Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
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DarthPhallus (talk | contribs) (→Zato) |
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===Zato=== | ===Zato=== | ||
<tabber> | |||
|-| Normal Example | |||
{{ReasonsToPick | {{ReasonsToPick | ||
|intro = {{Character Label|GGST|Zato-1|24px}} is a complex character who controls space and runs powerful mixups using his puppet Eddie | |intro = {{Character Label|GGST|Zato-1|24px}} is a complex character who controls space and runs powerful mixups using his puppet Eddie | ||
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* Very low damage on common pokes and punishes stemming from the lack of any fast special cancels with range. | * Very low damage on common pokes and punishes stemming from the lack of any fast special cancels with range. | ||
}} | }} | ||
|-| Infil Style | |||
{{ReasonsToPick | |||
|intro = {{Character Label|GGST|Zato-1|24px}} is a complex character who controls space and runs powerful mixups using his puppet Eddie | |||
|pickMe = | |||
* Complex and technical gameplay involving controlling two characters at once and utilizing {{Keyword|Negative Edge}} to do things no other character can. | |||
* Very strong, layered mixups utilizing his unique [[#Flight|Flight]] and [[#Break the Law|Break the Law]] movement options as well as a rewarding [[#Damned Fang|Command Grab]]. | |||
* Generally strong ability to dictate the pace of the match via the ability to control space, run away, and lock an opponent down. | |||
* Explosive damage from certain hits and the ability to convert things most characters cannot such as {{clr|5|5D}} and throws. | |||
|avoidMe = | |||
* Overall slow movement with slow air movement, dash speed, and walk speed. | |||
* Complexity and technicality can make consistency difficult and be a barrier to learning Zato. | |||
* A varied matchup spread with many matchups that force Zato to be played in a playstyle that doesn't suit his strengths. | |||
* Very low damage on common pokes and punishes stemming from the lack of any fast special cancels with range. | |||
}} | |||
</tabber> | |||
{{clear}} | {{clear}} | ||
{{doc/end}} | {{doc/end}} |
{{ReasonsToPick | intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence. | pickMe = bullet point list of strengths | avoidMe = bullet point list of weaknesses | tablewidth = NUMBER size. Will determine the % width of the screen that the table fills. Default: 69. }}
Ky Kiske is an XYZ charcter who does QWE using ASDF. | |
Pick if you like | Avoid if you dislike |
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Ky Kiske fulfills the role of an approachable and well rounded character. | |
Pick if you like | Avoid if you dislike |
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Ky Kiske fulfills the role of an approachable and well rounded character. | |
Pick if you like | Avoid if you dislike |
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Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
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Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
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Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
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Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
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Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
Sin has strong pressure, high meterless damage, good corner carry, and long reach, making him an offensive powerhouse. Once he gets in on his opponent, he has the tools to carry that momentum into a round win. |
Sin's best moves are somewhat sluggish, making it hard to get his gameplan started against aggressive opponents. His Stamina Gauge is also key to his gameplan, meaning that careless use of it will quickly result in your gameplan being undermined. |
Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
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Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
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Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
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Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
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Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
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Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
Goldlewis has consistent access to plus frames, deals devestating damage both on hit and on block, and has a very threatening neutral. His high health pool allows him to brute-force situations if necessary. |
Goldlewis has relatively weak defensive options and is very slow and limited in his movement. His large hurtbox makes him vulnerable to more setups and combos and his main special, the Behemoth Typhoon, uses unorthodox half-circle inputs which some players may find difficult to grasp. |
Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
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Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
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Nagoriyuki's excellent midrange normals and unique ability to special-to-special cancel allow him to run a high pressure strike/throw game, limited only by your creativity and the blood gauge | |
Pick if you like | Avoid if you dislike |
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Bridget is a mobile blender with powerful mix and tricky movement. | |
Pick if you like | Avoid if you dislike |
if you like keeping your opponent on their toes and making them guess as you fake them out, with big buttons to boot. |
if you're put off by low damage output and tolerance, and don't like seeing your hard work lost very easily. |
|avoidMe =
}}
|avoidMe =
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