Tick Throw

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A Tick Throw is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards.

This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a Frame Trap and decides to block instead of attacking back or jumping out.

Throw Protection[edit]

Almost all fighting games have a bit of throw protection after blockstun and hitstun. This means that the opponent is invincible to throws even after exiting stun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.

Getting Hit to Avoid Tick Throw[edit]

Tick throws usually rely on making the opponent block an attack before throw. If the opponent gets hit instead of blocking, then your throw will miss; they'll still be in throw protection since getting hit has more stun than blocking that same attack.

Conceptse

Frame TrapBlockstringOkizemeOption Select
Using Frame DataHitboxes

Techniques
Basic

Jump-inEmpty JumpTick ThrowCrossupBufferingReversal

Intermediate

Hit ConfirmMeatySafe JumpTiger KneeResetWhiff PunishGuard SwitchKara Cancel

Advanced

Fuzzy DefenseFuzzy Overhead (F-Shiki)Proximity Block Option Select

Metagame

NeutralMixupConditioningEvaluating Risk/RewardTournament Formats
NotationGlossary