User:Kazat7: Difference between revisions

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==Ideal Combo Page==
==Airdash Tables==
*Most of this is ripped from various pages that do things right. (Incomplete)
<table class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="Open" data-collapsetext="Close" width:100%; max-width: 500px;">
===Enders===
<tr><th colspan="5"; style="text-align: center>Airdash Forwards</th></tr>
*Most combos end in "Ender", substitute any of these in there.
<tr><th>Square</th><th colspan="2"; style="text-align: center>Arc Leg</th><th>Pancake</th><th>Other</th></tr>
*Oki is not required, nor always the correct thing to do.
<tr><td style="vertical-align:top>
*Meaty oki does not work against guardpoint reversals.
{{CLabel|BBCF|Arakune|label=Arakune}}<br>
=====Air Combo Enders=====
{{CLabel|BBCF|Bang Shishigami|label=Bang}}<br>
{| class="wikitable sortable" border="1" style="min-width: 1000px;margin: 1em auto 1em auto;text-align: center"
{{CLabel|BBCF|Es|label=Es}}<br>
|-
{{CLabel|BBCF|Jubei|label=Jubei}}<br>
! Combo !! Position !! Notes
{{CLabel|BBCF|Nine the Phantom|label=Nine}}<br>
|-
{{CLabel|BBCF|Tsubaki Yayoi|label=Tsubaki}}<br>
| j.C > 214A~A/B/C || Any || Standard air combo ender. Provides great oki in the corner and good corner carry midscreen. The followup hit can be omitted to allow for an iad safejump. Requires Ragna to be below the opponent in the air for the last hit of j.C to connect.
</td><td style="vertical-align:top>
|-
{{CLabel|BBCF|Amane Nishiki|label=Amane}}<br>
| j.C > 214B~A/B/C > jc > j.214A~A/B/C || Corner || Corner extension of standard air combo. Provides all the oki advantages of Nightmare Edge, with some extra damage from the j.C and Gauntlet Hades.
{{CLabel|BBCF|Bullet|label=Bullet}}<br>
|-
{{CLabel|BBCF|Carl Clover|label=Carl}}<br>
| j.C > 214B~A/B/C > jc > j.B > j.A+D~A/B/C~A/B/C || Any || Maximum damage combo ender, but has less advantage from the knockdown. Requires Ragna to be below the opponent in the air for the last hit of j.C to connect.
{{CLabel|BBCF|Hazama|label=Hazama}}<br>
|-
{{CLabel|BBCF|Hibiki Kohaku|label=Hibiki}}<br>
| j.C > 236B+C/214B+C || Any || Standard Distortion Skill ender. Requires Ragna to be below the opponent in the air for the last hit of j.C to connect. Carnage Scissors is faster(easier and works after longer combos), travels farther, and provides safe jump oki in the corner while Devoured By Darkness deals more damage and has better lifesteal.
{{CLabel|BBCF|Izayoi|label=Izayoi}}<br>
|-
{{CLabel|BBCF|Jin Kisaragi|label=Jin}}<br>
| j.214A~A/B/C || Any || Air combo ender for if height requirement for j.C isn't met, or if you're just more comfortable with it. Provides great oki in the corner and good corner carry midscreen.
{{CLabel|BBCF|Kagura Mutsuki|label=Kagura}}<br>
|-
{{CLabel|BBCF|Lambda-11|label=Lambda}}<br>
| j.A+D~A/B/C~A/B/C || Any || Air combo ender for if height requirement for j.C isn't met, or if you're just more comfortable with it. Fastest air ender, making it good at ending highly scaled combos. Good minimum damage but barely any oki.
{{CLabel|BBCF|Mai Natsume|label=Mai}}<br>
|-
{{CLabel|BBCF|Makoto Nanaya|label=Makoto}}<br>
|}
</td><td style="vertical-align:top>
{{CLabel|BBCF|Mu|label=Mu}}<br>
{{CLabel|BBCF|Naoto Kurogane|label=Naoto}}<br>
{{CLabel|BBCF|Noel Vermillion|label=Noel}}<br>
{{CLabel|BBCF|Nu-13|label=Nu}}<br>
{{CLabel|BBCF|Rachel Alucard|label=Rachel}}<br>
{{CLabel|BBCF|Ragna the Bloodedge|label=Ragna}}<br>
{{CLabel|BBCF|Relius Clover|label=Relius}}<br>
{{CLabel|BBCF|Susano'o|label=Susanoo}}<br>
{{CLabel|BBCF|Taokaka|label=Taokaka}}<br>
{{CLabel|BBCF|Valkenhayn R. Hellsing|label=Valkenhayn}}<br>
{{CLabel|BBCF|Yuuki Terumi|label=Terumi}}<br>
</td><td style="vertical-align:top>
{{CLabel|BBCF|Azrael|label=Azrael}}<br>
{{CLabel|BBCF|Celica A. Mercury|label=Celica}}<br>
{{CLabel|BBCF|Hakumen|label=Hakumen}}<br>
{{CLabel|BBCF|Izanami|label=Izanami}}<br>
{{CLabel|BBCF|Kokonoe|label=Kokonoe}}<br>
{{CLabel|BBCF|Litchi Faye Ling|label=Litchi}}<br>
{{CLabel|BBCF|Valkenhayn R. Hellsing|label=Wolf}}<br>
</td><td style="vertical-align:top>
{{CLabel|BBCF|Platinum the Trinity|label=Platinum}}<br>
Her foot move ''forwards'' truly physics defying.<br>
{{CLabel|BBCF|Iron Tager|label=Tager}}<br>
Does not have any airdashes. Poor Tager.
</td></tr>
</table>


