User:Lupold

2 editsJoined 12 September 2021

This is a page where Lupold is testing some stuff.

chara type input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
chara type input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Sol Badguy normal 5P 28 All 4 5 9 -2 +1 1000 1 80%
Sol Badguy normal 5K 14, 28 All 3 1, 3 25 -16 -13 200, 500 0, 1 80%
Sol Badguy normal c.S 44 All 7 6 10 +3 +13 2500 4 100%
Sol Badguy normal f.S 29 All 10 2 13 +2 +5 2000 3 90%
Sol Badguy normal 5H 52 All 11 4 20 -5 -2 2500 4 90%
Sol Badguy normal 2P 22 All 5 4 8 -2 +1 500 0 80%
Sol Badguy normal 2K 28 Low 5 3 11 -2 +1 750 1 70%
Sol Badguy normal 2S 34 All 10 6 15 -7 -4 1500 2 90%
Sol Badguy normal 2H 46 All 11 5 31 -17 -2 2500 4 90%
Sol Badguy normal j.P 24 High 5 3 8 375 0 80%
Sol Badguy normal j.K 30 High 6 3 20 750 1 80%
Sol Badguy normal j.S 36 High 10 3 23 +2 (IAD) +5 (IAD) 1125 2 80%
Sol Badguy normal j.H 24×2 High 11 4, 8 0 +7 (IAD) +10 (IAD) 525×2 2 80%
Sol Badguy normal j.D 45 High 9 3 17 +4 (IAD) KD +37 (IAD) 1500 3 80%
Sol Badguy normal 6P 36 All 9 5 20 -11 -8 1500 2 1-2 Upper Body
3-13 Above Knees
90%
Sol Badguy normal 6S 45 All 15 6 20 -9 -6 2500 3 90%
Sol Badguy normal 6H 60 All 9 3 43 -27 HKD +9 2500 4 90%
Sol Badguy normal 2D 36 Low 10 3 18 -4 HKD +49 1500 3 5~24F Low Profile 90%
Sol Badguy normal 5D 50 High 20 3 26 -15 ±0 1125 2 none 80%
Sol Badguy normal 5[D] 62 High 28 3 26 -10 KD +36 1875 2 none 100%
Sol Badguy other 6D or 4D 80 Ground Throw 2 3 38 HKD +40 Forced 50%
Sol Badguy other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +50 (IAD) Forced 50%
Sol Badguy other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Sol Badguy other 236[D] 50 All 29 3 20 -4 HKD +64 2500 4 100%
Sol Badguy other j.XX during Homing Jump 80 11 HKD +23
Sol Badguy other 66 Total 22
Sol Badguy special 236P 40→35→30→30 All 18 8, 8, 8, 8 Total 54 -10 KD +37 500 2 80%
Sol Badguy special 214P Total 25
Sol Badguy special 623S 40 All 9 14 18+10 Landing -28 KD +17 [CH KD +30] 1500 2 1-11F Strike 60%
Sol Badguy special 623H 35, 40 [35, 100] All 13 5, 11 19+10 Landing -26 KD +18 [HKD +54] 700×2 2 7-14F Strike 60%
Sol Badguy special j.623S 40 All 9 9 Until Landing+10 KD 1500 2 1-10F Strike 60%
Sol Badguy special j.623H 35, 40 [35, 100] All 13 5, 11 Until Landing+10 KD [HKD] 700×2 2 7-14F Strike 60%
Sol Badguy special 236K 20 All 12 6 9+6 Landing -7 -4 700 2 80%
Sol Badguy special 236KK 25 All 6 2 6+17 Landing -11 KD +21 700 2 80%
Sol Badguy special j.236K 20 All 10 6 Until Landing+6 700 2 80%
Sol Badguy special j.236KK 25 All 6 2 Until Landing+17 KD 700 2 80%
Sol Badguy special 214K 50 High 30 7 13 -3 HKD +44 1500 3 80%
Sol Badguy special j.214K 40 [60] High 22~29 [30] Until Landing Until Landing+18 HKD 1500 3 80%
Sol Badguy special 623K 100 Ground Throw 6 2 41 HKD +15 1-7F Throw Forced 50%
Sol Badguy special 214S 45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD +66 [HKD +73] 2000 3 7-(1F before Active) Low Profile 80%
Sol Badguy special 41236H 65 All (Guard Crush) 24 3 16 +11 HKD +70 2500 4 80%
Sol Badguy super 632146H 58, 82 [58, 112] All 7+2 3(20)20 41 -44 HKD +20 [HKD +49] 1200, 1000 4, 3 1-11F Full 100%
Sol Badguy super 214214H 40, 161 Ground Throw 13+7 16 49 HKD +27 14-35F Throw, Guardpoint 100%
May normal 5P 28 All 4 3 8 -1 +2 500 0 80%
May normal 5K 30 All 8 6 11 -5 -2 1000 1 90%
May normal c.S 44 All 7 6 8 +3 +6 2000 3 100%
May normal f.S 38 All 12 3 19 -8 -5 1500 2 90%
May normal 5H 55 All 13 8 15 -4 -1 2500 4 90%
May normal 2P 24 All 5 4 8 -2 +1 500 0 80%
May normal 2K 28 Low 6 4 10 -2 +1 750 1 4-15F Low profile 70%
May normal 2S 35 All 10 3 18 -7 -4 1500 2 90%
May normal 2H 60 All 11 13 26 -20 KD +21 2500 4 90%
May normal j.P 22 High 5 3 12 +2~5 (IAD j.PPP) +5~8 (IAD j.PPP) 375 0 80%
May normal j.K 28 High 7 3 12 +0~3 (IAD) +3~6 (IAD) 750 1 80%
May normal j.S 34 High 12 4 15 +6 (IAD) +9 (IAD) 1125 2 80%
May normal j.H 50 High 12 10 15 +9 (IAD) +12 (IAD) 1500 3 80%
May normal j.D 60 High 10 6 21 -8 (Airborne) KD 1875 4 80%
May normal j.2H 40 High 13 Until L 6 +2 (IAD) +5 (IAD) 1500 3 80%
May normal 6P 35 All 12 6 18 -7 KD +25 2000 3 1-3 Upper Body
4-17 Above Knees
90%
May normal 6K 35 High 28 6 6 +2 +6 1125 2 80%
May normal 3K 35 Low 11 9 15 -10 KD +19 1125 2 90%
May normal 6H 60 [90] All [All (Guard Crush)] 16~39 [40] 6 24 -8 [+8] -5 [KD +44] 2500 4 90%
May normal 2D 30 Low 10 7 17 -7 HKD +46 1500 3 90%
May normal 5D 50 High 20 3 26 -15 0 1125 2 80%
May normal 5[D] 62 High 28 3 26 -10 KD +36 1875 4 100%
May other 6D or 4D 80 Ground Throw 2 3 38 HKD +48 50%
May other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 50%
May other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
May other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
May other 66 Total 22
May special [4]6S 30 All 7 18 20 (24 OH) -3 0 1500 2 80%
May special [4]6H 40 All 25 18 20 (18 OH) +7 +10 2000 4 80%
May special [4]6S/H~P Total 20
May special [4]6S/H~K Total 20
May special [2]8S 40 All→High 6 19 7 (21 OH) 0 (Airborne) HKD +65 [+3] (Airborne) 1500→1125 2 80%
May special [2]8H 45 All→High 11 27 8 (19 OH) +6 (Airborne) HKD +84 [+9] (Airborne) 2000→1500 3 80%
May special 623K 50 Ground Throw 6 2 40 N/A HKD +66 1-6F Throw 50% Forced
May special 214P 50 All 48 6, 10 Total 45 +29 +32 200 2 80%
May special 214K 50 All 48 10, 10 Total 45 +29 +32 200 2 80%
May super 236236S 170 All 10+1 88 -54 HKD +53 500 4 100%
May super 632146H 66[43], 82 All 6+4 12(22)10 55 -31 HKD +38 1200, 500 1-21F Full 100%
May super j.632146H 66[43], 82 All 6+4 12(22+)10 54 1200, 500 1-21F Full 100%
Axl Low normal 5P 40 [52] All 7 6 19 -11 [-3] -8 1500 2 [3] 80%
Axl Low normal 5K 30 All 6 3 11 -2 +1 1000 1 90%
Axl Low normal c.S 40 All 8 6 12 -1 +2 2000 3 100%
Axl Low normal f.S 34 All 10 3 19 -8 -5 1500 2 90%
Axl Low normal 5H 48 All 16 4 19 -4 -1 1500 4 90%
Axl Low normal 2P 30 [39] Low 10 4 14 -6 -3 750 1 [2] 80%
Axl Low normal 2K 26 Low 5 5 11 -4 -1 750 1 3-12F Low Profile 70%
Axl Low normal 2S 35 [45] All 9 10 23 -16 -13 2000 3 [4] 90%
Axl Low normal 2H 45 [58] Low 11 9 26 -18 [-8] -15 1500 3 [4] 90%
Axl Low normal j.P 32 [41] High 9 4 23 750 1 [2] 80%
Axl Low normal j.K 28 High 8 3 16 750 1 80%
Axl Low normal j.S 32 [41] High 14 4 18 1500 2 [3] 80%
Axl Low normal j.H 40 [52] High 12 6 25 +3 (IAD) +6 (IAD) 1125 2 [3] 80%
Axl Low normal j.D 44 High 10 3 22 +4 (IAD) +7 (IAD) 1500 3 80%
Axl Low normal 6P 30 All 12 5 22 -13 +2 1500 2 1-3 Upper Body
4-16 Above Knees
90%
Axl Low normal 6K 40 [52] All 11 5 25 -13 -10 1500 3 [4] 90%
Axl Low normal 6H 54 High 27 9 13 -3 0 1875 4 80%
Axl Low normal 2D 34 Low 10 6 17 -9 HKD +52 1125 2 90%
Axl Low normal 5D 45 High 20 6 23 -15 0 1125 2 80%
Axl Low normal 5[D] 56 High 28 6 23 -10 KD +36 1875 4 100%
Axl Low other 6D or 4D 80 Ground Throw 2 3 38 HKD +41 50%
Axl Low other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) 50%
Axl Low other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Axl Low other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
Axl Low other 66 Total 26
Axl Low special [4]6S 15×3 All 24 15 29 -19~-9 KD +16~+26 200 3 80%
Axl Low special [4]6S 8 30 All 8 16 34 -11 HKD +46 500 3 80%
Axl Low special [4]6S 2 15×5 Low 7 36 [79] 19 -6 HKD +56 225×5 2 90%
Axl Low special [4]6S S 40 [60] All 18 [22] 15 [25] 24 -3 [+10] KD +55 [KD +69] 500 3 [4] 80%
Axl Low special 41236H 61 [62] Ground Throw 28 20 34 HKD +54 (HKD +71) 50%
Axl Low special 214S 40 All 24 3 21 +3 KD +42 2500 3 90%
Axl Low special 214H 45 All 14 12 29 -24 KD +28 2000 3 90%
Axl Low special j.214H 45 All 14 9 Until L+10 -19 KD +27 (IAS) 2000 3 90%
Axl Low special j.236H 80 All 9 4 Until L+7 -22 HKD +66 (IAS) 2500 4 90%
Axl Low special 214K 10x3 All 17 4,4,4 [22 Total on whiff] Total 52 -4 -1 100×3 2×3 80%
Axl Low special 214[K] 10x6 All 41 5×6 [119 Total on whiff] Total 76 +14 +17 100×6 2×6 80%
Axl Low super 236236H 45×2, 18×3 All 11+1 4, 4(24)13 26 -2 HKD +58 800×2, 200 4 1-15F Full 100%
Axl Low super 632146P 5 295 30
Axl Low super 632146P Attack 0 All 8+1+0 1 11 0 +140 0 1 8-9F Full 100%
Axl Low super j.632146P Attack 0 All 8+1+0 1 11 0 +140 0 1 8-9F Full 100%
Potemkin normal 5P 30 All 5 5 6 +1 +4 1000 1 80%
Potemkin normal 5K 36 Low 10 9 9 -4 -1 1125 2 70%
Potemkin normal c.S 45 All 8 4 11 +4 +7 2500 4 100%
Potemkin normal f.S 40 All 12 7 18 -8 -5 2000 3 90%
