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Prototypes of Full Theoryboxes
Prototypes of Full Theoryboxes


===Corner 236K Oki Setups===
===Corner 236K Oki===
<tabber> Low Knockdown =
There are a few common ways to setup {{clr|K|236K}} oki and many options for the mix afterwards. First we'll break down setting the oki up, then go over several of the options afterwards.
 
====Setup====
<tabber> Low confirm =
{{TheoryBox
{{TheoryBox
| Title      = {{clr|2|2K}} > {{clr|5|2D}}
| Title      = {{clr|K|2K}} > {{clr|D|2D}} confirm
| Oneliner  =  
| Oneliner  = This is what we've been waiting for.
| Difficulty = {{clr|2|Medium}}
| Difficulty = {{clr|2|Easy}}
| Anchor    = 236KOkiSetups
| Video      =  
| Video      =  
| Recipe    = {{clr|2|2K}} > {{clr|5|2D}} > {{clr|4|214H}}, {{clr|2|]K[}}
| Recipe    = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|H|214H}}, {{clr|K|]K[}}
| content    =  
| content    =  
Eddie can be summoned on reaction to {{clr|K|2K}} > {{clr|D|2D}} connecting. Completely reversal safe, it's best to delay slightly before jumping or dashing to mix and confirm that they have blocked drills and haven't done a reversal.


}}
|-|
Normal Throw =
{{TheoryBox
| Title      = {{clr|D|4D}}/{{clr|D|6D}}
| Oneliner  = "Backthrow Incident"
| Difficulty = {{clr|2|Easy}}
| Video      =
| Recipe    = {{clr|D|4D}}/{{clr|D|6D}}, {{clr|K|236K}}
| content    =


}}
}}
|-|
|-|
Mid-Combo Early Unsummon =
{{TheoryBox
| Title      = Mid-Combo Early Unsummon
| Oneliner  = Forgo damage for oki
| Difficulty = {{clr|3|Medium}}
| Video      =
| Recipe    = ... > {{clr|H|2H}} > {{clr|S|236S}}/{{clr|S|]S[}} > {{clr|H|214H}}, dash, 236K
| content    =


1. 2K 2D > 214H 236[K]
}}
2. Throw > (optional) OTG > 236K
|-|
3. 2H -S- / 236S 214H (Unsummon) dash (optional) OTG > 236K
Mid-Combo Late Unsummon =
4. 2H -K- 214H dash 236K
{{TheoryBox
| Title      = Mid-Combo Late Unsummon
| Oneliner  =
| Difficulty = {{clr|4|Hard}}
| Video      =
| Recipe    = ... > {{clr|H|2H}}, {{clr|K|]K[(1)}}, delay {{clr|H|214H}}, dash, 236K
| content    =


Have note on clap cancel 236K and OTGing.
}}
</tabber>


Clap Cancel {{clr|K|236K}}
* In most instances of corner oki where {{clr|K|236K}} or {{clr|K|]K[}} is used as a meaty, you can opt to clap cancel into {{clr|K|236K}} to reduce the amount of Eddie meter used by the full sequence of drills. This can save enough meter to allow for an additional Eddie action in the followup sequences.
** The downside to clap cancelling in these setups is that it is generally less safe to reversals as Zato is vulnerable during the clap animation and is a free point at which the opponent can Burst or YRC successfully on reaction if Zato is in range.
** Be sure to link the clap cancel as fast as possible after {{clr|K|236K}} to ensure you only get a single drill before cancelling or you may end up using more Eddie meter on accident.
** It's possible to clap cancel {{clr|K|]K[}} too early not allowing a drill to come out and failing to meaty.
* Off of some knockdowns you may be able to meaty with {{clr|K|236[K]}}, which uses even less Eddie meter and is generally more reversal safe.


* In most instances of corner oki where {{clr|2|236K}} or {{clr|2|]K[}} is used as a meaty, you can opt to clap cancel into {{clr|2|236K}} to reduce the amount of Eddie meter used by the full sequence of drills. This can save enough meter to allow for an additional Eddie action in the followup sequences.  
OTGs:
** The downside to clap cancelling in these setups is that it is generally less safe to reversals as Zato is vulnerable during the clap animation and is a free point at which the opponent can Burst or YRC successfully on reaction if Zato is in range.
* In most instances where you setup {{clr|K|236K}} oki with a hard knockdown you can opt to OTG for extra meter and damage.  
** Be sure to link the clap cancel as fast as possible after {{clr|2|236K}} to ensure you only get a single drill before cancelling or you may end up using more Eddie meter on accident.  
** The downside is that you are also doing wall damage, which limits the damage of the combo after the following mixup. Additionally, the normal you OTG with will push you out some distance which can be good and bad.
** It's possible to clap cancel {{clr|2|]K[}} too early not allowing a drill to come out and failing to meaty.
** {{clr|K|5K}}, {{clr|K|2K}}, {{clr|S|c.S}}, {{clr|S|2S}}, {{clr|H|5H}}, and {{clr|D|2D}} can all be used to OTG. Generally, if you choose to OTG pick what is the right balance for you of damage vs pushback vs execution.
* Off of some knockdowns you may be able to meaty with {{clr|2|236[K]}}, which uses even less Eddie meter and is generally more reversal safe.

Revision as of 02:17, 16 August 2022

Prototypes of Full Theoryboxes

Corner 236K Oki

There are a few common ways to setup 236K oki and many options for the mix afterwards. First we'll break down setting the oki up, then go over several of the options afterwards.

Setup

2K > 2D confirmThis is what we've been waiting for.
Easy


2K > 2D > 214H, ]K[
Eddie can be summoned on reaction to 2K > 2D connecting. Completely reversal safe, it's best to delay slightly before jumping or dashing to mix and confirm that they have blocked drills and haven't done a reversal.

4D/6D"Backthrow Incident"
Easy


4D/6D, 236K

Mid-Combo Early UnsummonForgo damage for oki
Medium


... > 2H > 236S/]S[ > 214H, dash, 236K

Mid-Combo Late Unsummon
Hard


... > 2H, ]K[(1), delay 214H, dash, 236K

Clap Cancel 236K

  • In most instances of corner oki where 236K or ]K[ is used as a meaty, you can opt to clap cancel into 236K to reduce the amount of Eddie meter used by the full sequence of drills. This can save enough meter to allow for an additional Eddie action in the followup sequences.
    • The downside to clap cancelling in these setups is that it is generally less safe to reversals as Zato is vulnerable during the clap animation and is a free point at which the opponent can Burst or YRC successfully on reaction if Zato is in range.
    • Be sure to link the clap cancel as fast as possible after 236K to ensure you only get a single drill before cancelling or you may end up using more Eddie meter on accident.
    • It's possible to clap cancel ]K[ too early not allowing a drill to come out and failing to meaty.
  • Off of some knockdowns you may be able to meaty with 236[K], which uses even less Eddie meter and is generally more reversal safe.

OTGs:

  • In most instances where you setup 236K oki with a hard knockdown you can opt to OTG for extra meter and damage.
    • The downside is that you are also doing wall damage, which limits the damage of the combo after the following mixup. Additionally, the normal you OTG with will push you out some distance which can be good and bad.
    • 5K, 2K, c.S, 2S, 5H, and 2D can all be used to OTG. Generally, if you choose to OTG pick what is the right balance for you of damage vs pushback vs execution.