==Character Specific Information==
<table class="wikitable mw-collapsible mw-collapsed stripe" data-expandtext="Open" data-collapsetext="Close" width:100%; max-width: 500px;">
*Chart on what things drop on what characters
<tr><th colspan="7"; style="text-align: center>Airdash Backwards</th></tr>
**5C jC routing among other things in Ragna's case
<tr><th rowspan="2">Square</th><th colspan="4"; style="text-align: center>Arc Leg</th><th rowspan="2">Pancake</th><th rowspan="2">Other</th></tr>
<th colspan="2">Traditional</th><th>Surfer Arm</th><th>Large</th>
<tr><td style="vertical-align:top>
{{CLabel|BBCF|Arakune|label=Arakune}}<br>
{{CLabel|BBCF|Bang Shishigami|label=Bang}}<br>
{{CLabel|BBCF|Nine the Phantom|label=Nine}}<br>


==Meterless Combos==
</td><td style="vertical-align:top>
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{{CLabel|BBCF|Amane Nishiki|label=Amane}}<br>
|-
{{CLabel|BBCF|Azrael|label=Azrael}}<br>
! CH !! Air !! Starter !! Routing !! Position !! Damage !! Life Steal !! Heat Gain !! Heat Required !! OD !! Works on: !! Difficulty !! Notes !! Video
{{CLabel|BBCF|Bullet|label=Bullet}}<br>
|-
{{CLabel|BBCF|Carl Clover|label=Carl}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} || Anywhere || 1714 || 200 || 12 || 0 || N/A || All || Beginner || Universal confirm for maximum distance hits. ||  
{{CLabel|BBCF|Es|label=Es}}<br>
|-
{{CLabel|BBCF|Hazama|label=Hazama}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|5C}} > ({{clr|C|3C}}) > {{clr|D|2D}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2311 || 250 || 16 || 0 || N/A || All || Beginner || {{clr|C|3C}} can be omitted for less damage but less range dependency. ||
{{CLabel|BBCF|Hibiki Kohaku|label=Hibiki}}<br>
|-
{{CLabel|BBCF|Jin Kisaragi|label=Jin}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2906 || 500 || 20 || 0 || N/A || All || Easy || {{clr|C|5C}} can be omitted for less damage but less range dependency. ||
{{CLabel|BBCF|Jubei|label=Jubei}}<br>
|-
{{CLabel|BBCF|Kokonoe|label=Kokonoe}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3195 || 500 || 22 || 0 || N/A || All || Easy || Crouching hit only. ||
</td><td style="vertical-align:top>
|-
{{CLabel|BBCF|Lambda-11|label=Lambda}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3057 || 400 || 21 || 0 || N/A || All || Intermediate || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Point blank starter needed for {{clr|C|3C}} > {{clr|C|22C}} to connect. Needs dash momentum for Taokaka. ||
{{CLabel|BBCF|Mai Natsume|label=Mai}}<br>
|-
{{CLabel|BBCF|Makoto Nanaya|label=Makoto}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3464 || 600 || 24 || 0 || N/A || All || Intermediate || {{clr|C|22C}} ground slides to corner. At point blank {{clr|C|6C}} omit {{clr|D|6D}}, use grounded Bloodscythe. Needs dash momentum for Taokaka. ||
{{CLabel|BBCF|Mu|label=Mu}}<br>
|-
{{CLabel|BBCF|Naoto Kurogane|label=Naoto}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|5C}} > ({{clr|C|3C}}) > ({{clr|D|2D}}) > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|C|236C}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2775 || 620 || 19 || 0 || N/A || All || Easy || Can omit {{clr|C|3C}}, {{clr|D|2D}}, and {{clr|C|2C}}. ||
{{CLabel|BBCF|Noel Vermillion|label=Noel}}<br>
|-
{{CLabel|BBCF|Nu-13|label=Nu}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|D|2D}} > {{clr|D|236D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 2844 || 720 || 20 || 0 || N/A || All || Easy || Can add another {{clr|A|2A}} to help hit confirm, but any more buttons added will cause Dead Spike to drop. Need to omit {{clr|C|2C}} if a second {{clr|A|2A}} is done. ||
{{CLabel|BBCF|Tsubaki Yayoi|label=Tsubaki}}<br>
|-
{{CLabel|BBCF|Valkenhayn R. Hellsing|label=Valkenhayn}}<br>