Potemkin normal 5H 60 All 16 5 25 -11 -8 2500 4 90%
Potemkin normal 5D 50 High 20 8 21 -15 0 1125 2 80%
Potemkin normal 5[D] 62 High 28 8 21 -10 KD +36 1875 4 100%
Potemkin normal 2P 26 All 8 4 9 -1 +2 1000 1 80%
Potemkin normal 2K 30 Low 10 4 14 -4 -1 1125 2 70%
Potemkin normal 2S 45 All 14 3 18 -4 -1 2000 3 90%
Potemkin normal 2H 55 All 13 5 35 -21 KD +26 2500 4 90%
Potemkin normal 2D 40 Low 13 7 18 -8 HKD +45 1500 3 90%
Potemkin normal 6P 42 All 11 7 25 -15 KD +17 2000 3 1-3 Upper Body
4-17 Above Knees
90%
Potemkin normal 6K 45 All 22 5 18 -6 -3 2000 3 90%
Potemkin normal 6H 90 All 23 5 29 -15 KD +34 2500 4 90%
Potemkin normal j.P 30 High 7 6 6 +6 (Min. height) +9 (Min. height) 375 0 80%
Potemkin normal j.K 36 High 10 6 15 +8 (Min. height) +11 (Min. height) 750 1 80%
Potemkin normal j.S 45 High 13 5 23 +13 (Min. height) +16 (Min. height) 1500 3 80%
Potemkin normal j.H 55 High 12 4 16 +15 (Min. height) +18 (Min. height) 1875 4 80%
Potemkin normal j.D 50 All 13 Until Landing 9 After landing +1 (IAS) +4 (IAS) 2000 3 80%
Potemkin other 6D or 4D 90 Ground Throw 2 3 38 N/A HKD +55 50%
Potemkin other j.6D or j.4D 90 Air Throw 2 3 38 or Until Landing + 10 N/A HKD +37 (IAS) 50%
Potemkin other 236D 30 All 20 3 20 +7 HKD 9-22F Strike 60%
Potemkin other 236[D] 50 All 32 3 30 +12 HKD 9-34F Strike 60%
Potemkin special [4]6H 58 All 18~62 2f 26 -9 SKD +18 2500 4 1 Hit Armor 5~61f 80%
Potemkin special [4]6H P N/A N/A 27
Potemkin special 632146P 175 Ground Throw 5 4 37 HKD +55 1-8F Throw 50%
Potemkin special 623H 0,8×7,60 Air Guard Crush 12 4 18 +10~+3 HKD +60 3750 50%
Potemkin special 236P 50 High 25 7 16 -6 KD +30 1500 3 Airborne 3F, Below Chest 3F 80%
Potemkin special 214P 50 High 25 7 6 +4 +8 1500 3 Airborne 3F, Below Chest 2F 80%
Potemkin special 2146K~P 80 High 25~27 7 12 -2 +2 1500 3 Airborne 3f, Below Chest 2f 80%
Potemkin special 236S 0 Low 29 2 24 0 HKD +56 375 4 1 Hit Armor 5-28F 80%
Potemkin special 63214S 55 All 18~36 4 19 -6 HKD +53 2000 3 Projectile Reflection 4-[17~35F] 90%
Potemkin special 63214[S] 75 All 36 4 19 -6 HKD +62 2000 3 Projectile Reflection 4~35F 90%
Potemkin special Reflect Projectile 50 All 1 +11 KD +44 500 3 80%
Potemkin special 214H 63 All (Guard Crush) 28 11 24 +19 Stagger +25 2500 90%
Potemkin special 41236H 60 All 12 20 36 -37 HKD +20 2500 4 1 Hit Armor 12-31F 60%
Potemkin super 236236S 190 Air Throw 12+0 15 16 N/A HKD +65 1-12F Full 100%
Potemkin super 632146H 60 All 10+1 5 17 +100 HKD +141 2500 100%
Potemkin super Mirror 15×3 All 10+23 464 HKD 100×3 100%
Chipp Zanuff normal 5P 20 All 3 2 10 -2 +1 500 0 80%
Chipp Zanuff normal 5K 24 All 6 5 8 -3 0 500 0 80%
Chipp Zanuff normal c.S 38 All 7 6 10 +1 +4 2000 3 100%
Chipp Zanuff normal f.S 30 All 9 2 20 -8 -5 1500 2 90%
Chipp Zanuff normal 5H 42 All 11 7 16 -4 -1 2500 4 90%
Chipp Zanuff normal 2P 18 All 5 2 10 -2 +1 500 0 80%
Chipp Zanuff normal 2K 18 Low 5 4 8 -2 +1 375 0 70%
Chipp Zanuff normal 2S 28 All 10 4 17 -7 -4 1500 2 90%
Chipp Zanuff normal 2H 36 All 12 9 24 -14 KD +28 2500 4 90%
Chipp Zanuff normal j.P 16 High 5 4 8 +2 (IAD j.PPP) +5 (IAD j.PPP) 375 0 80%
Chipp Zanuff normal j.K 16×2 High 6 2(3)2 8 +1 (IAD) +4 (IAD) 375×2 1 80%
Chipp Zanuff normal j.S 32 High 9 4 18 +1 (IAD) +4 (IAD) 1125 2 80%
Chipp Zanuff normal j.H 22×2 High 8 6,6 17 +4~5 (IAD) +7~8 (IAD) 525×2 2 80%
Chipp Zanuff normal j.D 44 High 8 4 22 0 (IAD) +3 (IAD) 1125 2 80%
Chipp Zanuff normal 6P 26 All 9 5 25 -16 -13 1500 2 1-2 Upper Body
3-13 Above Knee
90%
Chipp Zanuff normal 6K 35 High 28 5 7 +2 +6 750 2 80%
Chipp Zanuff normal 6H 50 All 17 6 18 -5 -2 2500 4 90%
Chipp Zanuff normal j.2K 14×N High 16 Until Landing Until Landing+8 +3 (IAD) +6 (IAD) 150×N 1 80%
Chipp Zanuff normal 2D 30 Low 10 2 19 -7 HKD +51 1125 2 90%
Chipp Zanuff normal 5D 40 High 20 5 24 -15 0 1125 2 80%
Chipp Zanuff normal 5[D] 50 High 28 5 24 -10 KD +36 1875 4 100%
Chipp Zanuff other 6D or 4D 70 Ground Throw 2 3 38 HKD +50 50%
Chipp Zanuff other j.6D or j.4D 70 Air Throw 2 3 38 or Until Landing+10 HKD +38 (IAD) 50%
Chipp Zanuff other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Chipp Zanuff other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
Chipp Zanuff other 66 Total 24
Chipp Zanuff other 6 during dash near corner
Chipp Zanuff other 4 or 2 during Wall Run
Chipp Zanuff special 236P 38 All 29 3 19 -4 KD +34 500 1 80%
Chipp Zanuff special j.236P 38 All 29 3 33 KD 500 1 80%
Chipp Zanuff special 236K 36 All 27 3 17 -2 KD +37 (Airborne) 500 1 80%
Chipp Zanuff special j.236K 36 All 28~41 3 21 -6 KD +40 500 1 80%
Chipp Zanuff special 623S 30, 26 All 9 2, 18 23 -27 KD +17 700×2 2 1-10F Strike 60%
Chipp Zanuff special j.623S 30, 26 All 9 2, 18 Until Landing+8 KD 700×2 2 1-10F Strike 60%
Chipp Zanuff special 236H 30 All 25~50 7 Total 42 +9 +12 500 2 80%
Chipp Zanuff special 236S 28 All 13 5 16 -4 -1 2000 3 80%
Chipp Zanuff special 236S 236S 35 Low 8 2 21 -6 -3 1500 3 80%
Chipp Zanuff special 236S 236K 40 High 20 6 20 -9 KD +23 1500 3 80%
Chipp Zanuff special 63214S 97 Ground Throw 27 11 15 N/A HKD +26 50%
Chipp Zanuff special j.214P 10 All 22 Until Hit 35+4 After Landing 500 0 80%
Chipp Zanuff other w.P 31 9 3 31
Chipp Zanuff other w.K 28 6 5 15
Chipp Zanuff other w.S 45 6 2 18
Chipp Zanuff other w.SS 36 7 2 23
Chipp Zanuff other w.H 50 10 7 21
Chipp Zanuff other w.6H 72 17 6 21
Chipp Zanuff super 236236P 14×5, 7×3, 28 All 6+1~11 1(7)2(9)2(7)4(12)9 28 -20 HKD +50 400×4 3~6 Full 100%
Chipp Zanuff super 632146H 10×4, 135 All 20+1 58~64 49~53 HKD +22 600×4 6-22 Full 100%
Chipp Zanuff super j.632146H 10×4, 135 All 13+1 54~64 Until Landing+20 HKD +23 600×4 4-15 Full 100%
Millia Rage normal 5P 20 All 7 5 7 -2 +1 500 0 None 80%
Millia Rage normal 5K 24 All 7 3 12 -3 0 1000 1 None 80%
Millia Rage normal c.S 15×2 All 7 3, 3 13 +1 +13 1000×2 3 None 100%
Millia Rage normal f.S 30 All 9 2 19 -7 -4 1500 2 90%
Millia Rage normal 5H 42 All 12 4 23 -8 -5 2500 4 None 90%
Millia Rage normal 5D 40 High 20 3 26 -15 0 1125 2 None 80%
Millia Rage normal 5[D] 50 High 28 3 26 -10 KD +36 1875 4 None 100%
Millia Rage normal 6P 26 All 9 9 16 -11 -8 1500 2 1-2 Upper Body
3-11 Above Knee
90%
Millia Rage normal 6K 35 High 28 2 10 +2 +6 1125 2 13-29F Below Knee 80%
Millia Rage normal 6H 20,40 All 15 5(13)4 23 -8 -5 1200×2 4 9-21F Airborne 100%
Millia Rage normal 2P 18 All 4 2 10 -2 +1 500 0 None 80%
Millia Rage normal 2K 18 Low 6 3 12 -3 0 750 1 6-13F Low Profile 70%
Millia Rage normal 2S 28 Low 11 2 18 -6 -3 1125 2 None 90%
Millia Rage normal 2H 45 All 14 7 17 -7 KD +39 2000 3 None 90%
Millia Rage normal 2D 30 Low 12 3 19 -8 HKD +50 1125 2 None 90%
Millia Rage normal j.P 16 High 5 4 12 - - 375 0 None 80%
Millia Rage normal j.K 20 High 6 4 12 - - 750 1 None 80%
Millia Rage normal j.S 32 High 7 4 14 - - 1125 2 None 80%
Millia Rage normal j.H 35 High 8 10 25 +1 (IAD) +4 (IAD) 1125 2 None 80%
Millia Rage normal j.D 35 High 9 7 27 - - 1125 2 None 80%
Millia Rage other 6D or 4D 70 Ground Throw 2 3 38 - HKD +61 - None Forced 50%
Millia Rage other j.6D or j.4D 70 Air Throw 2 3 38 or Until Landing+10 HKD +52 (IAD) None Forced 50%
Millia Rage other 236D 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Millia Rage other 236[D] 50 All 32 3 20 +17 HKD +71 2500 4 100%
Millia Rage other 66 Total 24
Millia Rage special 236S 35 All 12 14 Total 45 -10 KD +31 500 3 9-41F Airborne
42-45F Below Knee
80%
Millia Rage special 236H 32×2 All 73 28,6 Total 51 +36 KD +83 500×2 3 18F onwards Airborne 80%
Millia Rage special 214S 7×3, 7x6, 7x9 All 13 [1(3)]×2~8, 1 -16, -18, -20 -5, -7, -9 -2, -4, KD +30 200×3, 200x6, 200x9 1 None 90%
Millia Rage special 214S (3-Hit) 7x3 All 13 [1(3)]x2, 1 16 -5 -2 200×3 1 None 90%
Millia Rage special 214S (6-Hit) 7×6 All 13 [1(3)]×5, 1 18 -7 -4 200×6 1 None 90%
Millia Rage special 214S (9-Hit) 7×9 All 13 [1(3)]×8, 1 20 -9 KD +30 200×9 1 None 90%
Millia Rage special 214P 43 Low 20 till corner 17 + 10L -12 HKD +62 1500 3 10F onwards Airborne 80%
Millia Rage special j.236P 5×N, 31 High 11 Until Landing 20 + 12L -21 KD +23 225×N, 1500 2 None 80%
Millia Rage special j.236K - - 14 - 9L - - - None
Millia Rage special 214K - - - - Total 26 - - - 1-2F Upper Body
3-22F Above Knee
Millia Rage special j.236H 40 All 13 3 12 -1 (IAS) KD +42 (IAS) 1000 1 1-12F Lower Body 80%
Millia Rage super 236236S 20×2,60 All 4+5 Until corner Total 43 +8 HKD +77 100×3 2,2,4 9-26F Airborne 100%
