random notes:
- it seems like AA c.S > crow enables a j.H safejump that crushes 6P.
General Combos
Combo
|
Position
|
Side
|
Meter
|
Damage
|
Notes
|
5K > dkc 236H(2) > 66 f.S |
Anywhere |
Same |
0 |
93 |
Far start
|
5K > dkc 236H(2) > 5K > 6H |
Anywhere |
Same |
0 |
114 |
Close start
|
5K > dkc 236H(2) > 5K > 6H > 236S |
Anywhere |
Same |
0 |
123 |
Point-blank start
|
2H > 236H(2) > 66 dl.5K > 6H > 236S |
Anywhere |
Same |
0 |
139 |
|
CH 2H > 6H > 236[H](2) > 66 c.S > 214[P] > 5K > dc c.S > 2H > 236S(2) |
Anywhere |
Same |
0 |
190 |
|
WA Combos
Combo
|
Position
|
Side
|
Meter
|
Damage
|
Notes
|
5P > 6P > 236D > 5K > 6H > 236{S}(2) |
Anywhere |
Same |
0 |
85 |
|
5K > 6P > 236D > c.S > 2H > 236(2) |
Anywhere |
Same |
0 |
106 |
|
c.S > 2S > 5H > 236{D} > 6H > 236{S}(2) |
Anywhere |
Same |
0 |
167 |
|
Stain
๐ 5K > dc c.S ๐
This is the most fun way to hit a stained opponent, you can basically get any situation you want after this.
Combos
Combo
|
Position
|
Side
|
Meter
|
Damage
|
Notes
|
... > 214[P] > c.S/5K > dc c.S > 2H > 236S(2) |
Midscreen |
Same |
0 |
133/129 |
Boy/Girl
|
... > 214[P] > c.S/5K > dc c.S > 6H > 236236P > ... |
Anywhere |
Same |
50 |
147+/142+ |
Boy/Girl
|
... > 6H > 236[S](2)/236[H](2) WS > 214[P] |
Corner |
Both |
0 |
175 |
Wall break. Weirdly this works no matter who is in the corner.
|
... > 2H > 5K > 6H > 236S |
Midscreen |
Switch |
0 |
137 |
|
... > 2H > 5K > 6H > 236236P > ... |
Midscreen |
Switch |
50 |
150+ |
|
... > 214[P] > reset > j.H |
Midscreen |
Same |
0 |
N/A |
j.H is a safejump, 6P crush, and pops stain.
|
Blockstrings
String
|
Meter
|
Notes
|
... > 6P > 236H |
0 |
|
... > 2S > 5H > 214S |
0 |
|
... > 2S > dl.5H > 236S |
0 |
Frametrap for a heavy counter hit
|
... > Throw |
0 |
Tick throw
|
... > 44 > 6H |
0 |
CH whiff punish for a throw after c.S
|
... > 2K > 2K > 2D |
0 |
Frametrap to beat mashing after c.S
|
... > 5D > 66RRC~c.S > hit confirm > 6H > 236[H] > 66 5K > 6H > 236S |
50 |
Basic tap dust
|
... > dkc 236S |
0 |
What does this do?
|
f.S
Combos
String
|
Meter
|
Notes
|
... > 236{S} > 66 2H > 236S(2) |
0 |
Corner
|
Blockstrings
String
|
Meter
|
Notes
|
... > 236{S} |
0 |
Corner
|
5D
Combos
Combo
|
Position
|
Side
|
Meter
|
Damage
|
Notes
|
5D > 66 dl.5K > 6H > 236S |
Anywhere |
Same |
0 |
97 |
Tip starter. Don't hit 5K when opponent is too high.
|
5D > 66 c.S > 6H > 236{S} |
Anywhere |
Same |
0 |
109 |
Close starter
|
5D > 66 5K/c.S > jc j.S > (j.H) > j.D WS > 214[P] |
Corner |
Same |
0 |
132 - 140 |
Wall break. Tricky spacing, freestyle it in the moment.
|
214S/214H > IAD j.236[H]
Strings
Sequence
|
Position
|
Side
|
Meter
|
Damage
|
Notes
|
5H > 214P |
Anywhere |
Same |
0 |
0 |
|
2H > 236S |
Anywhere |
Same |
0 |
0 |
What to do if they block 236S and lunge?
|
214P > PRC > 214K |
Anywhere |
Same |
0 |
0 |
|
Other Starters
Combos
Combo
|
Position
|
Side
|
Meter
|
Damage
|
Notes
|
f.S > 236S > 66PRC > 66 5K > 6H > 236S |
Anywhere |
Same |
50 |
126 |
|
AA 6P > 66 c.S > 2H > 236{S} |
Anywhere |
Same |
0 |
131 |
|
2K > 66 c.S > 214[P] > 5K > dc c.S > 2H > 236S(2) |
Midscreen |
Same |
0 |
105 |
|
2K > 66 c.S > 214[P] > 5K > dc c.S > 6H WS > 214[P] |
Middle to corner |
Same |
0 |
140 |
Wall break
|
2S > 66 5K > 6H > 236S |
Anywhere |
Same |
0 |
115 |
|
CH 2S > 66 c.S > 2H > 236[S] |
Anywhere |
Same |
0 |
136 |
|
CH 2S > 66 c.S > 6H > 236[S] |
Midscreen |
Same |
0 |
142 |
Wall keeps opponent close enough to get hit by S Reaper 2
|
CH 2S > 66 6H > 236[H] > 6H WS > 214[P] |
Corner |
Same |
0 |
186 |
|
Misc stuff
214P > PRC > 214K. The Telecrow. Maybe a safer or more threatening way to close distance? Figure out situations to use this. Throwable if done too close.
Corner Pressure (TODO: organize/lab this)
6P Counter
- 236S (charge longer at shorter range) > 2H meaty on the SKD > 214P
Raw
f.S and 5H end your turn.
Blockstring brainstorm, see what works well:
They're jumping/IADing:
- 5K > 6H
- Can trade if opponent is mashing
- 5K > dl.j.6D
- 5K > dl.6P
- Can stuff IADs and frametrap mashing
- 5K > dc > j.6D
- 5K > dc ~ 236H
Succ
- Crow > Arbiter
- 6H > ...
- 2K > 2D > Crow
- Arbiter > 66RRC~6H > ...