Template:Combo Notation: Difference between revisions

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:'''▷''' = After landing.
:'''▷''' = After landing.
:'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]]
:'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]]
:'''sj''' = [[GGXRD-R2/Movement#Air Movement|Super Jump]]
:'''hj''' or '''sj''' = [[GGXRD-R2/Movement#Air Movement|High Jump]] or [[GGXRD-R2/Movement#Air Movement|Super Jump]]
:'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]]
:'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]]
:'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]]
:'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]]
:'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]]
:'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]]
:'''JC''' = [[GGXRD-R2/Movement#Cancels|Jump Cancel]]
:'''JC''' = [[GGXRD-R2/Movement#Cancels|Jump Cancel]]
:'''DJC''' = [[GGXRD-R2/Movement#Cancels|Double Jump Cancel]]
:'''HJC''' or '''SJC''' = [[GGXRD-R2/Movement#Cancels|High Jump Cancel]] or [[GGXRD-R2/Movement#Cancels|Super Jump Cancel]]
:'''SJC''' = [[GGXRD-R2/Movement#Cancels|Super Jump Cancel]]
:'''JI''' = [[GGXRD-R2/Movement#Jump Install|Jump Install]]
:'''JI''' = [[GGXRD-R2/Movement#Jump Install|Jump Install]]
:'''RC''' = [[GGXRD-R2/Movement#Roman Cancel|Roman Cancel]]
:'''RRC''' = [[GGXRD-R2/Movement#Roman Cancel|Red Roman Cancel]]
:'''RRC''' = [[GGXRD-R2/Movement#Roman Cancel|Red Roman Cancel]]
:'''YRC''' = [[GGXRD-R2/Movement#Roman Cancel|Yellow Roman Cancel]]
:'''YRC''' = [[GGXRD-R2/Movement#Roman Cancel|Yellow Roman Cancel]]
:'''PRC''' = [[GGXRD-R2/Movement#Roman Cancel|Purple Roman Cancel]]
:'''PRC''' = [[GGXRD-R2/Movement#Roman Cancel|Purple Roman Cancel]]
:'''IK''' = [[GGXRD-R2/Offense#Instant Kill|Instant Kill]]
:'''[ ]''' = Hold input.
:'''[ ]''' = Hold input.
:'''] [''' = Release input.
:'''] [''' = Release input.

Revision as of 19:33, 21 February 2020

Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
hj or sj = High Jump or Super Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
JC = Jump Cancel
HJC or SJC = High Jump Cancel or Super Jump Cancel
JI = Jump Install
RC = Roman Cancel
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
IK = Instant Kill
[ ] = Hold input.
] [ = Release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AN = Answer
AX = Axl
BA = Baiken
BE = Bedman
CH = Chipp
DI = Dizzy
EL = Elphelt
FA = Faust
IN = I-No
JA = Jam
JC = Jack-O
JO = Johnny
KU = Haehyun
KY = Ky
LE = Leo
MA = May
MI = Millia
PO = Potemkin
RA = Ramlethal
RV = Raven
SI = Sin
SL = Slayer
SO = Sol
VE = Venom
ZT = Zato

Examples

Basic Example
Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
hj or sj = High Jump or Super Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
JC = Jump Cancel
HJC or SJC = High Jump Cancel or Super Jump Cancel
JI = Jump Install
RC = Roman Cancel
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
IK = Instant Kill
[ ] = Hold input.
] [ = Release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AN = Answer
AX = Axl
BA = Baiken
BE = Bedman
CH = Chipp
DI = Dizzy
EL = Elphelt
FA = Faust
IN = I-No
JA = Jam
JC = Jack-O
JO = Johnny
KU = Haehyun
KY = Ky
LE = Leo
MA = May
MI = Millia
PO = Potemkin
RA = Ramlethal
RV = Raven
SI = Sin
SL = Slayer
SO = Sol
VE = Venom
ZT = Zato


Example with additional abbreviations
Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
hj or sj = High Jump or Super Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
JC = Jump Cancel
HJC or SJC = High Jump Cancel or Super Jump Cancel
JI = Jump Install
RC = Roman Cancel
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
IK = Instant Kill
[ ] = Hold input.
] [ = Release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
ABC: Attack ABC
XYC: Attack XYZ
AN = Answer
AX = Axl
BA = Baiken
BE = Bedman
CH = Chipp
DI = Dizzy
EL = Elphelt
FA = Faust
IN = I-No
JA = Jam
JC = Jack-O
JO = Johnny
KU = Haehyun
KY = Ky
LE = Leo
MA = May
MI = Millia
PO = Potemkin
RA = Ramlethal
RV = Raven
SI = Sin
SL = Slayer
SO = Sol
VE = Venom
ZT = Zato