Template:MoveDataHeader-GG2: Difference between revisions

Template page
No edit summary
No edit summary
(5 intermediate revisions by the same user not shown)
Line 4: Line 4:
! {{keyword|OTG}}
! {{keyword|OTG}}
! {{Tt|Knockdown|An attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none)}}
! {{Tt|Knockdown|An attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none)}}
! {{Tt|Step Cancel|Step Cancel; Moves can Sidestep Cancel (-), Front/Backstep Cancel (|), Back & Sidestep Cancel (T) , or All Step Cancel (+). These cancel windows will either be available on Hit only (H) or on Hit & Block (B).}}
! {{Tt|Movement Cancels|
Sidestep Cancelable {{clr|4|'''<>'''}},
Front/Backstep Cancelable {{clr|4|'''I'''}},
Back&Sidestep Cancelable {{clr|4|'''T'''}} , or All_Step Cancelable {{clr|4|'''+'''}}.
Can additionally be Jump Cancelable {{clr|4|'''J'''}}.
These cancel windows will either be available on Hit {{clr|4|'''H'''}} or both on Hit & Block {{clr|4|'''B'''}}.}}

Revision as of 22:35, 6 October 2022

! Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. ! Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. ! OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." ! KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) ! Movement Cancels Sidestep Cancelable <>, Front/Backstep Cancelable I, Back&Sidestep Cancelable T , or All_Step Cancelable +. Can additionally be Jump Cancelable J. These cancel windows will either be available on Hit H or both on Hit & Block B.