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:'''▷''' = After landing. | :'''▷''' = After landing. | ||
:'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]] | :'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]] | ||
:'''sj''' = [[GGXRD-R2/Movement#Air Movement|Super Jump]] | :'''hj''' or '''sj''' = [[GGXRD-R2/Movement#Air Movement|High Jump]] or [[GGXRD-R2/Movement#Air Movement|Super Jump]] | ||
:'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]] | :'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]] | ||
:'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]] | :'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]] | ||
:'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]] | :'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]] | ||
:'''JC''' = [[GGXRD-R2/Movement#Cancels|Jump Cancel]] | :'''JC''' = [[GGXRD-R2/Movement#Cancels|Jump Cancel]] | ||
:''' | :'''HJC''' or '''SJC''' = [[GGXRD-R2/Movement#Cancels|High Jump Cancel]] or [[GGXRD-R2/Movement#Cancels|Super Jump Cancel]] | ||
:'''JI''' = [[GGXRD-R2/Movement#Jump Install|Jump Install]] | :'''JI''' = [[GGXRD-R2/Movement#Jump Install|Jump Install]] | ||
:'''RC''' = [[GGXRD-R2/Movement#Roman Cancel|Roman Cancel]] | |||
:'''RRC''' = [[GGXRD-R2/Movement#Roman Cancel|Red Roman Cancel]] | :'''RRC''' = [[GGXRD-R2/Movement#Roman Cancel|Red Roman Cancel]] | ||
:'''YRC''' = [[GGXRD-R2/Movement#Roman Cancel|Yellow Roman Cancel]] | :'''YRC''' = [[GGXRD-R2/Movement#Roman Cancel|Yellow Roman Cancel]] | ||
:'''PRC''' = [[GGXRD-R2/Movement#Roman Cancel|Purple Roman Cancel]] | :'''PRC''' = [[GGXRD-R2/Movement#Roman Cancel|Purple Roman Cancel]] | ||
:'''IK''' = [[GGXRD-R2/Offense#Instant Kill|Instant Kill]] | |||
:'''[ ]''' = Hold input. | :'''[ ]''' = Hold input. | ||
:'''] [''' = Release input. | :'''] [''' = Release input. |
Revision as of 19:33, 21 February 2020
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Examples
- Basic Example
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- Example with additional abbreviations
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