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3086 || 720 || 22 || 0 || N/A || All || Easy || {{clr|C|5C}} can be omitted for less damage but less range dependency. ||
{{CLabel|BBCF|Yuuki Terumi|label=Terumi}}<br>
|-
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3230 || 500 || 23 || 0 || N/A || All || Easy ||  ||
|-
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3376 || 500 || 24 || 0 || N/A || All || Intermediate || {{clr|C|22C}} wallsplats. The {{clr|C|22C}} wallsplat is range dependant and cannot be done point blank with dash momentum. Furthermore, on Jin, Taokaka, Arakune, Bang, Carl, Amane, and Azrael, you need to be spaced back from the corner quite a bit. Needs dash momentum for Taokaka, making this combo extremely finnicky on her. ||
|-
|  ||  || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3374 || 720 || 24 || 0 || N/A || All || Easy || Crouching hit only. ||
|-
|  || AA || {{clr|A|2A}} || {{clr|B|5B}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 2944 || 500 || 21 || 0 || N/A || All || Easy ||  ||
|-
|  || Air || {{clr|A|j.A}} || {{clr|C|j.C}} > (jc) > ({{clr|C|j.C}}) > ({{clr|D|j.D}}) > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 1969 (Varies) || 300 || 14 (Varies) || 0 || N/A || All || Easy || Basic Air-to-Air {{clr|A|j.A}} combo. Can add more j.As to help hit confirm. Can also omit {{clr|D|j.D}} and the second {{clr|C|j.C}}. Can end in D Inferno Divider > Axe Kick instead of Nightmare Edge for consistency. ||
|-
|  ||  || {{clr|B|5B}} || {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|A|214A}}, {{clr|A|5A}} > {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4130 || 400 || 29 || 0 || N/A || Nu-13, Makoto, Valkenhayn, Relius, Lambda-11, Nine || Intermediate || Needs extremely deep {{clr|C|665C}} on Nine for {{clr|A|5A}} to hit. On Tager, Kagura, and Susano'o, you can do {{clr|A|214A}} > {{clr|A|5A}} > {{clr|B|5B}} > {{clr|A|6A}}. ||
|-
|  ||  || {{clr|B|5B}} || {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4155 || 500 || 29 || 0 || N/A || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Intermediate || Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. ||
|-
|  ||  || {{clr|B|5B}} || {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 4294 || 600 || 30 || 0 || N/A || All || Intermediate || Must be fairly close for {{clr|C|3C}} > {{clr|C|22C}} to connect. ||
|-
|  ||  || {{clr|B|5B}} || {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3754 || 720 || 26 || 0 || N/A || All || Easy || If any more buttons are added, must {{clr|B|5B}} > {{clr|A|6A}} after Gauntlet Hades. If slightly out of the corner, can {{clr|D|236D}}~66, {{clr|C|5C}} > {{clr|D|5D}}(1) for slightly more damage. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 4327 || 850 || 30 || 0 || N/A || All || Easy || Crouching hit only. Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. ||
|-
|  ||  || {{clr|B|5B}} || {{clr|C|5C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4399 || 500 || 31 || 0 || N/A || All || Hard || Crouching hit only. Must get a fairly close starter to land {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}} after the {{clr|D|6D}}. ||
|-
|  || AA || {{clr|B|5B}} || {{clr|C|5C}} > jc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 3047 || 300 || 21 || 0 || N/A || All || Beginner ||  ||
|-
|  || AA || {{clr|B|5B}} || {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anti-Air, Anywhere || 3814 || 500 || 27 || 0 || N/A || All || Easy || {{clr|C|5C}} can be omitted before {{clr|D|5D}}(1) if opponent is too high. ||
|-
| CH ||  || {{clr|B|5B}} || {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4393 || 600 || 31 || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Hard || Counter hit {{clr|B|5B}} only. Requires maximum Spin Kick delay. ||
|-