Millia Rage super 632146H 16×5,50 All 8+1 10(9)15 40 -32 HKD +21 400×5, 500 4 1-8F Full
7-40F Airborne
100%
Giovanna normal 5P 26 All 4 3 9 -2 +1 500 0 80%
Giovanna normal 5K 30 All 6 2 12 -2 +1 1000 1 90%
Giovanna normal c.S 40 All 7 6 10 +3 +13 2500 4 100%
Giovanna normal f.S 10, 10, 16 All 9 2(6)2(6)2 16 -4 -1 500×3 2 90%
Giovanna normal 5H 45 All 10 3 19 -5 -2 2000 3 90%
Giovanna normal 2P 22 All 5 2 10 -2 +1 500 0 80%
Giovanna normal 2K 28 Low 6 3 11 -2 +1 750 1 70%
Giovanna normal 2S 16, 18 Low 9 3(5)3 15 -6 -3 525×2 2 90%
Giovanna normal 2H 40 All 11 6 21 -8 -5 2500 4 90%
Giovanna normal j.P 20 High 6 5 9 +3 (IAD j.PP) +6 (IAD j.PP) 375 0 80%
Giovanna normal j.K 25 High 6 3 19 750 1 80%
Giovanna normal j.S 30 High 7 3 24 +3 (IAD) +6 (IAD) 1150 2 80%
Giovanna normal j.H 35 High 8 5 18 +4 (IAD) +7 (IAD) 1125 2 80%
Giovanna normal j.D 20, 20 High 7 3(7)3 18 +3 (IAD) +6 (IAD) 525, 750 2, 3 80%
Giovanna normal 6P 32 All 12 8 15 -9 KD +22 1500 2 1-3 Upper Body
4-19 Above Knees
90%
Giovanna normal 6H 32 All 17 9 5 + 10 After Landing -10 KD +30 1500 2 14-28F Airborne 90%
Giovanna normal 6HH 32 All 11 3 Until Landing + 10 -11 KD +29 1500 2 90%
Giovanna normal 6HHH 40 All 13 3 Until Landing + 16 -16 HKD +38 1500 3 90%
Giovanna normal 2D 40 Low 17 10 12 -8 HKD +51 1125 2 90%
Giovanna normal 5D 45 High 20 4 25 -15 -0 1125 2 80%
Giovanna normal 5[D] 56 High 28 4 25 -10 KD +36 1875 4 100%
Giovanna other 6D or 4D 80 Throw 2 3 38 N/A HKD +39 50%
Giovanna other j.6D or j.4D 80 Throw 2 3 38 or Until Landing+10 N/A HKD +43 (IAD) 50%
Giovanna other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Giovanna other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
Giovanna other 66 Total 22
Giovanna special 236K 48 [57] All [All (Guard Crush)] 27 10 13 +4 [+15] +7 [+34] 2500 4 80%
Giovanna special 214K 38 [45] All 13 3 20 -4 KD +33 2500 4 80%
Giovanna special 623S 40 [48] All 7 8 21 -15 KD +25 [+43] 1500 2 Above Knees 4-6
Upper Body 7-8
Airborne 9-26
90%
Giovanna special 214S 40, 30 [48, 36] All, High {4} 27 6(20)3 21 -5 HKD +62 [+69], KD +28 [+43] 2000, 1875 3, 4 7-37F Airborne 90%, 80%
Giovanna special j.214S 20, 30 All, High {4} 27 6(20)3 Until L+12 HKD, KD 2000, 1875 3, 4 90%, 80%
Giovanna special 214H 30
Giovanna super 632146H 17×4, 71 All 5+4 4(4)4(4)4(4)4(4)7 49 -37 HKD +18 400×5 4 1-10F Full 100%
Giovanna super j.236236H 39, 10×2, 9x3, 19, 28 All 3+1 Until L 0~+6 HKD +36 2000 3 100%
Goldlewis Dickinson normal 5P 26 All 7 3 6 +3 +6 1000 1 none 80%
Goldlewis Dickinson normal 5K 33 Low 10 9 12 -7 -4 1125 2 none 70%
Goldlewis Dickinson normal c.S 39 All 7 6 12 +1 +4 2500 4 none 100%
Goldlewis Dickinson normal f.S 31 All 11 3 23 -12 -9 1500 2 none 90%
Goldlewis Dickinson normal 5H 41 All 19 6 15 -2 +1 2500 4 none 90%
Goldlewis Dickinson normal 5D 50 High 20 3 26 -15 0 1125 2 none 80%
Goldlewis Dickinson normal 5[D] 62 High 28 3 26 -10 KD +36 1875 4 none 100%
Goldlewis Dickinson normal 6P 39 All 12 6 27 -19 -16 1500 2 1-2 Upper Body
3-17 Above Knees
90%
Goldlewis Dickinson normal 6H 65 All 25 3 30 -14 KD +35 2500 4 none 90%
Goldlewis Dickinson normal 2P 23 All 5 3 6 +3 +6 1000 1 none 80%
Goldlewis Dickinson normal 2K 26 Low 7 3 11 -2 0 750 1 none 70%
Goldlewis Dickinson normal 2S 29 All 13 5 13 -4 -1 1500 2 none 90%
Goldlewis Dickinson normal 2H 43 All 20 4 30 -15 KD +28 2500 4 none 90%
Goldlewis Dickinson normal 2D 34 Low 14 3 24 -10 HKD +43 1500 3 none 90%
Goldlewis Dickinson normal j.P 25 High 6 3 12 375 0 none 80%
Goldlewis Dickinson normal j.K 29 High 9 4 17 750 1 none 80%
Goldlewis Dickinson normal j.S 37 High 11 11 13 +8 (IAD) +11 (IAD) 1125 2 none 80%
Goldlewis Dickinson normal j.H 43 High 15 4 20 1125 2 none 80%
Goldlewis Dickinson normal j.D 47 High 14 10 14 +13 (IAD) +16 (IAD) 1500 3 none 80%
Goldlewis Dickinson other 6D or 4D 80 Ground Throw 2 3 38 HKD +54 none 50% (75%)
Goldlewis Dickinson other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +47 (IAD) none 50% (75%)
Goldlewis Dickinson other 236D 30 All 20 3 20 +7 HKD 9-22F strike 60%
Goldlewis Dickinson other 236[D] 50 All 32 3 30 +12 HKD 9-34F strike 60%
Goldlewis Dickinson other 66 Total 22
Goldlewis Dickinson special 41236H 70 All (Guard Crush) 12 20 18 +12~+16 HKD +67 [HKD +84] 2500 4 none 90%
Goldlewis Dickinson special j.41236H 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
Goldlewis Dickinson special 63214H 70 All (Guard Crush) 12 20 21 -5 HKD +50 2500 4 none 90%
Goldlewis Dickinson special j.63214H 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
Goldlewis Dickinson special 23698H 70 All (Guard Crush) 12 15 18 +6~14 HKD +76 2500 4 none 90%
Goldlewis Dickinson special j.23698H 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
Goldlewis Dickinson special 21478H 70 Low (Guard Crush) 12 15 18 +3 HKD +71 1875 4 none 90%
Goldlewis Dickinson special j.21478H 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
Goldlewis Dickinson special 69874H 70 All* (Guard Crush) 12 20 21 -5 HKD +50 2500 4 none 90%
Goldlewis Dickinson special j.69874H 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
Goldlewis Dickinson special 47896H 70 High (Guard Crush) 12 20 18 +14~15 HKD +78 2500 4 none 80%
Goldlewis Dickinson special j.47896H 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
Goldlewis Dickinson special 87412H 70 Low (Guard Crush) 12 15 18 +16 HKD +70 1875 4 none 90%
Goldlewis Dickinson special j.87412H 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
Goldlewis Dickinson special 89632H 70 High (Guard Crush) 12 15 18 +12 HKD +59 1875 4 none 80%
Goldlewis Dickinson special j.89632H 70 All 10 15 Until landing+10 -25~+7 HKD 2500 4 none 90%
Goldlewis Dickinson special 214S Level 1 10, 30 All 57 24 42 Total 100×2 2 none 80%
Goldlewis Dickinson special 214S Level 2 10×2, 30 All 57 84 38 Total KD 100×3 2 none 80%
Goldlewis Dickinson special 214S Level 3 10×3, 30 All 57 144 34 Total HKD 100×4 2 none 80%
Goldlewis Dickinson special 236S Level 1 5×10 All 35 84 Total -13 -10 100×10 0 none 80%
Goldlewis Dickinson special 236S Level 2 5×20 All 30 80~109 Total -13 KD +18 100×20 0 none 80%
Goldlewis Dickinson special 236S Level 3 5×30 All 25 75~134 Total -13 HKD +64 100×30 0 none 80%
Goldlewis Dickinson super 632146P 130 [130,13] All 6+(135 Flash)+4 5 46 -33 HKD +62 2000 3 1-14F Full 100%
Goldlewis Dickinson super 720P 145 [140,13×2] All 11+(191 Flash)+4 5 46 -33 2000 3 1-19F Full 100%
Goldlewis Dickinson super 1080P 160 [151,13×3] All 16+(230 Flash)+4 5 46 -33 2000 3 1-24F Full 100%
Goldlewis Dickinson super 236236K Level 1 8×10 All 13+(84 Flash)+79 52 27 Total 100x10 2 none 100%
Goldlewis Dickinson super 236236K Level 2 8×15 All 13+(84 Flash)+79 72 27 Total 100x15 2 none 100%
Goldlewis Dickinson super 236236K Level 3 8×20 All 13+(84 Flash)+79 92 27 Total 100x20 2 none 100%
Jack-O normal 5P 23 All 5 4 8 -2 +1 500 0 none 80%
Jack-O normal 5K 27 All 7 6 10 -4 -1 1000 1 none 90%
Jack-O normal c.S 39 All 7 6 10 +1 +4 2000 3 none 100%
Jack-O normal f.S 32 All 11 6 17 -9 -6 1500 2 none 90%
Jack-O normal 5H 24×2 All 10 3(3)2 23 -6 KD +28 1200×2 4 none 90%
Jack-O normal 2P 21 All 5 4 9 -3 0 500 0 none 80%
Jack-O normal 2K 24 Low 6 3 12 -3 +0 750 1 F6-20 Low-profile 70%
Jack-O normal 2S 31 All 9 7 22 -15 -12 1500 2 none 90%
Jack-O normal 2H 41 All 15 6 18 -5 KD +37 2500 4 none 90%
Jack-O normal j.P 19 High 6 4 6 +1 (IAD) +4 (IAD) 375 0 none 80%
Jack-O normal j.K 23 High 7 6 12 750 1 none 80%
Jack-O normal j.S 28 High 11 5 21 +3 (IAD) +6 (IAD) 1125 2 none 80%
Jack-O normal j.H 20, 15 High 11 3,3 32 +5 (IAD) +8 (IAD) 525×2 2 none 80%
Jack-O normal j.D 30 All 21 - Total 44 500 1 none 80%
Jack-O normal 6P 28 All 10 6 20 -12 KD +21 1500 2 1-3 Upper Body
4-12 Above Knees
90%
Jack-O normal 6H 20, 40 All 8,19 2(9)11 14 -6 KD +28/-3 1000, 1200 3, 4 none 90%
Jack-O normal 2D 29 Low 10 15 18 -19 HKD +41 1125 2 F10~33 Low-profile 90%
Jack-O normal 5D 45 High 20 3 26 -15 0 1125 2 none 80%
Jack-O normal 5[D] 56 High 28 3 26 -10 KD +36 1875 4 none 100%
Jack-O other 6D or 4D 80 Ground Throw 2 3 38 HKD +60 none 50%
Jack-O other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD) none 50%
Jack-O other 236D 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Jack-O other 236[D] 50 32 3 20 +17 HKD +71 2500 4 100%
Jack-O other j.XX during Homing Jump 80 12 2 HKD +23 4
