local p = {}
function p.drawTierList(frame)
local wikitext = "
" -- initialize the wikitext with the container for the list
local GAME = frame.args[1]:gsub("%s+", "") -- capture the target game from the first arg local character = "default" local numberOfTiers = tablelength(frame.args) local colors = {'b8ff89', 'fdff89', 'ffdf7f', 'ffbf7f', 'e98d87', 'ff7ff0', 'd17fff', '7fbfff', '7feeff', '7fffc3' } -- an array of pre-defined colors
for index=2,numberOfTiers do local currentTier = trim(frame.args[index]) -- use the argument at the current index as current tier data local tierLabel = string.match(currentTier, '(.*);') -- capture tier label from all characters before first ';' currentTier = string.match(currentTier, ";(.*)") -- remove the tier label from the current tier data
--Inject tier label if index == 2 then -- first tier should have a rounded top cornerwikitext = wikitext .. "
" .. tierLabel .. "
"
elseif index == numberOfTiers then -- middle tiers are normalwikitext = wikitext .. "
" .. tierLabel .. "
"
else -- final tier has a roudned bottom cornerwikitext = wikitext .. "
" .. tierLabel .. "
"
end -- open a new tier container if index ~= numberOfTiers thenwikitext = wikitext .. "
"
"
else -- final tier does not have an underlinewikitext = wikitext .. "
"
"
end
-- iterate over tokens in current tier, sperrated by ',' character for token in string.gmatch(currentTier, '([^,]+)') do character = token -- inject character label local characterLabel = frame:expandTemplate{ title = 'Character Label', args = { GAME, character, '32px' } }wikitext = wikitext .. "
" .. characterLabel .. "
"
end -- close the current tier containerwikitext = wikitext .. "
end
-- close the entire tier listwikitext = wikitext .. "
return wikitext
end
-- Return the size of a table by iterating over it and counting function tablelength(T)
local count = 0 for _ in pairs(T) do count = count + 1 end return count
end
function trim(s)
return (string.gsub(s, "^%s*(.-)%s*$", "%1"))
end
return p
local p = {} function p.drawTierList(frame) local wikitext = "<div class=\"tierList\">" -- initialize the wikitext with the container for the list local GAME = frame.args[1]:gsub("%s+", "") -- capture the target game from the first arg local character = "default" local numberOfTiers = tablelength(frame.args) local colors = {'b8ff89', 'fdff89', 'ffdf7f', 'ffbf7f', 'e98d87', 'ff7ff0', 'd17fff', '7fbfff', '7feeff', '7fffc3' } -- an array of pre-defined colors for index=2,numberOfTiers do local currentTier = trim(frame.args[index]) -- use the argument at the current index as current tier data local tierLabel = string.match(currentTier, '(.*);') -- capture tier label from all characters before first ';' currentTier = string.match(currentTier, ";(.*)") -- remove the tier label from the current tier data --Inject tier label if index == 2 then -- first tier should have a rounded top corner wikitext = wikitext .. "<div class=\"tierHeader\" style=\"background-color: #" .. colors[1] .. "; border-top-left-radius: 4px;\">" .. tierLabel .. "</div>" elseif index == numberOfTiers then -- middle tiers are normal wikitext = wikitext .. "<div class=\"tierHeader\" style=\"background-color: #" .. colors[index-1] .. "; border-bottom-left-radius: 4px;\">" .. tierLabel .. "</div>" else -- final tier has a roudned bottom corner wikitext = wikitext .. "<div class=\"tierHeader\" style=\"background-color: #" .. colors[index-1] .. ";\">" .. tierLabel .. "</div>" end -- open a new tier container if index ~= numberOfTiers then wikitext = wikitext .. "<div class=\"tierGroup tierUnderline\">" else -- final tier does not have an underline wikitext = wikitext .. "<div class=\"tierGroup\">" end -- iterate over tokens in current tier, sperrated by ',' character for token in string.gmatch(currentTier, '([^,]+)') do character = token -- inject character label local characterLabel = frame:expandTemplate{ title = 'Character Label', args = { GAME, character, '32px' } } wikitext = wikitext .. "<div>" .. characterLabel .. "</div>" end -- close the current tier container wikitext = wikitext .. "</div>" end -- close the entire tier list wikitext = wikitext .. "</div>" return wikitext end -- Return the size of a table by iterating over it and counting function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end function trim(s) return (string.gsub(s, "^%s*(.-)%s*$", "%1")) end return p
Understanding Lua:
- Index starts at 1 not 0.
- Line 1 ????
- Line 3 Creating a function called drawTierList, frame is the arguments. Can be multiple.
- Line 4 Not 100% sure, creating the class that holds the whole tierlist?
- Line 5 finding the name of the game by pulling the first argument from args, need to figure out what gsub is doing.