| CH ||  || {{clr|B|5B}} || {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 4419 || 600 || 31 || 0 || N/A || All || Hard || Counter hit {{clr|B|5B}} only. After {{clr|C|22C}}, if too close to the corner do {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}. ||
|-
|  ||  || 6T/4T || {{clr|D|214D}}, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3004 || 500 || 21 || 0 || N/A || All || Beginner ||  ||
|-
|  ||  || 6T/4T || {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3077 || 500 || 22 || 0 || N/A || All || Easy ||  ||
|-
|  ||  || 4T || {{clr|C|662C}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3312 || 500 || 23 || 0 || N/A || All || Intermediate || Can substitute {{clr|C|662C}} for {{clr|B|665B}} for consistency. ||
|-
|  || Air || j.T || {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3268 || 500 || 23 || 0 || N/A || All || Easy ||  ||
|-
|  || Air || j.T || {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3172 || 400 || 22 || 0 || N/A || All || Intermediate || Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc.
|-
|  ||  || 6T/4T || {{clr|D|214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3246 || 720 || 23 || 0 || N/A || All || Easy || Must microdash before {{clr|C|3C}} against Taokaka. ||
|-
|  ||  || 6T/4T || {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3408 || 500 || 24 || 0 || N/A || All || Intermediate || Need to walk backwards slightly before {{clr|C|3C}} against Jin, Arakune, Bang, Carl, Amane, and Azrael. Does not work on Taokaka. ||
|-
|  || Air || j.T || {{clr|D|j.214D}}, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3171 || 720 || 22 || 0 || N/A || All || Easy ||  ||
|-
|  ||  || {{clr|D|236D}}~66 || {{clr|B|665B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3224 || 600 || 23 || 0 || N/A || All || Easy || Requires close hit Deadspike. ||
|-
|  ||  || {{clr|D|236D}}~66 || {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Near Corner || 3339 || 850 || 23 || 0 || N/A || All || Hard || Requires late hit or max range Deadspike. ||
|-
|  ||  || {{clr|D|236D}}~66 || {{clr|C|5C}} > {{clr|A|6A}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3224 || 850 || 23 || 0 || N/A || All || Intermediate || Slightly delay {{clr|C|5C}} to keep {{clr|D|6D}} from whiffing. Opponent should be as close to the ground as possible before getting hit by {{clr|C|5C}}. ||
|-
|  || A2G || {{clr|C|j.214C}} || {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2923 || 510 || 20 || 0 || N/A || All || Easy ||  ||
|-
|  || A2G || {{clr|C|j.214C}} || {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 2977 || 510 || 21 || 0 || N/A || All || Easy ||  ||
|-
|  || A2G || {{clr|C|j.214C}} || {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 2999 || 510 || 21 || 0 || N/A || All || Intermediate ||  ||
|-
|  || A2G || {{clr|C|j.214C}} || {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > ({{clr|C|2C}}) > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|D|j.623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Not Cornered || 3261 || 510 || 23 || 0 || N/A || Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o || Intermediate ||  ||
|-
|  || A2G || {{clr|C|j.214C}} || {{clr|C|6C}} > {{clr|D|6D}} > {{clr|D|j.214D}}, {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|3C}} > ({{clr|D|2D}}) > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}} || Corner || 3278 || 850 || 23 || 0 || N/A || All || Easy || Final {{clr|D|2D}} whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|D|214D}}, {{clr|D|6D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|D|5D}} > EA || Corner || 4376 || 915 || 37 || 0 || 04:00 || All || Easy || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|2C}}) > {{clr|C|5C}} > ODc, {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}}, {{clr|D|j.D}}, {{clr|D|5D}} > EA || Corner || 4371 || 850 || 37 || 0 || 04:00 || All || Intermediate || Omit {{clr|C|2C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|2C}}) > ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|214B}}~{{clr|D|214D}}, EA || Corner || 4667 || 750 || 39 || 0 || 04:00 || All || Intermediate || Omit the initial {{clr|C|2C}} and {{clr|C|5C}} for less damage but less range dependency. Can end with Devoured by Darkness instead of EA. