Tick Throw: Difference between revisions

From Dustloop Wiki
No edit summary
Line 4: Line 4:


==Timing and Throw Protection==
==Timing and Throw Protection==
Almost all fighting games have a bit of throw protection  
Almost all fighting games have a bit of throw protection after blockstun. This means that the opponent is invincible to throws even after exiting blockstun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.


{{Navbar-GeneralStrategy}}
{{Navbar-GeneralStrategy}}

Revision as of 21:43, 3 May 2020

A Tick Throw is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards.

This takes advantage of the fact that the opponent is expecting a Frame Trap and decides to block instead of attacking back or jumping out.

Timing and Throw Protection

Almost all fighting games have a bit of throw protection after blockstun. This means that the opponent is invincible to throws even after exiting blockstun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.