Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
|
|
Invalidvalue (talk | contribs) |
DarthPhallus (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
* This section is intended to help new players and those looking to switch characters to have idea if they would like a given character. | * This section is intended to help new players and those looking to switch characters to have idea if they would like a given character. | ||
* Many of the points made will be subjective and avoiding objective comparisons between characters is recommended. | * Many of the points made will be subjective and avoiding objective comparisons between characters is recommended. | ||
* No more than 3-5 bullet points and perferably one, but not more than 2, sentences per bullet. Try to keep it short and to the point. | |||
* Any reasons listed must be only about the gameplay of the character, while people pick characters for many reasons outside of gameplay Dustloop is a gameplay focused wiki. | * Any reasons listed must be only about the gameplay of the character, while people pick characters for many reasons outside of gameplay Dustloop is a gameplay focused wiki. | ||
* Reasons to Pick / Avoid will not include information about the tier placement or direct strength of a character, that information is readily available both on Dustloop and elsewhere. These are valid reasons but invite too much controversy. | * Reasons to Pick / Avoid will not include information about the tier placement or direct strength of a character, that information is readily available both on Dustloop and elsewhere. These are valid reasons but invite too much controversy. |
{{ReasonsToPick | intro = {{Character Label|GAME|FULL NAME|24px}} followed by a summary of the character's playstyle in 1 sentence. | pickMe = bullet point list of strengths | avoidMe = bullet point list of weaknesses | tablewidth = NUMBER size. Will determine the % width of the screen that the table fills. Default: 69. }}
Ky Kiske is an XYZ charcter who does QWE using ASDF. | |
Pick if you like | Avoid if you dislike |
|
|
Ky Kiske fulfills the role of an approachable and well rounded character. | |
Pick if you like | Avoid if you dislike |
|
|
Ky Kiske fulfills the role of an approachable and well rounded character. | |
Pick if you like | Avoid if you dislike |
|
|
Faust is an unorthodox character who tosses randomized items to cause chaos that is usually in his favor. | |
Pick if you like | Avoid if you dislike |
|
|
Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
|
|
Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
|
|
Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
|
|
Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
|
|
Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
Sin has strong pressure, high meterless damage, good corner carry, and long reach, making him an offensive powerhouse. Once he gets in on his opponent, he has the tools to carry that momentum into a round win. |
Sin's best moves are somewhat sluggish, making it hard to get his gameplan started against aggressive opponents. His Stamina Gauge is also key to his gameplan, meaning that careless use of it will quickly result in your gameplan being undermined. |
Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
|
|
Sin Kiske is an aggressive character who uses his unique resource and special move follow-ups to keep up the pressure on his opponent. | |
Pick if you like | Avoid if you dislike |
|
|
Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
|
|
Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
|
|
Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
|
|
Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
|
|
Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
Goldlewis has consistent access to plus frames, deals devestating damage both on hit and on block, and has a very threatening neutral. His high health pool allows him to brute-force situations if necessary. |
Goldlewis has relatively weak defensive options and is very slow and limited in his movement. His large hurtbox makes him vulnerable to more setups and combos and his main special, the Behemoth Typhoon, uses unorthodox half-circle inputs which some players may find difficult to grasp. |
Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
|
|
Goldlewis Dickinson is an offensive powerhouse with unique options to control the screen. | |
Pick if you like | Avoid if you dislike |
|
|
Jack-O' is a Technical character, dominating the battle with an assembly of Servants. | |
Pick if you like | Avoid if you dislike |
⚙ Creative problem-solving using many unique and complex interactions and move quirks. It's not about having simple answers, it's about having your answer. ⚙ Setplay focused gameplay, with a gameplan revolving around creating setplay, and the setplay itself being long, complex, and a big part of how you win. ⚙ Out-zone anyone not named Chaos with a bombardment of projectiles at bizarre trajectories, forcing opponents to fight on your terms. ⚙ A lot of room for optimisation, by learning advanced tech or refining even the smallest details in resource and servant management. |
⚙ Inconsistent behaviours, sometimes something won't work how you expect it to, and you will simply have to accept whatever cosmic alignment caused this to happen. ⚙ Playing effectively means a lot of labbing complicated tech and learning character-specific interactions across the entire roster. It's a lot of work for punching someone in a video game. ⚙ Momentum doesn't cannot be regained easily but can be lost quickly. It is easier to aim for a long-term advantage, over seeking out a sudden victory. ⚙ In exchange for consistent knockdowns and okizeme, damage is not explosive, and combos do not reward hard routes with significantly higher damage. |
Testament is a Balanced character, capable of controlling the pace of a match with their Succubus and various projectiles. | |
Pick if you like | Avoid if you dislike |
⚙ Huge attacks and full-screen projectiles covering large swaths of the screen at a time. ⚙ A fundmanetals-principled design, with strong pokes, projectiles, and anti-airs, doing the basics expertly. ⚙ Creating situational utilities in neutral to alter the behaviour of moves and reward awareness. |
⚙ Slow movement without much alternative for traversal. |
Nagoriyuki's excellent midrange normals and unique ability to special-to-special cancel allow him to run a high pressure strike/throw game, limited only by your creativity and the blood gauge | |
Pick if you like | Avoid if you dislike |
|
|
Nagoriyuki's excellent midrange normals and unique ability to special-to-special cancel allow him to run a high pressure strike/throw game, limited only by your creativity and the blood gauge | |
Pick if you like | Avoid if you dislike |
|
|
Bridget controls the pace of any match using potent mixups and tricky movement. | |
Pick if you like | Avoid if you dislike |
|
|
Bridget controls the pace of any match using potent mixups and tricky movement. | |
Pick if you like | Avoid if you dislike |
|
|
Bridget controls the pace of any match using potent mixups and tricky movement. | |
Pick if you like | Avoid if you dislike |
Bridget has points in every stat, but truly shines with okizeme, pressure and neutral control. In most matchups, her opponent will have to play her game thanks to her versatile toolkit. |
Low damage and low health, and a low tolerance for characters with access good low profile. |
Bridget controls the pace of any match using potent mixups and tricky movement. | |
Pick if you like | Avoid if you dislike |
|
|
Bridget controls the pace of any match using potent mixups and tricky movement. | |
Pick if you like | Avoid if you dislike |
|
|
Zato-1 is a complex character who controls space and runs powerful mixups using his puppet Eddie | |
Pick if you like | Avoid if you dislike |
|
|
Zato-1 is a complex character who controls space and runs powerful mixups using his puppet Eddie | |
Pick if you like | Avoid if you dislike |
|
|
Baiken is a simple but powerful samurai filled with ways to open up the opponent. | |
Pick if you like | Avoid if you dislike |
|
|
Potemkin is a slow moving grappler that deals tremendous damage once you are within his grasp. | |
Pick if you like | Avoid if you dislike |
|
|
Potemkin is a slow moving grappler that deals tremendous damage once you are within his grasp. | |
Pick if you like | Avoid if you dislike |
|
|
Potemkin is a slow moving grappler that deals tremendous damage once you are within his grasp. | |
Pick if you like | Avoid if you dislike |
|
|
Leo Whitefang is an well-rounded beast that transforms into a offensive powerhouse in their Brynhildr Stance. | |
Pick if you like | Avoid if you dislike |
|
|
Leo Whitefang is an well-rounded beast that transforms into a offensive powerhouse in their Brynhildr Stance. | |
Pick if you like | Avoid if you dislike |
|
|
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.
Venom plays billiards to set up free-form neutral and okizeme. | |
Pick if you like | Avoid if you dislike |
|
|
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.