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|D|632146D}}, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 5351 || 890 || -27 || 50 || 04:00 || All, except Kagura || Hard || Exact timing for OD Carnage Scissors after {{clr|D|5D}}(1) so that it links into {{clr|B|5B}} is character specific. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|5C}}) > {{clr|C|3C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|D|632146D}}, {{clr|B|5B}} > {{clr|D|5D}}~66, {{clr|B|6B}} > EA || Corner || 5265 (6262) || 565 || -25 || 50 || 04:00 || All, except Kagura || Hard || Exact timing for OD Carnage Scissors after {{clr|D|5D}}(1) so that it links into {{clr|B|5B}} is character specific. EA is only optimal in Active Flow. Can end with Devoured by Darkness after the OD {{clr|D|5D}}. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|5C}}) > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|6D}} > {{clr|D|j.214D}}, 66({{clr|C|2C}}) > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|C|22C}} > {{clr|D|632146D}} > RC, 66EA || Not Cornered || 5997 || 1540 || -100 || 100 || 08:00 || All || Intermediate || For this combo to work on Noel, you must omit the first {{clr|B|6B}} and do a delayed {{clr|D|6D}}. ||
|-
|  ||  || {{clr|B|5B}} || {{clr|D|632146D}} > RC, {{clr|D|66D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|C|663C}} > {{clr|C|22C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|D|6D}} > jc > {{clr|D|j.D}} > {{clr|D|j.214D}}, {{clr|D|2D}} > EA || Corner || 6853 || 2200 || -83 || 100 || 08:00 || All || Hard ||  ||
|-
|  ||  || 6T/4T || ODc, {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|6B}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 3512 || 760 || 25 || 0 || 02:00 || All || Easy ||  ||
|-
|  ||  || 4T || {{clr|C|663C}} > ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|D|5D}}~66, {{clr|B|6B}} > {{clr|D|2D}} > {{clr|C|22C}} > {{clr|D|623D}}~{{clr|C|236C}}~{{clr|D|214D}} || Anywhere || 3595 || 760 || 25 || 0 || 02:00 || All || Easy ||  ||
|-
|  ||  || 6T/4T || ODc, {{clr|D|66D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|5D}}(1) > {{clr|A|214A}}~{{clr|D|214D}}~66, EA || Not Cornered || 3750 || 750 || 33 || 0 || 04:00 || All || Intermediate || Burst lock-out combo. Can end with Devoured by Darkness instead of EA. ||
|-
|  ||  || 6T/4T || ODc, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|214B}}~{{clr|D|214D}}, EA || Corner || 3637 || 750 || 32 || 0 || 04:00 || All || Intermediate || Burst lock-out combo. Can end with Devoured by Darkness instead of EA. ||
|-
|  ||  || 6T/4T || ODc, {{clr|D|6D}}, hj > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}}~66, {{clr|C|3C}} > {{clr|A|214A}}~{{clr|D|214D}}~66, {{clr|B|6B}} > {{clr|D|5D}}(1) > EA || Corner || 3763 || 750 || 33 || 0 || 04:00 || All || Intermediate || Burst lock-out combo. Must {{clr|C|663C}} after the Nightmare Edge on Noel, Rachel, and Bang. Can end with Devoured by Darkness instead of EA by omitting {{clr|B|6B}} and doing the full {{clr|D|5D}}. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|A|214A}} > RC, {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4213 || 500 || -31 || 50 || N/A || All || Easy || Works at max {{clr|B|5B}} range if {{clr|C|2C}} is omitted. ||
|-
|  ||  || {{clr|B|5B}} || {{clr|C|5C}} > {{clr|A|214A}}~{{clr|D|214D}} > RC, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 4218 || 700 || -30 || 50 || N/A || All || Easy || If any buttons are added before Hell's Fang, must {{clr|B|5B}} > {{clr|A|6A}} after Gauntlet Hades. ||
