2K > 2D > 214H, ]K[
Eddie can be summoned on reaction to 2K > 2D connecting. Completely reversal safe, it's best to delay slightly before jumping or dashing to mix and confirm that they have blocked drills and haven't done a reversal.
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====Using OTG before {{clr|K|236K}}==== | ====Using OTG before {{clr|K|236K}}==== | ||
In most instances where you setup {{clr|K|236K}} oki with a hard knockdown you can opt to OTG for extra meter and damage. | |||
* The downside is that you are | * The downside of using an OTG is that you are doing wall damage, which limits the damage of the combo after the following mixup. Additionally, the normal you OTG with will push you out some distance which can be good and bad. | ||
* {{clr|K|5K}}, {{clr|K|2K}}, {{clr|S|c.S}}, {{clr|S|2S}}, {{clr|H|5H}}, and {{clr|D|2D}} can all be used to OTG. Generally, if you choose to OTG pick what is the right balance for you of damage vs pushback vs execution. | * {{clr|K|5K}}, {{clr|K|2K}}, {{clr|S|c.S}}, {{clr|S|2S}}, {{clr|H|5H}}, and {{clr|D|2D}} can all be used to OTG. Generally, if you choose to OTG pick what is the right balance for you of damage vs pushback vs execution. | ||
* OTG and Clap Cancel {{clr|K|236K}} can be combined for maximum greed. Generally OTG {{clr|H|5H}} > {{clr|K|236K(1)}}, {{clr|K|236K}} is the best option if you want to go for this as it's safe to many lower range reversals. | * OTG and Clap Cancel {{clr|K|236K}} can be combined for maximum greed. Generally OTG {{clr|H|5H}} > {{clr|K|236K(1)}}, {{clr|K|236K}} is the best option if you want to go for this as it's safe to many lower range reversals. | ||
====Mixups==== | ====Mixups==== | ||
This will only cover layer one of the mixups from {{clr|K|236K}} oki as there are an extremely large amount of branching options from each of these first round mixups. | |||
# j.SD -P- 2K | |||
# j.S 2k -P- | |||
# 2K -P- | |||
# 623S | |||
{{TheoryBox | |||
| Title = {{clr|K|2K}} > {{clr|D|2D}} confirm | |||
| Oneliner = This is what we've been waiting for. | |||
| Difficulty = {{clr|2|Easy}} | |||
| Video = | |||
| Recipe = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|H|214H}}, {{clr|K|]K[}} | |||
| content = | |||
Eddie can be summoned on reaction to {{clr|K|2K}} > {{clr|D|2D}} connecting. Completely reversal safe, it's best to delay slightly before jumping or dashing to mix and confirm that they have blocked drills and haven't done a reversal. | |||
}} |
Prototypes of Full Theoryboxes
There are a few common ways to setup 236K oki and many options for the mix afterwards. First we'll break down setting the oki up, then go over several of the options afterwards.
2K > 2D > 214H, ]K[
Eddie can be summoned on reaction to 2K > 2D connecting. Completely reversal safe, it's best to delay slightly before jumping or dashing to mix and confirm that they have blocked drills and haven't done a reversal.
4D/6D, 236K
This is what makes Zato's backthrow in the corner such a scary option to be hit with. Never miss an opportunity to go for this when possible.
... > 2H > 236S/]S[ > 214H, dash, 236K
This option is useful if you realize you want to unsummon early and are able to start the unsummon immediately after using "Leap". ]S[ has more frame advantage on the knockdown than 236S and so it's very easy to go for slightly greedier oki if Eddie was already out.
The sequences before using this setup generally involve either getting a hit with solo Zato on oki or as a punish, using ]P[ as your first Eddie action to combo a mixup, or having used 236[K] beforehand to gain an additional Eddie action.
... > 2H, ]K[(1), delay 214H, dash, 236K
This option is for when you don't have enough Eddie meter to use "Leap" and unsummon. Slightly tricker, it's easy to time the sequence incorrectly and fail to meaty or leave yourself open to reversals. Still a valuable route to learn as it can often be used to stop just short of breaking the wall, enabling the following mix to end in wallslump.
In most instances of corner oki where 236K or ]K[ is used as a meaty, you can opt to clap cancel into 236K to reduce the amount of Eddie meter used by the full sequence of drills. This can save enough meter to allow for an additional Eddie action in the followup sequences.
In most instances where you setup 236K oki with a hard knockdown you can opt to OTG for extra meter and damage.
This will only cover layer one of the mixups from 236K oki as there are an extremely large amount of branching options from each of these first round mixups.
2K > 2D > 214H, ]K[
Eddie can be summoned on reaction to 2K > 2D connecting. Completely reversal safe, it's best to delay slightly before jumping or dashing to mix and confirm that they have blocked drills and haven't done a reversal.