cancelable {{clr|4|'''J'''}}.
These cancel windows will either be available on Hit {{clr|4|'''H'''}} or both on Hit & Block {{clr|4|'''B'''}}.}}
These cancel windows will either be available on Hit {{clr|4|'''H'''}} or both on Hit & Block {{clr|4|'''B'''}}.}}

Revision as of 21:22, 6 October 2022

! Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. ! Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. ! OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." ! KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) ! Movement Cancels Sidestep Cancelable , Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.