User:Fluury

114 editsJoined 13 July 2021

Jack-O notes of stuff to learn/stuff discovered, most stuff ripped from the jack-o page for organizational efforts

To practice

Throw Safejump midscreen and corner

2d Safejump midscreen and corner

2d CH hitconfirming and CH combo

sandwhich combo midscreen & corner

5[D] bombo

Combos

Combo Position Notes
5K > 2D > 236[P] Anywhere Easy poke into knockdown.
Also works from 2K. Will not work from very far distances. If blocked, the 236[P] allows you to retreat more safely.
c.S > f.S > 5H > 236[P] Anywhere Strong blockstring and fully combos.
5H CH, 5K > 6H > 236[P] Anywhere Good Counter Hit. Can still work from second hit of 5H
5H CH > 5H > 632146P Anywhere High damage Counter Hit. Uses Tension. Can still work from second hit of 5H
2D CH > 236P, 2K > 2D > 214K > Dash > c.S > 6H > 236[P] Anywhere Good Counter Hit, tighter for confirming the hit. Usually you can skip dashing for c.S, for slightly less damage and distance.
214K > Delay > c.S > 2H > 214K > Delay > c.S > 6H > 236[P] Anywhere Common Sandwich combo. Causes Wall Stick if near the corner.
214K > Dash > c.S > 2H > 236K > 214K > WS > 6H Corner Corner wallbreak using a servant. Will work even if you use very different moves between uses of 214K, very lenient routing.

Okizeme

Throw safejump setup: https://twitter.com/the_real_izzyz/status/1535767757148393473?s=21&t=IcPhdTPyYEzZkwUd3PQ3ag
Inputs Position
236[A]9 > 6X > j.S > 5K > 2D > 214K > stuff Anywhere MIDSCREEN/CORNER THROW SAFEJUMP. Throw Servant ASAP after jump, then at apex of jump press jS. Input the start once they hit the ground, not before, otherwise jS will whiff. Also make sure to hold 4 for a bit after landing to actually block the DP.
236[A] > 9 > 6X > j44 > j5S > 5K > 2D > 214K > stuff Midscreen MIDSCREEN 2D SETUP Keep the small delay in mind between the j44 and j5s
236A > 236A > 5A > 5K > 2D > 236K > 214K > stuff Corner CORNER 2D SETUP Keep the small delay between the 5P and 5K in mind in which you hold 4 to block DPs.