User:DarthPhallus: Difference between revisions

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Delaying the {{clr|1|]P[}}, isn't strictly necessary to make the combo work. However, it does ensure that you can still close the "Pierce" gap if they block the {{clr|5|5D}} which allows you to safely continue pressuring. Alternatively, {{clr|3|]S[}} can be used to confirm, and is generally higher damage as well as easily ensuring plus frames if the mix is blocked. The downside to this option is that you are out of Eddie meter after, so if they block you do not get another usage of Eddie to convert with.
Delaying the {{clr|1|]P[}}, isn't strictly necessary to make the combo work. However, it does ensure that you can still close the "Pierce" gap if they block the {{clr|5|5D}} which allows you to safely continue pressuring. Alternatively, {{clr|3|]S[}} can be used to confirm, and is generally higher damage as well as easily ensuring plus frames if the mix is blocked. The downside to this option is that you are out of Eddie meter after, so if they block you do not get another usage of Eddie to convert with.


You can opt to switch sides in this combo by using {{clr|2|2K}} instead of {{clr|1|5P}} after "Pierce" release, picking up with {{clr|3|c.S}} into the usual sequence into {{clr|3|]S[}} for corner carry.
You can opt to switch sides in this combo by using {{clr|2|2K}} instead of {{clr|1|5P}} after "Pierce" release, picking up with {{clr|3|c.S}} into the usual {{clr|3|]S[}} sequence for corner carry.
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Revision as of 18:27, 29 June 2022

Sandbox: User:DarthPhallus/Sandbox


2D Sandwich Oki

2D Sandwich Oki"FIGHT BACK"
Hard

2D > 214H, [3], delay ]K[(1), delay 214S, delay ]P[, dash 2K, [6]c.[S] > Mix Option
This string, if done perfectly, can true string all the way into the c.S, however it is fairly difficult to do so as there are several non-bufferable links due to negative edge inputs. Luckily, it's fairly easy to only leave frame-trapped gaps with some practice.

Here are some common issues players experience with this sequence:

  • Make sure that you delay long enough after ]K[(1) to allow the single drill to come out, if you cancel with 214S too early you may not get the hit of the drill and fail to meaty.
  • Delay the ]P[ for a decent period of time, you can true string it after the drill but leaving a gap by delaying too much is not a big deal as it's difficult for the opponent to hit Zato or Eddie in that scenario.
    • If you don't delay the released "Pierce" long enough you will not be plus enough to true string the dash 2K.
  • The c.S after 2K is a link, so be sure to practice making it as tight as possible.

After the c.S the mix begins. In addition to the options with examples listed in the other tabs, you can also attempt to throw or command throw instead of c.S. Delay slightly after dash 2K to allow the opponents throw protection to wear off. Normal throw can be lead to a combo with ]S[.

5D ComboThey didn't react.
Medium

5D, delay ]P[, 5P, [6]c.S, delay [3]2[S] > [3]2[H], delay ]S[, ]H[, delay 2H > 214K, c.S > 2S > 2H > Ender
A hard to react to high into a full combo, not too shabby. Should be noted that c.S > 5D always has a 4f gap, so 3f normals can mash out.

Delaying the ]P[, isn't strictly necessary to make the combo work. However, it does ensure that you can still close the "Pierce" gap if they block the 5D which allows you to safely continue pressuring. Alternatively, ]S[ can be used to confirm, and is generally higher damage as well as easily ensuring plus frames if the mix is blocked. The downside to this option is that you are out of Eddie meter after, so if they block you do not get another usage of Eddie to convert with.

You can opt to switch sides in this combo by using 2K instead of 5P after "Pierce" release, picking up with c.S into the usual ]S[ sequence for corner carry.