Tiger Knee: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
Line 1: Line 1:
Tiger Knee (abbreviated to TK) is the act of doing an air special attack immediately after jumping. It got it's name from Sagat's Tiger Knee attack in Street Fighter 2, which was {{236}}{{9}}{{K}}. The idea is to [[Buffer|buffer]] the motion for the special attack while on the ground, then pressing jump and the button afterwards. This can be applied to any air special/super attack.
Tiger Knee (abbreviated to TK) is the act of doing an air special attack immediately after jumping. It got it's name from Sagat's Tiger Knee attack in Street Fighter 2, which was {{236}}{{9}}{{K}}.


Common examples of this include:
The idea is to
# [[Buffer|buffer]] the motion for the special attack while on the ground
# input jump after the motion
# once airborne, immediately press the button
 
This can be applied to any air special/super attack.
 
==Examples==
;GGXRD-R2
;GGXRD-R2
:Baiken Youzansen (air {{623}}{{H}}). Inputted as {{623}}{{9}}~{{H}}
:Baiken Youzansen (air {{623}}{{H}}). Inputted as {{623}}{{9}}~{{H}}
Line 10: Line 17:


In each example the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.
In each example the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.
==Minimum Height==
Some air attacks require that you be a minimum height off the ground before the attack can be used. A common example of this is Ky's Air Stun Edge. In cases like this, you will need to delay your button press so you can gain more altitude first.


{{Navbar-GeneralStrategy}}
{{Navbar-GeneralStrategy}}

Revision as of 18:17, 23 April 2019

Tiger Knee (abbreviated to TK) is the act of doing an air special attack immediately after jumping. It got it's name from Sagat's Tiger Knee attack in Street Fighter 2, which was Template:236Template:9GGK.png.

The idea is to

  1. buffer the motion for the special attack while on the ground
  2. input jump after the motion
  3. once airborne, immediately press the button

This can be applied to any air special/super attack.

Examples

GGXRD-R2
Baiken Youzansen (air Template:623GGH.png). Inputted as Template:623Template:9~GGH.png
I-No's Ultimate Fortissimo (air Template:2363214GGS.png). Inputted as Template:2363214Template:7~GGS.png
BBCF
Hakumen's Tsubaki (air Template:214C.png). Inputtted as Template:214Template:7~C.png

In each example the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.

Minimum Height

Some air attacks require that you be a minimum height off the ground before the attack can be used. A common example of this is Ky's Air Stun Edge. In cases like this, you will need to delay your button press so you can gain more altitude first.