Template:MoveDataHeader-GG2s: Difference between revisions

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! {{Tt|Attack Level|This determines Guard Break damage and {{keyword|blockstun|}}.}}
! {{Tt|Attack Level|This determines Guard Break damage and {{keyword|blockstun|}}.}}
! {{keyword|OTG}}
! {{keyword|OTG}}
! {{Tt|Knockdown|An attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none)}}
! {{Tt|Knockdown|An attack can Launch also Close or Far with either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none). }}
! {{Tt|MC Window|Modern Cancel Window; if it's Strict, an attack can only be cancelled exactly when it hits, while Lenient is on hit or during recovery after hitting.}}
! {{Tt|Tension Cost|Tension Cost; Specials, Skills, and Overdrives each have individual Tension Costs measured by % of max tension.}}
! {{Tt|Tension Cost|Tension Cost; Specials, Skills, and Overdrives each have individual Tension Costs measured by % of max tension.}}

Revision as of 10:44, 4 October 2022

! Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. ! Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. ! OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." ! KnockdownAn attack can Launch also Close or Far with either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none). ! Tension CostTension Cost; Specials, Skills, and Overdrives each have individual Tension Costs measured by % of max tension.