Tick Throw: Difference between revisions

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A [[Tick Throw]] is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards.
A [[Tick Throw]] is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards.


This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent is expects a [[Frame Trap]] and decides to block instead of attacking back or jumping out.
This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a [[Frame Trap]] and decides to block instead of attacking back or jumping out.


==Timing and Throw Protection==
==Timing and Throw Protection==

Revision as of 23:07, 3 May 2020

A Tick Throw is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards.

This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a Frame Trap and decides to block instead of attacking back or jumping out.

Timing and Throw Protection

Almost all fighting games have a bit of throw protection after blockstun. This means that the opponent is invincible to throws even after exiting blockstun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.