Tiger Knee: Difference between revisions

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;GGXRD-R2
;GGXRD-R2
:Baiken Youzansen (air {{623}}{{H}}). Inputted as {{623}}{{9}}~{{H}}
:Baiken Youzansen (air {{623}}{{H}}). Inputted as {{623}}{{9}}~{{H}}
::Youzansen is an overhead, and gvies Baiken access to a fast overhead attack
::Youzansen is an overhead, and gives Baiken access to a fast overhead attack
:I-No's Ultimate Fortissimo (air {{2363214}}{{S}}). Inputted as {{2363214}}{{7}}~{{S}}
:I-No's Ultimate Fortissimo (air {{2363214}}{{S}}). Inputted as {{2363214}}{{7}}~{{S}}
::Ultimate Fortissimo grants a lot of frame advantage on block, thus allowing I-No more time to do mixups
::Ultimate Fortissimo grants a lot of frame advantage on block, thus allowing I-No more time to do mixups


;BBCF
;BBCF
:Hakumen's Tsubaki (air {{214}}{{C}}). Inputtted as {{214}}{{7}}~{{C}}
:Nu's Crescent Saber (air {{214}}{{C}}). Inputtted as {{214}}{{7}}~{{C}}
::Tsubaki is guard crush, making blocking a less safe option again Hakumen
::Crescent Saber is an overhead, and greatly improves Nu's mixup game.


In each example the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.
In each example the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.

Revision as of 18:31, 23 April 2019

Tiger Knee (abbreviated to TK) is the act of doing an air special attack immediately after jumping. It got it's name from Sagat's Tiger Knee attack in Street Fighter 2, which was Template:236Template:9GGK.png.

The idea is to

  1. buffer the motion for the special attack while on the ground
  2. input jump after the motion
  3. once airborne, immediately press the button

This can be applied to any air special/super attack.

Examples

GGXRD-R2
Baiken Youzansen (air Template:623GGH.png). Inputted as Template:623Template:9~GGH.png
Youzansen is an overhead, and gives Baiken access to a fast overhead attack
I-No's Ultimate Fortissimo (air Template:2363214GGS.png). Inputted as Template:2363214Template:7~GGS.png
Ultimate Fortissimo grants a lot of frame advantage on block, thus allowing I-No more time to do mixups
BBCF
Nu's Crescent Saber (air Template:214C.png). Inputtted as Template:214Template:7~C.png
Crescent Saber is an overhead, and greatly improves Nu's mixup game.

In each example the goal is to input a jump after inputting the motion for the special move, then press the button shortly after.

Minimum Height

Some air attacks require that you be a minimum height off the ground before the attack can be used. A common example of this is Ky's Air Stun Edge. In cases like this, you will need to delay your button press so you can gain more altitude first.