|-
|  ||  || {{clr|B|5B}} || ({{clr|C|2C}}) > {{clr|C|5C}} > {{clr|A|214A}} > RC, {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 4442 || 500 || -29 || 50 || N/A || All || Hard || Can omit {{clr|C|2C}} for less damage but less range dependency. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. ||
|-
| CH ||  || {{clr|D|5D}}(1) || [CT], {{clr|C|665C}} > {{clr|D|6D}} > (whiff) {{clr|D|j.D}}, {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 5079 || 500 || -8 || 25 || N/A || All || Hard || Fatal counter only. ||
|-
| CH ||  || {{clr|D|5D}}(1) || [CT], {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|B|j.214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 5056 || 500 || -1 || 25 || N/A || All || Hard || Fatal counter only. ||
|-
| CH ||  || {{clr|D|5D}}(1) || [CT], {{clr|D|66D}} > (whiff) {{clr|D|j.D}}, {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}}, {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > jc > {{clr|C|j.C}} > jc > {{clr|C|j.C}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 5202 || 500 || -3 || 25 || N/A || All || Intermediate || Fatal counter only. ||
|-
|  ||  || {{clr|B|214B}} || RC, {{clr|C|j.C}}, {{clr|B|662B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3636 || 400 || -37 || 50 || N/A || All || Intermediate || Combo from a high/high/low mixup attempt. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. ||
|-
|  ||  || {{clr|B|214B}} || RC, j.66, {{clr|C|j.C}} > {{clr|D|j.D}}, {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3579 || 500 || -36 || 50 || N/A || All || Intermediate || Combo from a high/high/high mixup attempt. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. ||
|-
|  ||  || {{clr|B|214B}} || RC, {{clr|C|j.C}}, {{clr|B|662B}} > {{clr|C|3C}} > {{clr|C|22C}} > {{clr|D|236D}}~66, {{clr|C|2C}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3578 || 500 || -36 || 50 || N/A || All || Easy || Combo from a high/high/low mixup attempt. ||
|-
|  ||  || {{clr|B|214B}} || RC, j.66, {{clr|C|j.C}} > {{clr|D|j.D}}, {{clr|B|5B}} > {{clr|C|3C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3701 || 500 || -36 || 50 || N/A || All || Easy || Combo from a high/high/high mixup attempt. ||
|-
|  || IAD || {{clr|D|623D}} || RC, {{clr|C|665C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|C|5C}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Anywhere || 3504 || 600 || -37 || 50 || N/A || All || Intermediate || Cross-up Instant Airdash D Inferno Divider combo. ||
|-
|  || IAD || {{clr|D|623D}} || RC, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|C|665C}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|C|j.C}} > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Not Cornered || 3413 || 500 || -38 || 50 || N/A || All || Intermediate || Cross-up Instant Airdash D Inferno Divider combo. If {{clr|C|3C}} hits early, must delay Not Over Yet against some characters. Use the [https://docs.google.com/document/d/1ZUYqhlP27GVr48A7pP021FO7Wnj3xOYyrwHpptE7J5k/edit?usp=sharing/ OTG {{clr|C|5C}} hjc Air Combo Table] for character specifics related to {{clr|C|665C}} > jc. Only really worth going for on characters you can OTG {{clr|C|5C}} > hjc {{clr|C|j.C}} or {{clr|D|5D}}(1) > Gauntlet Hades against. ||
|-
|  || IAD || {{clr|D|623D}} || RC, {{clr|C|663C}} > {{clr|C|22C}}~66, {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}}(1) > {{clr|B|214B}}~{{clr|D|214D}}, {{clr|B|5B}} > {{clr|A|6A}} > hjc > {{clr|C|j.C}} > {{clr|D|j.D}} > jc > {{clr|D|j.D}} > {{clr|C|j.214C}}~{{clr|D|214D}} || Corner || 3780 || 600 || -34 || 50 || N/A || All || Intermediate || Cross-up Instant Airdash D Inferno Divider combo. Meant for when you are in the corner and cross the opponent up, putting them in the corner. If {{clr|C|3C}} hits early, must delay Not Over Yet against some characters. ||
|}