Jack-O other 66 Total 22
Jack-O special 236P - 10 Total 25 none
Jack-O special 236[P] - Total 14 none
Jack-O special 2P (near Servant) - Total 14 none
Jack-O special 6P/6K/6S/6H/6D while holding Servant 30 All 12 Total 27 +5 +8 500 0 none 70%
Jack-O special D while holding Servant - Total 11 none
Jack-O special 214P - 10 Total 19 none
Jack-O special 214K 50 All 12 6 Total 23 +15 KD +62 500 2 none 80%
Jack-O special K while holding Servant 50 All 12 6 Total 23 +3 KD +50 500 2 none 80%
Jack-O special 214S 33 4 28 Total 30 +25 KD +48 All 1 none 60%
Jack-O special S while holding Servant 33 4 28 Total 24 +31 KD +54 500 1 none 60%
Jack-O special 214H 80 All 3+180+25 19 Total 24 KD 500 3 none 80%
Jack-O special 236K 31 All 15 4 25 -12 KD +22 2000 3 none 90%
Jack-O special j.236K 31 All 15 4 19 +5 (IAD) KD 2000 3 none 90%
Jack-O special Bounced Servant 30 All 6 500 0 none 80%
Jack-O special Launched Servant 45 [50] All 6 -6 -3 500 0 none 80%
Jack-O super 632146P 149 All 10+1 2 58 -41 HKD +59 2500 4 1-12F Full, 1-55F Throw 100%
Jack-O super 236236S - 3 300 Total 15 See Notes - Jack-O: None
Servants: 4-14F Full
Jack-O super 236236H - 3 300 Total 15 See Notes - Jack-O: None
Servants: 4-14F Full
Happy Chaos normal 5P 21 All 5 4 7 -1 +2 500 0 80%
Happy Chaos normal 5K 25 All 6 3 12 -3 0 1000 1 90%
Happy Chaos normal c.S 38 All 7 6 10 +1 +4 2000 3 100%
Happy Chaos normal f.S 30 All 10 7 21 -14 -11 1500 2 90%
Happy Chaos normal 5D 40 High 20 3 26 -15 0 1125 2 80%
Happy Chaos normal 5[D] 50 High 28 3 26 -10 KD +36 1875 4 100%
Happy Chaos normal 2P 18 All 5 2 10 -2 +1 500 0 80%
Happy Chaos normal 2K 21 Low 7 4 12 -4 -1 750 1 5-10F Low Profile 70%
Happy Chaos normal 2S 29 Low 11 3 18 -7 -4 1125 2 90%
Happy Chaos normal 2D 33 Low 10 3 19 -8 HKD +52 1125 2 90%
Happy Chaos normal 6P 26 All 9 5 25 -16 -13 1500 2 1-3 Upper Body
4-13 Above Knees
90%
Happy Chaos normal 6K 28 Low 16 5 16 -7 -4 1125 2 90%
Happy Chaos normal 6S 45 All 12 7 24 -14 KD +24 2000 3 90%
Happy Chaos normal j.P 17 High 5 2 18 - - 375 0 80%
Happy Chaos normal j.K 21 High 7 3 18 - - 750 1 80%
Happy Chaos normal j.S 33 High 10 4 23 +2 (IAD) +5 (IAD) 1125 2 80%
Happy Chaos normal j.D 37 High 11 4 21 +3 (IAD) +6 (IAD) 1125 2 80%
Happy Chaos normal j.2K 44 High 10 5 16 [11] +2 (IAD, airborne) +5 (IAD, airborne) 1125 2 80%
Happy Chaos other 6D or 4D 80 Ground Throw 2 3 38 - HKD +43 - 50%
Happy Chaos other j.4D or j.6D 80 Air Throw 2 3 38 or Until Landing+10 - HKD +44 (IAD) 50%
Happy Chaos other 236D 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Happy Chaos other 236[D] 50 All 32 3 20 +17 HKD +71 2500 4 100%
Happy Chaos other 66 Total 26
Happy Chaos special H - - - - Total 12 - - -
Happy Chaos special 236S 42 All 9 3 13 +3 KD +48 2500 4 90%
Happy Chaos special 236S H 20 [30] All 1 2 +23 +26 500 1 80%
Happy Chaos special 214S - - - - Total 18 - - -
Happy Chaos special 214S H 35 [55] All (Guard Crush) 1 2 43 More info KD 500 3 80%
Happy Chaos special 236S 2H - - - - 0 [9] - - -
Happy Chaos special 214S 214S - - - - Total 16 - - -
Happy Chaos special 22P - - 23 - Total 23~77 - - -
Happy Chaos special 214P - - 41 - Total 46 - - -
Happy Chaos special 214K - - - - 35 total - - - 4-15F Upper Body
Happy Chaos special 236K - - 10 180 [45] 43 total - - - 10-30F Airborne
Happy Chaos special 236P - - - - 29 total - - -
Happy Chaos super 632146S 18, 1×17, 92 All 13+(193 Flash)+7 -25 HKD +31 100×19 2×18, 4 100%
Happy Chaos super 214214P - - 5 (52 Flash) Total 11 - - -
Baiken normal 5P 24 All 4 2 10 -2 +1 500 0 80%
Baiken normal 5K 29 All 7 5 10 -3 0 1000 1 90%
Baiken normal c.S 43 All 7 6 10 +1 +4 2000 3 100%
Baiken normal f.S 33 All 9 6 15 -7 -4 1500 2 90%
Baiken normal 5H 47 All 13 2 25 -8 -5 2500 4 90%
Baiken normal 2P 21 All 6 3 9 -2 +1 500 0 80%
Baiken normal 2K 27 Low 6 5 10 -3 0 750 1 70%
Baiken normal 2S 31 All 11 3 19 -8 -5 1500 2 90%
Baiken normal 2H 44 Low 17 6 26 -13 KD +21 1875 4 90%
Baiken normal j.P 23 High 5 3 13 375 0 80%
Baiken normal j.K 29 High 7 8 12 750 1 80%
Baiken normal j.S 33 High 8 7 19 +1 (IAD) +4 (IAD) 1125 2 80%
Baiken normal j.H 41 High 15 Until Landing 3 after Landing +7 (IAD) +10 (IAD) 1125 2 80%
Baiken normal j.D 53 High 12 3 26 1500 3 90%
Baiken normal 6P 32 All 9 5 19 -10 -7 1500 2 1-2 Upper Body
3-13 Above Knees
90%
Baiken normal 6K 33 All 12 9 10 -5 -2 1500 2 90%
Baiken normal 6H 52 All 20 8 24 -13 -10 2500 4 90%
Baiken normal 2D 20, 16 Low 10 6, 3 21 -10 HKD +49 525×2 2 90%
Baiken normal 5D 45 High 20 3 26 -15 0 1125 2 80%
Baiken normal 5[D] 56 High 28 3 26 -10 KD +36 1875 4 100%
Baiken other 6D or 4D 80 Ground Throw (90000) 2 3 38 HKD +60 none 50%
Baiken other 6[D] or 4[D] 80 Ground Throw (90000) 2 3 38 HKD +63 none 50%
Baiken other j.6D or j.4D 20, 60 Air Throw 2 3 38 or Until Landing+10 HKD +43 (IAD) none 50%
Baiken other 236D 30 All(Guard Crush) 20~31 3 20 +13 Stagger +12 2500 4 90%
Baiken other 236[D] 50 All(Guard Crush) 32 3 20 +17 HKD +71 2500 4 100%
Baiken other 66 Total 22
Baiken special 236K 45, 25 All 15 3 (13) 13 5 -3 KD +42 1000, 200 3, 0 90%, 80%
Baiken special j.236K 40 [20] All 20 Until Tatami Lands Until Landing+7 +15 (IAD) +18 (IAD) 500 2 [0] 80%
Baiken special 41236S 30 All 29 10 15 +3 +6 2500 4 90%
Baiken special 41236H 30 All 18 11 19 -3 0 2500 4 90%
Baiken special 41236H~H 48 All 11 [23] 3 14 (23 on block) -7 HKD +58 2000 3 90%
Baiken special j.236S 50 High 9 12 7 after Landing -14 (IAS) KD +30 (IAS) 1125 2 80%
Baiken special 236P 100 - 1 7 32 - KD +14 [+11] 1-7 Strike 50% [100%]
Baiken super 236236S 35×2, 89
[35×2, 55]
All 8+1 3(20)3(36)3 48 -32 HKD +42 800×3 4 1-10 Full 100%
Baiken super 214214P 30,70 All (Guard Crush) 8+3 28 Total 47 +5 HKD +59 500 4
Baiken super j.214214P 30, 70 All (Guard Crush) 11+3 28 Total 45 HKD 500 4
Bedman normal 5P 27 All 6 4 8 -2 +1 500 0 80%
Bedman normal 5K 32 All 8 7 14 -7 -4 1500 2 90%
Bedman normal c.S 43 All 7 6 10 +1 +4 2000 3 100%
Bedman normal f.S 35 All 11 6 17 -9 -6 2000 2 90%
Bedman normal 5H 51 All 13 4 22 -7 KD +29 2500 4 90%
Bedman normal 5D 50 High 20 3 26 -15 0 1125 2 80%
Bedman normal 5[D] 62 High 28 3 26 -10 KD +36 1875 4 100%
Bedman normal 6P 37 All 11 6 24 -16 KD +19 1500 2 1-2 Upper Body
3-16 Above Knees
90%
Bedman normal 6H 63 High 25 6 30 -16 KD +28 1875 4 80%
Bedman normal 2P 23 All 5 4 10 -2 +1 500 1 80%
Bedman normal 2K 27 Low 6 4 10 -2 +1 750 1 70%
Bedman normal 2S 33 Low 12 3 22 -11 -8 1125 2 90%
Bedman normal 2H 8x5 Low 16 10 30 -15 KD +22 225×5 2x4, 3 90%
Bedman normal 2D 38 Low 12 6 21 -10 HKD +47 1500 3 90%
Bedman normal j.P 24 High 6 4 9 375 0 80%
Bedman normal j.K 31 High 8 4 21 750 1 80%
Bedman normal j.S 34 High 10 4 22 1125 2 80%
Bedman normal j.H 9x6 High 15 2x6 24 +10 (IAD) +13 (IAD) 225×6 2 80%
Bedman normal j.D 49 High 17 Until Landing 21 after Landing -11 -8/-7 1125 2 80%
Bedman other 6D or 4D 80 Ground Throw 2 3 HKD +57 50%
Bedman other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +56 (IAD) 50%
Bedman other 236D 30 All 20 3 20 +7 HKD 9-22F strike 60%
Bedman other 236[D] 50 All 32 3 30 +12 HKD 9-34F strike 60%
Bedman other j.XX during Homing Jump 80 4
Bedman other 66 Total 26
Bedman special 236P 32 All 16 Total 46 -11 -8 500 4
Bedman special j.236P 32 All 16 -10 (IAS) -7 (IAS) 500 4
Bedman special !P 32 All 8 [14] Total 0 [Total 30] +20 [+3] +23 [+6] 500 2
Bedman special 13C !P 70 All (Guard Crush) 8 [14] Total 0 [Total 30] +47 [+30] HKD +105 [HKD +88] 500 4
Bedman special (236P) 214P 32 All 14 16 +3 +6 500 2
Bedman special 13C (236P) 214P 70 All (Guard Crush) Total 30 HKD +88
Bedman special 236S 9x5 All 14 18 24 -12 KD +30 300×5 2 80%
Bedman special j.236S 9x5 All 14 18 24 -13 (IAS) KD 300×5 2 80%
Bedman special !S 9x5 All 15 [21] 3x5 Total 0 [Total 30] +36 [+26] KD +83 [KD +73] 100×5 2 80%
Bedman special 13C !S 10x9 All 15 [21] 4x9 Total 0 [Total 30] +62 [+52] HKD +132 [HKD +122] 100×9 4 100%
Bedman special (236S) 214P 9x5 All 21 18 Total 30 +26 KD +73 100×5 2
Bedman special 13C (236S) 214P 10x9 All Total 30 +52 HKD +122
Bedman special 236H 55 All (Guard Crush) 24~38 9 23 +3 HKD +73 2500 4 90%
Bedman special 236{H} 70 All (Guard Crush) 39~66 9 23 +11 HKD +80 2500 4 90%
Bedman special 236[H] 100 All (Guard Crush) 67~75 9 23 +19 HKD +88 2500 4 90%
Bedman special !H 55 All (Guard Crush) 34 [40] 9 Total 0 [Total 30] +49 HKD +107 500 4
