Template:MoveDataHeader-GG2: Difference between revisions

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! {{keyword|OTG}}
! {{keyword|OTG}}
! {{Tt|Knockdown|An attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none)}}
! {{Tt|Knockdown|An attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none)}}
! {{Tt|MC Window|Modern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.}}
<!--- {{Tt|MC Window|Modern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.}}  
~Editor Note: Rojo_Hou~
Until I can figure an actual way to measure this I can't add anything to this value. If someone else knows how to measure this and does it for every character then I am open to them filling out all the values --->
! {{Tt|Step Cancel|Step Cancel; Moves can Sidestep Cancel (-), Front/Backstep Cancel (|), Back & Sidestep Cancel (T) , or All Step Cancel (+). These cancel windows will either be available on Hit only (H) or on Hit & Block (B).}}
! {{Tt|Step Cancel|Step Cancel; Moves can Sidestep Cancel (-), Front/Backstep Cancel (|), Back & Sidestep Cancel (T) , or All Step Cancel (+). These cancel windows will either be available on Hit only (H) or on Hit & Block (B).}}

Revision as of 10:20, 4 October 2022

! Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. ! Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. ! OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." ! KnockdownAn attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) ! Step CancelStep Cancel; Moves can Sidestep Cancel (-), Front/Backstep Cancel (