==Combo Theory==
</td><td style="vertical-align:top>
*Theory
{{CLabel|BBCF|Kagura Mutsuki|label=Kagura}}<br>
{{CLabel|BBCF|Ragna the Bloodedge|label=Ragna}}<br>


==Video Examples==
</td><td style="vertical-align:top>
*Videos
{{CLabel|BBCF|Hakumen|label=Hakumen}}<br>
{{CLabel|BBCF|Izayoi|label=Izayoi}}<br>
{{CLabel|BBCF|Rachel Alucard|label=Rachel}}<br>
{{CLabel|BBCF|Relius Clover|label=Relius}}<br>
{{CLabel|BBCF|Susano'o|label=Susanoo}}<br>


==Navigation==
</td><td style="vertical-align:top>
*Navigation
{{CLabel|BBCF|Izanami|label=Izanami}}<br>
{{CLabel|BBCF|Taokaka|label=Taokaka}}<br>
{{CLabel|BBCF|Valkenhayn R. Hellsing|label=Wolf}}<br>


</td><td style="vertical-align:top>
{{CLabel|BBCF|Celica A. Mercury|label=Celica}}<br>
Unlike the forward dash Celica does not Pancake, only Minerva does<br>
{{CLabel|BBCF|Litchi Faye Ling|label=Litchi}}<br>
She does a backflip. <br>
{{CLabel|BBCF|Platinum the Trinity|label=Platinum}}<br>
Despite the animation her hurtbox shrinks.<br>
{{CLabel|BBCF|Iron Tager|label=Tager}}<br>
Tager still does not have an airdash. <br>
</td></tr>
</table>


==Lamb 5A Crouch Table==
==What is a Reversal?==
{| class="mw-collapsible mw-collapsed wikitable"
|-
|+'''Characters 5A hits crouching'''
|-
!Crouch
!Crouching Prox. Gaurd
!Does Not Hit any Crouch
|- style="vertical-align: top;" ! scope="row"
| {{Character Label|BBCF|Ragna_the_Bloodedge|label=Ragna the Bloodedge}}
 