Bedman special !{H} 70 All (Guard Crush) 34 [40] 9 Total 0 [Total 30] +57 HKD +112 500 4
Bedman special ![H] 100 All (Guard Crush) 34 [40] 9 Total 0 [Total 30] +65 HKD +116 500 4
Bedman special 13C !H 121 All (Guard Crush) 34 [40] 9 Total 0 [Total 30] +64 HKD +116 500 4 100%
Bedman special (236H) 214P 55{70}[100] All (Guard Crush) 40 9 Total 30 +59 {+67} [+75] HKD +107 {HKD +112} [HKD +116] 500 4
Bedman special 13C (236H) 214P 121 All (Guard Crush) Total 30 +64 HKD +116
Bedman special 214P - - - - Total 30
Bedman special j.214P - - - - Total 30
Bedman special 214K - - - - Total 24
Bedman special j.214K Total 24
Bedman super 632146S 4 300 Total 14
Bedman super 632146H 133 All 9+4 3 70 -39 HKD +43 500 4 1-13F Full 100%
Asuka R normal 5P 21 All 6 3 9 -2 +1 500 0 80%
Asuka R normal 5K 25 All 7 3 12 -3 ±0 1000 1 90%
Asuka R normal c.S 39 All 7 6 10 +1 +4 2000 3 100%
Asuka R normal f.S 33 All 11 3 17 -6 -3 1500 2 90%
Asuka R normal 5H 49 All 15 3 29 -13 KD 2500 4 90%
Asuka R normal 2P 18 All 5 2 10 -2 +1 500 0 80%
Asuka R normal 2K 22 Low 6 3 12 -3 ±0 750 1 70%
Asuka R normal 2S 31 Low 12 3 18 -7 -4 1125 2 90%
Asuka R normal 2H 13×3 All 14 2,2, 2 18 -3 KD 600×3 3 90%
Asuka R normal j.P 17 High 6 3 13 375 0 80%
Asuka R normal j.K 21 High 7 4 15 -3 (IAD) +0 (IAD) 750 1 80%
Asuka R normal j.S 27 High 9 5 18 +1 (IAD) +4 (IAD) 1125 2 80$
Asuka R normal j.H 37 High 11 4 32 +4 (IAD) +7 (IAD) 1125 2 80%
Asuka R normal j.D 39 High 14 3 25 +7 (IAD) +10 (IAD) 1125 2 80%
Asuka R normal 6P 29 All 11 6 17 -9 KD 1500 2 1-3 Upper Body
4-16 Above Knees
90%
Asuka R normal 6K 19×2 Low 14 2, 2 16 -4 525x2 2 90%
Asuka R normal 6H 57 High 25 7 25 -13 HKD 1875 4 80%
Asuka R normal 2D 31 Low 12 9 20 -9 HKD 2 80%
Asuka R normal 5D 40 High 20 3 26 -15 ±0 1125 2 80%
Asuka R normal 5[D] 50 High 28 3 26 -10 KD +36 1875 4 100%
Asuka R other 6D or 4D 70 Ground Throw: 90 2 3 38 Forced 50%
Asuka R other j.6D or j.4D 70 Air Throw: 200 2 3 38 or Until Landing+10 Forced 50%
Asuka R other 236D 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Asuka R other 236[D] 50 All 32 3 20 +17 HKD +71 2500 4 100%
Asuka R other j.XX during Homing Jump 80 11 HKD (+23)
Asuka R other 66 Total 22
Asuka R special 236X Total 39 (empty Spell Slot)
Asuka R special 214X (Draw) 7 Total 28
Asuka R special 214X (Discard) 7 Total 25
Asuka R special 22P/K/S 13 7 Total 25 (No Hold)
Asuka R special 22H~X 2 Total 28
Asuka R spell Reduce Mana Cost 11 600 Total 29
Asuka R spell Recover Mana (Continuous) 16 900 Total 39
Asuka R spell Recover Mana (Instant) 11 Total 29
Asuka R spell Bookmark (Full Import) 11 Total 29
Asuka R spell Bookmark (Random Import) 11 Total 29
Asuka R spell Bookmark (Auto Import) 16 600 Total 39
Asuka R spell High-Pass Filter Gravity 19 600 Total 30
Asuka R spell Low-Pass Filter Gravity 19 600 Total 30
Asuka R spell Shooting Time Stretch (Accelerate) 19 600 Total 30
Asuka R spell Shooting Time Stretch (Decelerate) 19 600 Total 30
Asuka R spell Gravity Rod (Shooting) 19 600 Total 30
Asuka R spell Repulsive Rod (Shooting) 19 600 Total 30
Asuka R spell Howling Metron 41 All [Guard Crush] 11 Total 39 +5 [+16] KD 500 4 80%
Asuka R spell Delayed Howling Metron 22×3 All [Guard Crush] 21 Total 54 +22 [+33] KD 100×3 4 80%
Asuka R spell Howling Metron MS Processing 24×3 All [Guard Crush] 16, 21, 26 Total 49 +10 [+21] KD 100x3 4 80%
Asuka R spell Metron Screamer 808 53 All (Guard Crush) 12 Total 34 +16 KD 500 4 80%
Asuka R spell Metron Arpeggio 17×10 All [Guard Crush] 31 Total 59 +113 [+124] KD 100×10 4 80%
Asuka R spell Delayed Tardus Metron 26×3 All [Guard Crush] 21 Total 39 +57 [+68] KD 100×3 4 80%
Asuka R spell Terra Metron 47 Low (Air: All) 16 3 Total 45 +4 KD 375 4 80%
Asuka R spell Accipiter Metron 49 High 19 3 Total 48 +4 KD 375 4 80%
Asuka R spell Aquila Metron 40 All 14 Total 59 -25 HKD +41 500 2 Strike 1-15 60%
Asuka R spell Bit Shift Metron 28×1~5 All [Guard Crush] 14 4 Total 39 +8/+18/+28/+38/+48 [+19/+29/+39/+49/+59] KD 100×5 80%
Asuka R spell RMS Boost Metron 55/66/77/88/99 All (Guard Crush) 14 5 Total 44 +25 KD 500 4 80%
Asuka R spell Go to Marker 16 Total 35 16-25 Full
Asuka R spell Sampler 404 11 Until Spell Used Total 29
Asuka R spell Chaotic Option 11 Total 29
Asuka R super 632146P/K 22×5 All [Guard Crush] 6+1 Until Hit Total 32 +36 [+47] KD 300 4x5 100%
Asuka R super 632146S 16 Total 17
Elphelt Valentine normal 5P 20 All 5 3 9 -2 +1 500 0 80%
Elphelt Valentine normal 5K 25 All 7 3 13 -4 -1 1000 1 90%
Elphelt Valentine normal c.S 38 All 7 6 10 +1 +5 2000 3 100%
Elphelt Valentine normal f.S 31 All 11 3 18 -7 -4 1500 2 90%
Elphelt Valentine normal 5H 41 All 14 4 26 -11 -8 2500 4 90%
Elphelt Valentine normal 5HH 46 All 15 1 31 -15 KD 2000 3 90%
Elphelt Valentine normal 5D 45 High 20 3 26 -15 0 1125 2 80%
Elphelt Valentine normal 5[D] 56 High 28 3 26 -10 KD +36 1875 4 100%
Elphelt Valentine normal 2P 19 All 5 3 9 -2 +1 500 0 80%
Elphelt Valentine normal 2K 19 Low 6 3 12 -3 0 750 1 70%
Elphelt Valentine normal 2S 29 All 13 6 15 -7 -4 1500 2 90%
Elphelt Valentine normal 2H 37 All 18 6 15 -4 KD 2000 3 90%
Elphelt Valentine normal 2D 31 Low 12 4 18 -8 HKD (+52) 1125 2 90%
Elphelt Valentine normal 6P 29 All 9 4 20 -10 KD +25 1500 2 1-2 Upper Body
3-12 Above Knee
90%
Elphelt Valentine normal 6H 52 All 25 9 25 -15 KD 2500 4 90%
Elphelt Valentine normal j.P 16 High 6 4 9 375 0 80%
Elphelt Valentine normal j.K 21 High 7 4 12 -1 (IAD) +2 (IAD) 750 1 80%
Elphelt Valentine normal j.S 29 High 11 6 18 +3 (IAD) +6 (IAD) 1125 2 80%
Elphelt Valentine normal j.H 35 High 13 4 14 +5 (IAD) +8 (IAD) 1125 2 80%
Elphelt Valentine normal j.D 23, 23 High 16 3,3 20 -1 (IAD) KD +31 525×2 2 80%
Elphelt Valentine other 6D or 4D 80 Ground Throw 2 3 38 HKD +53 none 50%
Elphelt Valentine other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +30 (IAD) none 50%
Elphelt Valentine other 236D 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Elphelt Valentine other 236[D] 50 32 3 20 +17 HKD +71 2500 4 100%
Elphelt Valentine other 66 Total 22
Elphelt Valentine special 236S/H 27 All 16 8→9→66 [14→9→66] Total 50 -15 -12 500 2 80%
Elphelt Valentine special j.236S/H 27 All 14 8→9→66 [14→9→66] Until Landing + 7 -17 (IAS) -14 (IAS) 500 2 80%
Elphelt Valentine special 214K 35 All 14 12 10 -8~+3 KD +27 1500 2 80%
Elphelt Valentine special 214H 45 All 29 10 0 +14 (mid air) +17 (mid air) 300 3 Airborne, Below Waist 7-38 80%
Elphelt Valentine special 214S 30 All 20 3 16 -2 +1 2000 3 10-23 Airborne 80%
Elphelt Valentine special 214S~P 10×3 High 14 2,2,3 24 -10 -7 375,375,450 (1200) 3 80%
Elphelt Valentine special 214S~K 30 Low 14 3 24 -10 -7 1500 3 80%
Elphelt Valentine special 214S~P/K~P 10×3 High 14 2,2,3 32 -18 KD +15 375,375,450 (1200) 3 80%
Elphelt Valentine special 214S~P/K~K 30 Low 14 3 30 -16 KD +15 1500 3 80%
Elphelt Valentine special 214S~H 50 All 13 3 21 -5 KD +29 2500 4 80%
Elphelt Valentine super 632146H 126 All 9+4 3 60 -39 HKD +45 500 3 1-15F Full 100%
Elphelt Valentine super 236236K 50 Ground Throw 7+0 2 50 (32 OH) - Stagger +20 - 4 1-8F Throw 50%
Elphelt Valentine super 236236K Explosion 80 All 113 15 500 4 100%
Faust normal 5P 25 All 5 4 8 -2 +1 500 0 80%
Faust normal 5K 30 All 7 8 8 -2 +1 1500 2 90%
Faust normal c.S 40 All 8 6 12 -1 +2 2000 3 100%
Faust normal f.S 34 All 12 2 20 -8 -5 1500 2 90%
Faust normal 5H 40 All 13 8 18 -7 -4 2500 4 90%
Faust normal 5HH 60 27 3 27 HKD +46 [HKD +85]
Faust normal 2P 25 Low 7 2 11 -3 0 375 0 F4-12 Low Profile 80%
Faust normal 2K 12×3 All, Low, Low 5 2(1)3,3 12 -2 +1 300×3 1 90%, 70%, 70%
Faust normal 2S 32 All 11 9 26 -19 KD +28 1500 2 90%
Faust normal 2H 40 Low 14 2 29 -12 KD +22 1875 4 90%
Faust normal j.P 20 High 7 4 6 +3 (IAD j.PP) +6 (IAD j.PP) 375 0 80%
Faust normal j.K 25 High 7 5 18 750 1 80%
Faust normal j.S 32 High 14 3 20 +6 (IAD) +9 (IAD) 1125 2 80%
Faust normal j.H 42 High 9 5 15 +8 (IAD) +11 (IAD) 1500 3 80%
Faust normal j.D 45 High 13 6 23 +5 (IAD) +8 (IAD) 1125 2 80%
Faust normal 6P 35 All 9 3 32 -21 KD +21 1500 2 1-3 Upper Body
4-11 Above Knees
90%
Faust normal 6H 60 High 25 9 44 -34 Stagger -19 1875 4 80%
Faust normal j.2K 39 All 10 Until Landing 9 after Landing 1500 2 80%
Faust normal 2D 35 Low 12 3 18 -4 HKD +49 1500 3 90%
Faust normal 5D 40 High 20 3 26 -15 0 1125 2 80%
Faust normal 5[D] 50 High 28 3 26 -10 KD +36 1875 4 100%
