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! {{Tt|Attack Level|This determines Guard Break damage and {{keyword|blockstun|}}.}} | ! {{Tt|Attack Level|This determines Guard Break damage and {{keyword|blockstun|}}.}} | ||
! {{keyword|OTG}} | ! {{keyword|OTG}} | ||
! {{Tt|Knockdown|An attack can Launch either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none) | ! {{Tt|Knockdown|An attack can Launch also Close or Far with either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none). }} | ||
! {{Tt|Tension Cost|Tension Cost; Specials, Skills, and Overdrives each have individual Tension Costs measured by % of max tension.}} | ! {{Tt|Tension Cost|Tension Cost; Specials, Skills, and Overdrives each have individual Tension Costs measured by % of max tension.}} |
Revision as of 10:44, 4 October 2022
! Damage Damage values here are to Masters. Servants take roughly 200% damage in normal conditions. ! Attack LevelThis determines Guard Break damage and blockstun When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.. ! OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." ! KnockdownAn attack can Launch also Close or Far with either Horizontal Launch (H. Launch), Vertical Launch (V. Launch), Hard Knockdown (down), or leave the opponent standing (none). ! Tension CostTension Cost; Specials, Skills, and Overdrives each have individual Tension Costs measured by % of max tension.