{{Character Label|BBCF|Rachel_Alucard|label=Rachel Alucard}}
 
{{Character Label|BBCF|Taokaka|label=Taokaka}}
 
{{Character Label|BBCF|Iron_Tager|label=Iron Tager}}
 
{{Character Label|BBCF|Arakune|label=Arakune}}
 
{{Character Label|BBCF|Bang_Shishigami|label=Bang Shishigami}}
 
{{Character Label|BBCF|Carl_Clover|label=Carl Clover}}
 
{{Character Label|BBCF|Hakumen|label=Hakumen}}
 
{{Character Label|BBCF|Nu|label=Nu}}
 
{{Character Label|BBCF|Tsubaki_Yayoi|label=Tsubaki Yayoi}}
 
{{Character Label|BBCF|Hazama|label=Hazama}}
 
{{Character Label|BBCF|Mu|label=Mu}}
 
{{Character Label|BBCF|Makoto_Nanaya|label=Makoto Nanaya}}
 
{{Character Label|BBCF|Valkenhayn_R._Hellsing|label=Valkenhayn R. Hellsing}}
 
{{Character Label|BBCF|Platinum_the_Trinity|label=Platinum the Trinity}}
 
{{Character Label|BBCF|Relius_Clover|label=Relius Clover}}
 
{{Character Label|BBCF|Amane_Nishiki|label=Amane Nishiki}}
 
{{Character Label|BBCF|Kagura_Mutsuki|label=Kagura_Mutsuki}}
 
{{Character Label|BBCF|Yuuki_Terumi|label=Yuuki_Terumi}}*(Must be staggered)
 
{{Character Label|BBCF|Lambda-11|label=Lambda}}
 
{{Character Label|BBCF|Nine_the_Phantom|label=Nine the Phantom}}
 
{{Character Label|BBCF|Susano'o|label=Susano'o}}
 
{{Character Label|BBCF|Jubei|label=Jubei}}
|
 
|{{Character Label|BBCF|Jin_Kisaragi|label=Jin Kisaragi}}
 
{{Character Label|BBCF|Noel_Vermillion|label=Noel Vermillion}}
 
{{Character Label|BBCF|Litchi_Faye_Ling|label=Litchi Faye Ling}}
 
{{Character Label|BBCF|Izayoi|label=Izayoi}}
 
{{Character Label|BBCF|Bullet|label=Bullet}}
 
{{Character Label|BBCF|Azrael|label=Azrael}}
 
{{Character Label|BBCF|Kokonoe|label=Kokonoe}}
 
{{Character Label|BBCF|Celica_A._Mercury|label=Celica A. Mercury}}
 
{{Character Label|BBCF|Hibiki_Kohaku|label=Hibiki_Kohaku}}
 
{{Character Label|BBCF|Naoto_Kurogane|label=Naoto Kurogane}}
 
{{Character Label|BBCF|Izanami|label=Izanami}}
 
{{Character Label|BBCF|Es|label=ES}}
 
{{Character Label|BBCF|Mai_Natsume|label=Mai Natsume}}
 
|-
|}
 
 
 
==What is a reversal?==
===Verb===
===Verb===
When you mash on wakeup or during pressure.
When you mash on wakeup or during pressure.
===Noun===
===Noun===
a move with F1 invul and a hitbox before or as invul disappears.
A move with F1 invul and a hitbox before or as invul disappears.

Revision as of 18:54, 4 October 2022

Airdash Tables

Airdash Forwards
SquareArc LegPancakeOther

 Arakune
 Bang
 Es
 Jubei
 Nine
 Tsubaki

 Amane
 Bullet
 Carl
 Hazama
 Hibiki
 Izayoi
 Jin
 Kagura
 Lambda
 Mai
 Makoto

 Mu
 Naoto
 Noel
 Nu
 Rachel
 Ragna
 Relius
 Susanoo
 Taokaka
 Valkenhayn
 Terumi

 Azrael
 Celica
 Hakumen
 Izanami
 Kokonoe
 Litchi
 Wolf

 Platinum
Her foot move forwards truly physics defying.
 Tager
Does not have any airdashes. Poor Tager.

Airdash Backwards
SquareArc LegPancakeOther
TraditionalSurfer ArmLarge

 Arakune
 Bang
 Nine

 Amane
 Azrael
 Bullet
 Carl
 Es
 Hazama
 Hibiki
 Jin
 Jubei
 Kokonoe

 Lambda
 Mai
 Makoto
 Mu
 Naoto
 Noel
 Nu
 Tsubaki
 Valkenhayn
 Terumi

 Kagura
 Ragna

 Hakumen
 Izayoi
 Rachel
 Relius
 Susanoo

 Izanami
 Taokaka
 Wolf

 Celica
Unlike the forward dash Celica does not Pancake, only Minerva does
 Litchi
She does a backflip.
 Platinum
Despite the animation her hurtbox shrinks.
 Tager
Tager still does not have an airdash.

What is a Reversal?

Verb

When you mash on wakeup or during pressure.

Noun

A move with F1 invul and a hitbox before or as invul disappears.