Faust other 6D or 4D 80 Ground Throw 2 3 38 HKD +55 50%
Faust other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +39 (IAD) 50%
Faust other 236D 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Faust other 236[D] 50 All 32 3 20 +17 HKD +71 2500 4 100%
Faust other 66 Total 26
Faust other [1] or [3]
Faust special 41236K 40 All 26~37 12 19 -12 -9 2500 4 90%
Faust special 41236[K] 60 All (Guard Crush) 38 12 19 +14 -9 2500 4 90%
Faust special 41236K 4 0 61 2 30 HKD +60 1-60F Full 90%
Faust special 41236K 4 H 80/100/120 All 8 8 41 -30 HKD +54 {KD -10} [HKD +59] 2500 4 90%
Faust special 236P 26 Total 40
Faust special 236[P] 27 Total 31
Faust special 22P 26 Total 40
Faust special 236S 12×4 All 17 15 to 34 14 after Landing -7 HKD about +44 500×4 3 Airborne f4 until landing 90%
Faust special j.236S 12×4 All 17 14 After Landing HKD 500×4 3 90%
Faust special 236H 70 Ground Throw 6 3 41 HKD +41 1-8F Throw 50%
Faust special j.236P 18, 40 All 27 Total 48 KD 500×2 1, 2 80%
Faust special j.236P (With Afro) 18, 60 All (Guard Crush) 27 Total 48 KD 500×2 1, 2 80%
Faust special 214P 28×2 [28×3] All 54 [84] 11,12 [11,8,3] 10 [7] -8 [+7] HKD +52 [HKD +65] 700×2 [500×3] 2 [2×2, 4] 10-15F Full 90%
Faust special 214K 28×2 [28×3] All 54 [84] 11,12 [11,8,3] 10 [7] -8 [+7] HKD +52 [HKD +68] 700×2 [500×3] 2 [2×2, 4] 10-15F Full 90%
Faust special 214S 50 [70] High 50 [69] 17 36 -40* [-35]* HKD +42 1125 [1875] 2 [4] 10-47F Full [10-66F Full] 80%
Faust other 236P Bomb 70 All 68 to Land, 143 After Landing 9 KD 500 4 80%
Faust other 236P 100T Weight 25 All (Guard Crush) 1 63 HKD 250 0 80%
Faust other 236P Earthquake 0 All (Guard Crush) 64 2 HKD 500 0 80%
Faust other 236P Donut Heal 20 None 68 to Land 256
Faust other 236P Banana Heal 20, 0 None, All 51 to Land 200 0 80%
Faust other 236P Afro - None 110 To Land 180 2
Faust other Afro Explosion 40 All (Guard Crush) 120 [15] 6 500 2 80%
Faust other 236P Meteors 36 (× 0~6) All (Guard Crush) About 70 Lots 100 4 80%
Faust other 236P Mini Faust 15×2 (stomps) 15×N (lunge) All 42 to land, 12 to activate 5(10)5(47), 2(2)2(2)2... 100×N 2 80%
Faust other 236P Horn 7×N All 69~70 115~117 100×N 1 80%
Faust other 236P Hammer 50 All 1 98 500 4 80%
Faust super 632146H 42, 88 All 16+5 3 48 -32 HKD +45 2500 1-23 Full 100%
Faust super 236236P 1+3 N/A Total 33 N/A N/A
Faust super 236236236P 1+1 N/A Total 48 N/A N/A
Testament normal 5P 24 All 6 3 9 -2 +1 500 0 80%
Testament normal 5K 28 All 7 4 11 -3 0 1000 1 90%
Testament normal c.S 39 All 8 6 10 +1 +4 2000 3 100%
Testament normal f.S 33 All 12 3 18 -7 -4 1500 2 90%
Testament normal 5H 46 All 13 2 25 -8 KD +32 2500 4 90%
Testament normal 5D 45 High 20 3 26 -15 ±0 1125 2 none 80%
Testament normal 5[D] 56 High 28 3 26 -10 KD +36 1875 4 none 100%
Testament normal 6P 31 All 11 6 15 -7 KD +28 1500 2 1-3 Upper Body
4-17 Above knees
90%
Testament normal 6H 61 All 23 6 32 -19 HKD +56 2500 4 90%
Testament normal 2P 22 All 5 3 10 -3 0 500 0 80%
Testament normal 2K 25 Low 6 2 13 -3 0 750 1 4-20F Low Profile 70%
Testament normal 2S 30 Low 10 3 18 -7 -4 1125 2 90%
Testament normal 2H 49 All 23 9 12 -2 KD +36 2500 4 90%
Testament normal 2D 32 Low 14 3 22 -8 HKD +50 1500 3 90%
Testament normal j.P 19 High 6 4 10 +1 (IAD j.PP) +4 (IAD j.PP) 375 0 80%
Testament normal j.K 25 High 8 2 12 -3 (IAD) 0 (IAD) 750 1 80%
Testament normal j.S 31 High 9 3 19 0 (IAD) +3 (IAD) 1125 2 80%
Testament normal j.H 40 High 13 5 16 +5 (IAD) +8 (IAD) 1125 2 80%
Testament normal j.D 46 High 12 6 22 1125 2 80%
Testament other 6D or 4D 80 Ground Throw 2 3 38 HKD +51 Forced 50%
Testament other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +53 (IAD) Forced 50%
Testament other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Testament other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
Testament other j.XX during Homing Jump 80 HKD +23 4
Testament other 66 Total 26
Testament special Stain 40 All HKD 250 3 80%
Testament special 236S 43, 31 All 16~22 4, (5), 30 27 -4 KD +39 1000, 200 3, 1 90%, 80%
Testament special 236H 43, 31 All 13~19 4, (5), 30 21 +2 KD +50 1000, 200 3, 1 90%, 80%
Testament special 236{S} 48, 36 All 23~29 4, (5), 70 22 +3 KD +44 1000, 200 3, 2 90%, 80%
Testament special 236{H} 48, 36 All 20~26 4, (5), 70 16 +9 KD +55 1000, 200 3, 2 90%, 80%
Testament special 236[S] 53, 41 All 30~36 4, (5), 110 19 +10 KD +65 1000, 200 3, 3 90%, 80%
Testament special 236[H] 53, 41 All 27~33 4, (5), 110 13 +16 KD +85 1000, 200 3, 3 90%, 80%
Testament special 214P 23 All 21 Total 39 +1 +4 500 2 80%
Testament special 214K 16 Total 35 16-25F Full
Testament special 214S 63 Low 24 3 26 -12 KD +36 1500 3 90%
Testament special 214H 63 High 28 3 26 -12 KD +38 1500 3 80%
Testament super 236236P 20×2, 57 All 11+19 6, (20), 6, (24), 4 Total 53 +63 HKD +134 100×3 3 100%
Testament super 236236K 123 All 11+4 5 67 -38 HKD +48 500 4 1-19F Full 100%
Sin Kiske normal 5P 26 All 6 3 7 0 +3 500 0 80%
Sin Kiske normal 5K 29 All 7 3 12 -3 0 1000 1 90%
Sin Kiske normal c.S 41 All 7 6 10 +1 +4 2000 3 100%
Sin Kiske normal f.S 34 All 11 3 19 -8 -5 1500 2 90%
Sin Kiske normal 5H 25, 25 All 16 3(12)3 18 -2 +1 1000×2 4 90%
Sin Kiske normal 5D 45 High 20 3 26 -15 0 1125 2 80%
Sin Kiske normal 5[D] 56 High 28 3 26 -10 KD +36 1875 4 100%
Sin Kiske normal 2P 21 All 5 3 9 -2 +1 500 0 80%
Sin Kiske normal 2K 25 Low 6 3 11 -2 +1 750 1 70%
Sin Kiske normal 2S 32 All 12 6 13 -5 -2 1500 2 90%
Sin Kiske normal 2H 15, 25 Low, All 14 3(12)6 27 -16 KD +25 750, 1000 3 90%
Sin Kiske normal 2D 33 Low 10 6 15 -7 HKD +53 1125 2 90%
Sin Kiske normal 6P 34 All 11 6 20 -12 -9 1500 2 1-3 Upper Body
4-16 Above Knee
90%
Sin Kiske normal 6K 36 Low 21 4 10 +3 KD +39 1500 3 90%
Sin Kiske normal 6H 48 All 15 4 17 -4 KD +30 2000 3 90%
Sin Kiske normal j.P 19 High 6 3 9 375 0 80%
Sin Kiske normal j.K 26 High 7 3 15 -1 (IAD) +2 (IAD) 750 1 80%
Sin Kiske normal j.S 33 High 9 4 21 +1 (IAD) +4 (IAD) 1125 2 80%
Sin Kiske normal j.H 44 High 11 4 26 +3 (IAD) +6 (IAD) 1125 2 80%
Sin Kiske normal j.D 41 High 28 Until Landing 16 -3 at best 0 at best 1125 2 80%
Sin Kiske other 6D or 4D 80 2 3 38 HKD +53 none 50%
Sin Kiske other j.6D or j.4D 80 2 3 38 or Until Landing + 10 HKD +54 (IAD) none 50%
Sin Kiske other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Sin Kiske other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
Sin Kiske other 66 Total 22
Sin Kiske special 236H 35 All 16 6 22 -14 -11 1500 2 80%
Sin Kiske special 236H~H 47 All 13 11 9 -3 KD +29 2000 3 80%
Sin Kiske special 623S 20, 30 All 9 6(23)4 36 -26 KD +3 [-22] 700×2 2 1-11F Strike 60%
Sin Kiske special 623S~S 43 All 12 3 33 -19 KD +28 2000 3 1-14F Strike 60%
Sin Kiske special 214S 17, 17 High 21 3, 3 22 -11 -8 525×2 2 6-23F Foot 80%
Sin Kiske special 214S~S 41 All 13 3 22 -8 KD +23 2000 3 80%
Sin Kiske special 236K 33 Low 21 7 15 -8 -5 1125 2 10-30F Low Profile 80%
Sin Kiske special 236K~K 41 All (Guard Crush) 13 3 20 +8 KD +33 2000 3 80%
Sin Kiske special 66 after special move - Total 24
Sin Kiske special 63214P - Total 49
Sin Kiske super 632146H 20×2, 50 All 11+5 12 25+32 After Landing -55 HKD +20 500×3 2 1-18F Full 100%
Sin Kiske super 632146HH 10~100 All 12 8 39+15 After Landing -43 HKD +20 2500 4 100%
Sin Kiske super 236236P 50 All 9+1 3 38 -22 HKD +53 2500 4 None 100%
Sin Kiske super 236236P~]P[ 45→65→95 All (Guard Crush) 3 3 39 -12 HKD +19 [CL HKD +56] (OTG -6) 2500 4 None 100%
Ramlethal Valentine normal 5P 22 All 5 4 8 -2 1 500 0 80%
Ramlethal Valentine normal 5K 30 All 7 3 11 -2 1 1000 1 90%
Ramlethal Valentine normal c.S 40 All 7 6 10 +1 +4 2000 3 100%
Ramlethal Valentine normal f.S 32 [25] All 11 6 21 -10 [-13] -7 [-10] 2000 [1500] 3 [2] 90%
Ramlethal Valentine normal 5H 42 [33] All 12 3 28 -12 [-13] -9 [-11] 2500 [2000] 4 [3] 90%
Ramlethal Valentine normal 2P 22 All 6 4 9 -3 0 500 0 80%
Ramlethal Valentine normal 2K 26 Low 6 5 9 -2 1 750 1 70%
Ramlethal Valentine normal 2S 38 [30] Low 10 4 18 -5 [-8] -2 [-5] 1500 [1125] 3 [2] 90%
Ramlethal Valentine normal 2H 46 [36] All 14 9 25 -15 [-17] KD +25 2500 [2000] 4 [3] 90%
Ramlethal Valentine normal j.P 20 High 5 4 8 375 0 80%
Ramlethal Valentine normal j.K 22 High 7 4 13 0 (IAD) +3 (IAD) 750 1 80%
Ramlethal Valentine normal j.S 30 [24] High 12 4 24 +5 (IAD) +8 (IAD) 1125 [750] 2 [1] 80%
Ramlethal Valentine normal j.H 40 [32] High 19 6 31 1125 [750] 2 [1] 80%
