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* {{clr|4|2H}} {{clr|nerf|NERF}} | * {{clr|4|2H}} {{clr|nerf|NERF}} | ||
** Reduced damage from 48 to ?. | ** Reduced damage from 48 to ?. | ||
* {{clr|4|6H}} {{clr| | * {{clr|4|6H}} {{clr|buff|BUFF}} | ||
** Reduced descent speed. | ** Reduced descent speed. | ||
* {{clr|1|j.P}} {{clr|buff|BUFF}} | * {{clr|1|j.P}} {{clr|buff|BUFF}} |
Revision as of 03:50, 9 June 2022
Info Quick Reference
Level | Hitstop | Standing Hitstun | Crouching Hitstun | Ground Block | Air Regular Block/FD ※ | Air Instant Block/IFD ※ |
---|---|---|---|---|---|---|
Lv.0 | 11 | 12 | 13 | 9 | Until Landing+19 | Until Landing+5 |
Lv.1 | 12 | 14 | 15 | 11 | Until Landing+19 | Until Landing+5 |
Lv.2 | 13 | 16 | 17 | 13 | Until Landing+19 | Until Landing+5 |
Lv.3 | 14 | 19 | 20 | 16 | Until Landing+19 | Until Landing+5 |
Lv.4 | 15 | 21 | 22 | 18 | Until Landing+19 | Until Landing+5 |
※: Only applies to strikes. Projectiles follow ground blockstun values unless the defender lands while still in blockstun, resulting in 5 frames of landing recovery.
Note: Blocking a move in the air restores an air action. (i.e. air jump or air dash)
Practice Notes
Character | Character Options | Common Strings | Generic Responses | Zato Option | |
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Anji |
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Axl Low |
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Giovanna |
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May |
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Matchup Comfort
Character | Comfortable? |
---|---|
Anji | |
Axl | |
Chipp | |
Faust | |
Giovanna | |
Goldlewis | |
Happy Chaos | |
I-No | |
Jack-O' | |
Ky | |
Leo | |
May | |
Millia | |
Nagoriyuki | |
Pot | |
Ramlethal | |
Sol | |
Zato |
Comfortable | Needs Practice / Exploration | Uncomfortable | |
---|---|---|---|
Color |
Patch Notes Template
Zato-1
- Eddie Gauge BUFF
- Reduced Eddie Gauge depletion when Eddie is not Attacking.
- 6P REWORKED
- Adjusted animation of opponent on hit (UNSURE OF CHANGE)
- 2K BUFF
- Reduced Knockback, making 2D more consistently combo.
- Reduced attack startup to ?f.
- c.S BUFF
- Reduced recovery, now ?f on block.
- 2S BUFF
- Reduced frontal hurtbox.
- 5H BUFF
- Increased damage from 40 to ?.
- 2H NERF
- Reduced damage from 48 to ?.
- 6H BUFF
- Reduced descent speed.
- j.P BUFF
- Active frames now continue from the first hit to the final hit.
- Expanded lower hitbox and hurtbox on the first.
- j.K BUFF
- Now launches opponent higher on hit.
- j.H BUFF
- First half of the active frames now launch opponents higher and less far horizontally.
- j.D BUFF
- Increased declaration during startup improving QoL as an overhead.
- "Pierce" BUFF
- Delayed the timing when Eddie gauge is depleted.
- Initial hit now launches the opponent higher.
- Second hit has reduced startup.
- "That's a lot!" BUFF
- Delayed the timing when the Eddie gauge is depleted.
- Decreased damage on each drill from 22 to ??.
- Scaling from drills only applies once even when multiple hit.
- "Leap" NERF
- Decreased Damage from 20,60 to ?,?.
- Expanded hurtbox.
- Amorphous BUFF
- Reduced startup from 11+8 to ?+?.
- Increased movement speed of hitbox.