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User
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Lucky
2,042 edits
Joined 10 June 2020
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Your best friend
Damage
Guard
How this attack can be blocked.
Startup
The number of frames between inputting an attack and when the attack becomes active. Includes first active frame.
Active
The number of frames for which a move has hitboxes. Occurs after Startup.
Recovery
The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled.
On-Block
The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent.
Invuln
45
All
13
8
Total 62
-23
test
Proration
A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling.
Level
Level
Hitstop
Standing Hitstun
Crouching Hitstun
Ground Block
Ground Instant Block
Lv.0
11
10
10
9
-2
Lv.1
12
12
13
11
-3
Lv.2
13
14
15
13
-3
Lv.3
14
17
18
16
-4
Lv.4
15
19
20
18
-4
RISC+
How much R.I.S.C. this move builds when normal or instant blocked.
RISC-
How much R.I.S.C. this move removes on hit.
Initial: 90%
2
2
8
Stun value lowered: 103
Ice Spike
Guard
All
Startup
13
Recovery
Total 62
Advantage
-23