Ramlethal Valentine normal j.D 16×3 High 10 2, 2, 2 +2 (IAD) +5 (IAD) 225×3 1 80%
Ramlethal Valentine normal 6P 30 All 9 5 18 -9 -6 1500 2 1-3 Upper Body
4-13 Above Knees
80%
Ramlethal Valentine normal 6H 50 [40] All 18 2 33 -16 [-18] KD +22 {KD +29} [-15] 2500 [2000] 4 [3] 90%
Ramlethal Valentine normal 2D 36 Low 10 6 19 -8 HKD +50 1500 3 90%
Ramlethal Valentine normal 5D 45 High 20 2 27 -15 0 1125 2 80%
Ramlethal Valentine normal 5[D] 56 High 28 2 27 -10 KD +36 1875 4 100%
Ramlethal Valentine other 6D or 4D 80 Ground Throw 2 3 38 HKD +55 50%
Ramlethal Valentine other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +55 (IAD) 50%
Ramlethal Valentine other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Ramlethal Valentine other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
Ramlethal Valentine other 66 Total 26
Ramlethal Valentine special 236S 15, 20 All 20 Until Wall (34) 15 Total 37 +9 Stagger +30 500 2 80%
Ramlethal Valentine special 236H 15, 20 All 20 Until Wall (34) 15 Total 43 +3 KD +28 [KD +89] 500 2 80%
Ramlethal Valentine special 623P 35 All 11 3 26 -10 +5 2500 4 80%
Ramlethal Valentine special 236K 40 All 31 8 16 +7 KD +43 500 3 80%
Ramlethal Valentine special 214K 40 All 22 2 17 -2 +2 2000 3 80%
Ramlethal Valentine special j.214K 40 All 30 Until Landing -3~+4 KD 2000 3 80%
Ramlethal Valentine special 214H 100 [75] {50} All 19 4 42 -27 [-27] {-32} HKD +33 (HKD +37) 2500 [2500] [1500] 4 [4] {2} 80%
Ramlethal Valentine special 214P 20 All 16 7 12 -5 +10 1500 2 80%
Ramlethal Valentine special 214P 214P 25 [40] All 9 4 25 -12 [-10] -9 [KD +29] 1500 [2000] 3 [4] 80%
Ramlethal Valentine special 214P 214P 214P 30 [60] All 11 6 38 -25 KD +24 2500 4 80%
Ramlethal Valentine special j.214S 30,30 [24,24] All 12 4(10)4 24 -6 (IAS) HKD +46 (IAS) 1000×2 [700×2] 3 90%
Ramlethal Valentine super 632146H 1×29, 112 All (Guard Crush) 11+13 60 17 +16 HKD +72 100×30 1 100%
Ramlethal Valentine super 236236S 130 [110] {90} All 7+2 6 51 -38 [-38] {-43} HKD +28 2500 {1500} 4 [4] {2} 1-14F Full 100%
Bridget normal 5P 20 All 8 2 14 -6 -3 500 0 80%
Bridget normal 5K 24 All 6 5 9 -2 +1 1000 1 90%
Bridget normal c.S 18×2 All 7 3, 3 13 +1 +13 1000×2 3 100%
Bridget normal f.S 30 All 10 5 18 -9 -6 1500 2 90%
Bridget normal S 40 All 12 4 27 -14 KD +24 [+30] 2000 3 90%
Bridget normal 5H 38 All 11 5 29 -17 -14 2000 3 90%
Bridget normal H 40 All 12 4 26 -13 KD +25 [KD +31] 2000 3 90%
Bridget normal 5D 50 High 20 3 26 -15 0 1125 2 none 80%
Bridget normal 5[D] 62 High 28 3 26 -10 KD +36 1875 4 none 100%
Bridget normal 6P 27 All 10 6 20 -12 KD +23 1500 2 1-3 Upper Body
4-17 Above Knee
90%
Bridget normal 6K 29 All 11 5 13 -4 -1 1500 2 90%
Bridget normal 6H 45 All 13 9 13 -12 KD +27 [KD +37] 2000 3 13-??F Airborne 90%
Bridget normal 2P 18 All 7 4 9 -3 0 500 0 80%
Bridget normal 2K 18 Low 5 3 11 -2 +1 750 1 70%
Bridget normal 2S 14×2 Low 11 3, 3 20 -9 -6 525×2 2 90%
Bridget normal 2H 34 All 11 11 24 -18 -15 2000 3 90%
Bridget normal 2D 30 Low 13 4 15 -6 HKD +54 1125 2 90%
Bridget normal j.P 15 High 6 6 10 +1 (IAD j.PP) +4 (IAD j.PP) 375 0 80%
Bridget normal j.K 20 High 7 3 18 ~ ~ 750 1 80%
Bridget normal j.S 14×2 High 10 6 15 +3 (IAD) +6 (IAD) 525×2 2 80%
Bridget normal j.H 34 High 10 4 22 +2 (IAD) +5 (IAD) 1125 2 80%
Bridget normal j.D 16×3 High 15 18 16 +0 (IAD) KD 375×3 2 80%
Bridget other 6D or 4D 70 Ground Throw (90000) 2 3 38 HKD +46 50%
Bridget other j.6D or j.4D 70 Air Throw 2 3 38 or Until Landing+10 HKD +55 (IAD) 50%
Bridget other 236D 30 All 20 3 20 +13 Stagger +12 2500 4 90%
Bridget other 236[D] 50 All 32 3 20 +17 HKD +71 2500 4 100%
Bridget other j.XX during Homing Jump 80 KD +23 4
Bridget other 66 Total 22
Bridget special 236S/H 40 All 15 21 Total 38 -4 -1 500 2 80%
Bridget special 214S/H 40 All 130 ~ Total 30 ~ ~ 500 2 80%
Bridget special 214K 32 All 20~38 Until Landing 0 +16 (Airborne) +19 (Airborne) 2000 3 5F onwards Airborne 90%
Bridget special 623P 16×4 All 9 3,3,3,3 39 -28 KD +11 300×4 2 1-11F Strike 60%
Bridget special 236K 29 All 10 25 9 -20~+4 -17~+4 1500 2 80%
Bridget special 236K P 21 All 7 7 19 -6 KD +35 500 2 80%
Bridget special 236K K 37 All 3 20 29 -35 KD +15 1500 2 3-30F Airborne 80%
Bridget special j.236K 25, 35 All 25 Until Landing, 4 15 -5 KD +30 700×2 2 80%
Bridget special 63214P 90 Ground Throw 27 2 28 N/A HKD +55 4 4-20F Airborne 50%
Bridget special j.63214P 90 Air Throw
[Ground Throw]
27-37
[or, 7 after landing]
2 Until Landing + 3
[28]
N/A HKD +60 (IAD) 4 50%
Bridget super 632146S [9, 1]×6, 9, 71 Mid 9+2 45 47 -29 HKD +53 [300, 100]×7 2 100%
Bridget super 632146H 15×7 All 9+1 ~ Total 37 +16 HKD +74 100×5 2 100%
Zato-1 normal 5P 18 All 5 4 8 -2 +1 500 0 80%
Zato-1 normal 5K 24 Low 8 4 10 -2 +1 750 1 70%
Zato-1 normal c.S 30 All 8 6 10 +1 +4 2000 3 100%
Zato-1 normal f.S 20×2 All 10 3,3 23 -12 -9 700×2 2 90%
Zato-1 normal 5H 48 All 13 9 19 -9 -6 2500 4 90%
Zato-1 normal 2P 18 All 6 4 9 -3 0 500 0 80%
Zato-1 normal 2K 26 Low 6 2 13 -3 0 750 1 70%
Zato-1 normal 2S 35 All 11 4 20 -10 -7 1500 2 90%
Zato-1 normal 2H 40 All 13 7 26 -13 KD +31 2500 4 90%
Zato-1 normal j.P 13x3 High 8 5, 5, 2 15 +5 (IAD) +8 (IAD) 75×3 0 80%
Zato-1 normal j.K 20 High 7 4 11 +1 (IAD) +4 (IAD) 750 1 80%
Zato-1 normal j.S 26 High 9 4 14 +5 (IAD) +8 (IAD) 1125 2 80%
Zato-1 normal j.H 38 High 12 14 13 +12 (IAD) +15 (IAD) 1500 3 80%
Zato-1 normal j.D 40 High 11 4 22 -7 (Airborne) -4 (Airborne) 1875 4 80%
Zato-1 normal 6P 30 All 12 8 12 -6 KD +23 1500 2 1-3 Upper Body
4-15 Above Knees
90%
Zato-1 normal 6K 30 High 28 5 7 +2 +6 1125 2 80%
Zato-1 normal 6H 65 All 30 6 17 -6 -3 2000 3 90%
Zato-1 normal 2D 27 Low 10 6 17 -9 HKD +47 1125 2 90%
Zato-1 normal 5D 40 High 20 3 26 -15 0 1125 2 80%
Zato-1 normal 5[D] 50 High 28 3 26 -10 KD +36 1875 4 100%
Zato-1 other 6D or 4D 80 Ground Throw 2 3 38 HKD +43 50%
Zato-1 other j.6D or j.4D 80 200000 (Air) 2 3 38 or Until Landing + 10 HKD +45 (IAD) 50%
Zato-1 other 236D 30 All 20~31 3 20 +13 Stagger +12 2500 4 90%
Zato-1 other 236[D] 50 32 3 20 +17 HKD +71 2500 4 100%
Zato-1 other 66 Total 26
Zato-1 other Dash in any direction (Air Only)
Zato-1 special 22H 30 All 18 32 2 -7 KD +25 500 2 80%
Zato-1 special ]P[ 20×2 All 13 3(17)2 24 KD 200×2 2 80%
Zato-1 special 236P 20×2 All 21 [25] 3(17)2 24 KD 200×2 2 80%
Zato-1 special ]K[ 20×4 All 19→34→49→64 71 (15×4) Total 66 KD 100×4 2 80%
Zato-1 special 236K 20×4 All 27→42→57→72 [31→46→61→76] 71 (15×4) Total 74 +55 KD +89 100×4 2 80%
Zato-1 special ]S[ 20, 50 All 13 11(6)9 34 KD 200×2 3 80%
Zato-1 special 236S 20, 50 All 21 [25] 11(6)9 34 +46 HKD +107 200×2 3 80%
Zato-1 special ]H[ 30×3 All 66 3×6 (Summon Vanishes) KD 100×3 4 8-59F Guardpoint 80%
Zato-1 special 236H 30×3 All 74 {78} 3×6 (Summon Vanishes) [36 Zato] KD 100×3 4 16-67 {20-71} Guardpoint 80%
Zato-1 special 623S 1x13, 69 [82] Ground Throw 6 2 38 HKD +7 1-7F Throw 50%
Zato-1 special 214K 13 8~59 Total 28~95 13-[13~71] Full
14-[21~77] Strike
Zato-1 Special 22 During 214K(HOLD)
Zato-1 special 214S 31 All 9 10 12 -8 -5 1500 2 3-18F Projectile Reflect 90%
Zato-1 special 214S (Dash) 30 Total
Zato-1 special 214H 20 8
Zato-1 special 214H 0 32
Zato-1 super 632146H 135 All 8+8 Total 43 +12 HKD +82 500 4 100%
Zato-1 super 632146S 20×3 All 11+14 +3 KD +61 100×3 4 100%
Zato-1 super j.632146S 20×3 All 11+14 KD 100×3 4 100%
Anji Mito normal 5P 26 All 6 5 9 -2 +1 1000 1 none 80%
Anji Mito normal 5K 30 All 8 5 9 -2 +1 1000 1 none 90%
Anji Mito normal c.S 42 All 7 7 11 +1 +4 2500 4 none 100%
Anji Mito normal f.S 33 All 11 2 21 -9 -6 1500 2 none 90%
Anji Mito normal 5H 44 All 15 4 23 -8 KD +34 2500 4 none 90%
Anji Mito normal 2P 22 All 5 2 10 -2 +1 500 0 none 80%
Anji Mito normal 2K 25 Low 7 3 11 -2 +1 750 1 none 70%
Anji Mito normal 2S 31 Low 10 4 16 -6 -3 1125 2 none 90%
Anji Mito normal 2H 44 All 22 4 19 -4 KD +39 2500 4 none 90%
Anji Mito normal j.P 23 High 9 2 5 375 0 none 80%
Anji Mito normal j.K 26 High 6 4 15 750 1 none 80%
Anji Mito normal j.S 31 High 7 5 20 1125 2 none 80%
Anji Mito normal j.H 39 High 13 3 27 +5 (IAD) +8 (IAD) 1125 2 none 80%
Anji Mito normal j.D 42 High 8 6 18 1500 3 none 80%
Anji Mito normal 6P 33 All 10 6 25 -17 KD +19 1500 2 1-3 Upper Body
4-15 Above Knees
90%
Anji Mito normal 6H 12,12,25 All 12 3(3)3(4)4 21 -8 KD +29 500, 500, 600 2,2,3 none 90%
Anji Mito normal 2D 31 Low 10 3 22 -11 HKD +46 1125 2 none 90%
