No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
A [[Tick Throw]] is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards. | A [[Tick Throw]] is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards. | ||
This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent | This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a [[Frame Trap]] and decides to block instead of attacking back or jumping out. | ||
==Timing and Throw Protection== | ==Timing and Throw Protection== |
Revision as of 23:07, 3 May 2020
A Tick Throw is a specific technique where a player does an attack with little blockstun (like a 2A or 5P), and immediately throwing the opponent afterwards.
This takes advantage of the fact that fast attacks with little blockstun usually have frame advantage. The opponent expects a Frame Trap and decides to block instead of attacking back or jumping out.
Timing and Throw Protection
Almost all fighting games have a bit of throw protection after blockstun. This means that the opponent is invincible to throws even after exiting blockstun for a few frames (the exact amount varies from game to game). If your tick throw whiffs even though the opponent is clearly in range, then try delaying your throw slightly.