Anji Mito normal 5D 45 High 20 3 26 -15 0 1125 2 none 80%
Anji Mito normal 5[D] 56 High 28 3 26 -10 KD +36 1875 4 none 100%
Anji Mito other 6D or 4D 80 Ground Throw 2 3 38 HKD +59 none 50%
Anji Mito other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +51 (IAD) none 50%
Anji Mito other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Anji Mito other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
Anji Mito other 66 Total 22
Anji Mito special 236P 20,40 All 29 71 Total 52 -6 -2 200×2 1 none 80%
Anji Mito special 236K Total 34~50 10-25~41 Guard Point
Anji Mito special 236K~214P 60 All 7 3 30 +11 3 1-9F Full 60%
Anji Mito special 236S 20,30 All 12 [28] 9(6)5 14 1500×2 3 1-9 Above Waist
10-31 Upper Body
[10-25 Guard Point]
80%
Anji Mito special 236H 35 All 16 [32] 4 21 -8 [-6] -5 [-3] 2000 3 [4] [10-25 Guard Point] 80%
Anji Mito special 236H P 32 All 30 (43 if early cancelled from Fuujin) 8 Total 43+6 after Landing +7 +11 500 2 Airborne 3-44 80%
Anji Mito special 236H K 22+6 after Landing Airborne 5-23
Anji Mito special 236H S 36 Low 15 (28 with early cancel) 4 20 -7 KD +38 1500 3 80%
Anji Mito special 236H H 45 High 21 (34 with early cancel) 2 24 -9 KD +21 1500 3 80%
Anji Mito super 632146H 13×6,67 All 11+6 -30 HKD +55 350 100%
Anji Mito super 632146S 1 30 10 Guard 1-30
Anji Mito super 632146S Attack Near 53,13×4,49 All 2+1 HKD +36 100%
Anji Mito super 632146S Attack Far 53, 66 All 2+1 -1 HKD +51 1200, 1800 100%
Nagoriyuki other BR Activation N/A All (Guard Crush) 4+(38 Flash)+3 10 70 -12 HKD (+33) 5 1-16F Full 100%
Nagoriyuki other BR Deactivation N/A N/A 1+(59 Flash) N/A 0 N/A N/A 1F Full
Nagoriyuki normal 5P 26 All 5 3 9 0 +3 1000 1 80%
Nagoriyuki normal 5K 34 All 7 2 14 -2 +1 1500 2 90%
Nagoriyuki normal c.S 40 All 7 6 10 +3 KD +40 2500 4 100%
Nagoriyuki normal f.S Level 1 25 All 16 3 28 -17 -14 1500 2 90%
Nagoriyuki normal f.S Level 2 30 All 14 3 28 -17 -14 1500 2 90%
Nagoriyuki normal f.S Level 3 35 All 12 3 28 -17 -14 1500 2 90%
Nagoriyuki normal f.S Level BR 45 All 12 3 28 -17 -14 1500 2 90%
Nagoriyuki normal f.SS Level 1 25 All 13 3 19 -8 -5 1500 2 90%
Nagoriyuki normal f.SS Level 2 30 All 13 3 19 -8 -5 1500 2 90%
Nagoriyuki normal f.SS Level 3 35 All 13 3 19 -8 -5 1500 2 90%
Nagoriyuki normal f.SS Level BR 45 All 13 3 19 -8 -5 1500 2 90%
Nagoriyuki normal f.SSS Level 1 25 All 14 6 35 -22 HKD +35 2500 4 90%
Nagoriyuki normal f.SSS Level 2 30 All 14 6 35 -22 HKD +35 2500 4 90%
Nagoriyuki normal f.SSS Level 3 35 All 14 6 35 -22 HKD +35 2500 4 90%
Nagoriyuki normal f.SSS Level BR 80 All 14 6 35 -22 HKD +35 2500 4 90%
Nagoriyuki normal 5H Level 1 60 All 20 6 27 -14 KD +13 2500 4 90%
Nagoriyuki normal 5H Level 2 65 All 18 6 27 -14 KD +13 2500 4 90%
Nagoriyuki normal 5H Level 3 70 All 16 6 27 -14 KD +13 2500 4 90%
Nagoriyuki normal 5H Level BR 91 All 16 6 27 -14 KD +13 2500 4 90%
Nagoriyuki normal 2P 22 All 6 3 11 -2 +1 1000 1 80%
Nagoriyuki normal 2K 26 Low 7 5 8 -1 +2 750 1 70%
Nagoriyuki normal 2S Level 1 32 Low 12 4 21 -11 -8 1125 2 90%
Nagoriyuki normal 2S Level 2 37 Low 11 4 21 -11 -8 1125 2 90%
Nagoriyuki normal 2S Level 3 42 Low 10 4 21 -11 -8 1125 2 90%
Nagoriyuki normal 2S Level BR 54 Low 10 4 21 -11 -8 1125 2 90%
Nagoriyuki normal 2H Level 1 50 All 19 7 29 -17 KD +21 2500 4 90%
Nagoriyuki normal 2H Level 2 55 All 17 7 29 -17 KD +21 2500 4 90%
Nagoriyuki normal 2H Level 3 60 All 15 7 29 -17 KD +21 2500 4 90%
Nagoriyuki normal 2H Level BR 78 All 15 7 29 -17 KD +21 2500 4 90%
Nagoriyuki normal j.P 20 High 7 3 12 N/A N/A 375 0 80%
Nagoriyuki normal j.K 26 High 7 3 19 N/A N/A 750 1 80%
Nagoriyuki normal j.S Level 1 35 High 13 3 20 N/A N/A 1125 2 80%
Nagoriyuki normal j.S Level 2 37 High 12 3 20 N/A N/A 1125 2 80%
Nagoriyuki normal j.S Level 3 39 High 11 3 20 N/A N/A 1125 2 80%
Nagoriyuki normal j.S Level BR 50 High 11 3 20 N/A N/A 1125 2 80%
Nagoriyuki normal j.H Level 1 41 High 16 4 23 N/A N/A 1500 3 80%
Nagoriyuki normal j.H Level 2 43 High 15 4 23 N/A N/A 1500 3 80%
Nagoriyuki normal j.H Level 3 45 High 14 4 23 N/A N/A 1500 3 80%
Nagoriyuki normal j.H Level BR 58 High 14 4 23 N/A N/A 1500 3 80%
Nagoriyuki normal j.D Level 1 55 High 15 3 20 N/A KD 1500 3 80%
Nagoriyuki normal j.D Level 2 60 High 13 3 20 N/A N/A 1500 3 80%
Nagoriyuki normal j.D Level 3 65 High 11 3 20 N/A N/A 1500 3 80%
Nagoriyuki normal j.D Level BR 84 High 11 3 20 N/A N/A 1500 3 80%
Nagoriyuki normal 6P 34 All 12 5 15 -6 -3 1500 2 1-3 Upper Body
4-17 Above Knee
90%
Nagoriyuki normal 6K 35 Low 15 3 13 -2 +1 1125 2 3-14F Low Crush 90%
Nagoriyuki normal 6H Level 1 70 All (Guard Crush) 17 6 30 -2 KD +34 2500 4 90%
Nagoriyuki normal 6H Level 2 80 All (Guard Crush) 16 6 30 -2 KD +34 2500 4 90%
Nagoriyuki normal 6H Level 3 90 All (Guard Crush) 15 6 30 -2 KD +34 2500 4 90%
Nagoriyuki normal 6H Level BR 117 All (Guard Crush) 15 6 30 -2 KD +34 2500 4 90%
Nagoriyuki normal 2D 30 Low 12 3 18 -7 HKD +50 1125 2 90%
Nagoriyuki normal 5D 50 High 20 3 26 -15 0 1125 2 80%
Nagoriyuki normal 5[D] 62 High 28 3 26 -10 KD +36 1875 4 100%
Nagoriyuki other 6D or 4D 90 Ground Throw 2 3 38 N/A HKD +41 N/A 50%
Nagoriyuki other j.6D or j.4D 90 Air Throw 2 3 38 or Until Landing+10 N/A HKD +51 (IAS) N/A 50%
Nagoriyuki other 236D 30 All (Guard Crush) 20 3 20 +7 HKD 2500 4 9-22F Strike 60%
Nagoriyuki other 236[D] 50 All (Guard Crush) 32 3 30 +12 HKD 2500 4 9-34F Strike 60%
Nagoriyuki special 236S 45 All 18~29 9 Total 39 +5 +8 500 2 Projectile Clash 12-[17~28] 80%
Nagoriyuki special 236K N/A N/A - N/A Total 25 N/A N/A N/A 1-25F Above Chest
Nagoriyuki special 214K N/A N/A - N/A Total 16 N/A N/A N/A 1-16F Above Chest
Nagoriyuki special 214H 50 Low 14 5 17 -3 HKD +56 1875 4 80%
Nagoriyuki special 623H 45 All 11 3 21 -7 HKD +67 1000 3 1-13F Upper Body 80%
Nagoriyuki special 623HH 55 High 10 6 29 -16 HKD +28 900 4 80%
Nagoriyuki special 623P 80/90/100 Ground Throw 7 2 48 NA HKD +36 N/A 1-8F Throw 50%
Nagoriyuki super 632146S 65, 2×17, 52 [65] All 7+(173 Flash)+2 2 54 -39 HKD +39 [HKD +73] 2000 3 1-10F Full
Nagoriyuki super 632146H 200 All 11+(58 Flash)+10 6 80 -66 HKD +15 2500 4 1-26F Full
Johnny normal 5P 23 All 6 4 8 -2 +1 500 0 80%
Johnny normal 5K 29 All 7 5 9 -2 +1 1000 1 90%
Johnny normal c.S 41 All 7 6 10 +1 +4 2000 3 100%
Johnny normal f.S 32 All 9 3 22 -11 -8 1500 2 90%
Johnny normal 5H 43 All 13 4 30 -15 0 2500 4 90%
Johnny normal 5D 45 High 20 3 26 -15 0 1125 2 none 80%
Johnny normal 5[D] 56 High 28 3 26 -10 KD +36 1875 4 none 100%
Johnny normal 2P 20 All 5 3 9 -2 +1 500 0 80%
Johnny normal 2K 24 Low 6 3 11 -2 +1 750 1 70%
Johnny normal 2S 30 Low 11 3 21 -10 -7 1125 2 90%
Johnny normal 2H 20, 25 All 18 3(10)3 30 -14 KD 1200×2 4 90%
Johnny normal 2D 22, 17 Low 10 3(3)3 26 -15 HKD +42 525×2 2 90%
Johnny normal j.P 21 High 7 4 10 375 0 80%
Johnny normal j.K 23 High 8 4 10 750 1 80%
Johnny normal j.S 29 High 10 2 22 1125 2 80%
Johnny normal j.H 43 High 15 4 25 1125 2 80%
Johnny normal j.D 46 High 8 7 25 KD 1125 2 80%
Johnny normal 6P 33 All 11 6 17 -9 KD 1500 2 1-3 Upper Body
4-16 Above Knee
90%
Johnny normal 6K 31 All 15 4 18 -5 KD 2000 3 90%
Johnny normal 6H 53 All 18 2 36 -19 -16 2500 4 90%
Johnny other 6D or 4D 80 Ground Throw 2 3 38 HKD +58 Forced 50%
Johnny other j.6D or j.4D 80 Air Throw 2 3 38 or Until Landing+10 HKD +?? (IAD) Forced 50%
Johnny other 236D 30 All 16~28 3 20 -4 -1 2500 4 90%
Johnny other 236[D] 50 All 29 3 20 -4 HKD 2500 4 100%
Johnny other j.XX during Homing Jump 80 12 HKD +23
Johnny other 66 Total 22
Johnny Special 214[P/K/S] 7
Johnny Special j.214[P/K/S] 7
Johnny Special 214]P[ 36 All 7+5 2 30 -15 KD 2000 3 90%
Johnny Special 214]K[ 36 All 7+5 2 30 -15 KD 2000 3 90%
Johnny Special 214]S[ 36 Low 7+5 2 30 -15 HKD +48 1500 3 90%
Johnny Special j.214]P[ 36 High 7+5 2 Until Landing+12 KD 1500 3 80%
Johnny Special j.214]K[ 36 High 7+5 2 Until Landing+12 KD 1500 3 80%
Johnny Special j.214]S[ 36 High 7+5 2 Until Landing+12 KD 1500 3 80%
Johnny Special H or D 15
Johnny Special Mist Finer 66 25
Johnny Special Mist Finer 44 25
Johnny Special 236P/K/S Total 32
Johnny Special Card hit by Mist Finer 33 All (Guard Crush) 16 6 +24~+27 KD 500 80%
Johnny Special j.236H 32, 23 All 15 2, Until Card Lands+2 Until Landing+22 KD 1500, 500 2 90%, 80%
Johnny Special 236H Total 31+7 Landing

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