User:Moxian/Sandbox: Difference between revisions

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|+Beginner Combos
|+Beginner Combos
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! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Video !! Notes !! Recipe
{{GGST-ComboTableHeader}}
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{{:User:Moxian/SandboxTemplate
{{GGST-ComboTableRow
|combo = (66) {{clr|1|5P}}/{{clr|1|2P}}/{{clr|2|5K}}/{{clr|2|2K}} > {{clr|1|6P}} (> {{clr|2|214K}})
|combo = (66) {{clr|1|5P}}/{{clr|1|2P}}/{{clr|2|5K}}/{{clr|2|2K}} > {{clr|1|6P}} (> {{clr|2|214K}})
|position = Anywhere  
|position = Anywhere
|damage = 70 (73) [76]
|damage = 70 (73) [76]  
|tension_gain = ~14
|tensionGain = ~14
|works_on = Everyone
|worksOn = Everyone
|difficulty = [1] {{clr|1|Very Easy}}
|difficulty = [1] {{clr|1|Very Easy}}  
|notes = Close range {{clr|1|P}}/{{clr|2|K}} confirm. {{clr|1|6P}} > {{clr|2|214K}} is guaranteed in the corner, but very close range or dash momentum is needed midscreen for the combo to connect midscreen. Damage given for {{clr|1|5P}} starter.
|notes = Close range {{clr|1|P}}/{{clr|2|K}} confirm. {{clr|1|6P}} > {{clr|2|214K}} is guaranteed in the corner, but very close range or dash momentum is needed midscreen for the combo to connect midscreen. Damage given for {{clr|1|5P}} starter.
|recipe_pc = 52491
|recipePC = 52491
|recipe_ps = 35854
|recipePS = 35854
|checkedVersion = 1.25
|checkedVersion = 1.19
}}
}}
|-
|-
| | (66) {{clr|1|5P}}/{{clr|1|2P}}/{{clr|2|5K}}/{{clr|2|2K}} > {{clr|1|6P}} (> {{clr|2|214K}}) || Anywhere || 70 (73) [76] || ~14 || Everyone || [1] {{clr|1|Very Easy}} || - || Close range {{clr|1|P}}/{{clr|2|K}} confirm. {{clr|1|6P}} > {{clr|2|214K}} is guaranteed in the corner, but very close range or dash momentum is needed midscreen for the combo to connect midscreen. Damage given for {{clr|1|5P}} starter. || 52491<sub>PC</sub><br>35854<sub>PS4
{{GGST-ComboTableRow
|combo =  {{clr|1|6P}}/{{clr|2|5K}}/{{clr|2|2K}}/{{clr|4|5H}}/{{clr|5|2D}} > {{clr|2|214K}}
|position = Anywhere
|damage = 65 (67) [71]
|tensionGain = ~11
|worksOn = Everyone
|difficulty = [1] {{clr|1|Very Easy}}
|notes = {{clr|1|6P}} Midrange poke confirm. Buffering pokes into {{clr|2|214K}} is a safe way to automatically convert stray hits into a hard knockdown that lets Giovanna start her pressure. Damage given for {{clr|2|5K}}
|recipePC = 52495
|recipePS = 35855
|checkedVersion = 1.19
}}
|-
|-
| | {{clr|1|6P}}/{{clr|2|5K}}/{{clr|2|2K}}/{{clr|4|5H}}/{{clr|5|2D}} > {{clr|2|214K}} || Anywhere || 65 (67) [71] || ~11 || Everyone || [1] {{clr|1|Very Easy}} || - || {{clr|1|6P}} Midrange poke confirm. Buffering pokes into {{clr|2|214K}} is a safe way to automatically convert stray hits into a hard knockdown that lets Giovanna start her pressure. Damage given for {{clr|2|5K}} || 52495<sub>PC</sub><br>35855<sub>PS4
{{GGST-ComboTableRow
|combo = {{clr|3|c.S}} > dl {{clr|3|f.S}} / {{clr|3|2S}} > {{clr|4|5H}} > {{clr|2|214K}}
|position = Anywhere
|damage = 131/130 (136/135) [142/140]
|tensionGain = ~22
|worksOn = Everyone
|difficulty = [2] {{clr|2|Easy}}
|notes =  You must delay {{clr|3|f.S}}/{{clr|3|2S}} otherwise Giovanna will get an airborne hit, causing the {{clr|4|5H}} to launch the opponent away and prevent the {{clr|2|214K}} from connecting.
|recipePC = 52496
|recipePS = 35856
|checkedVersion = 1.19
}}
|-
|-
| | {{clr|3|c.S}} > dl {{clr|3|f.S}} / {{clr|3|2S}} > {{clr|4|5H}} > {{clr|2|214K}} || Anywhere || 131/130 (136/135) [142/140] || ~22 || Everyone || [2] {{clr|2|Easy}} || - || You must delay {{clr|3|f.S}}/{{clr|3|2S}} otherwise Giovanna will get an airborne hit, causing the {{clr|4|5H}} to launch the opponent away and prevent the {{clr|2|214K}} from connecting. || 52496<sub>PC</sub><br>35856<sub>PS4
{{GGST-ComboTableRow
|combo = {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|214K}}, {{clr|2|5K}} > {{clr|2|214K}}, OTG
|position = Anywhere
|damage = 142 (147) [154]
|tensionGain = ~29
|worksOn = Everyone  
|difficulty = [2] {{clr|2|Easy}}  
|notes = Midscreen punish combo.
|recipePC = 53494
|recipePS = 35857
|checkedVersion = 1.19
}}
|-
|-
| | {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|214K}}, {{clr|2|5K}} > {{clr|2|214K}}, OTG || Anywhere || 142 (147) [154] || ~29 || Everyone || [2] {{clr|2|Easy}} || - || Midscreen punish combo. || 53494<sub>PC</sub><br>35857<sub>PS4
{{GGST-ComboTableRow
|combo =  {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}}, {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|2|214K}} WS, {{clr|5|5[D]}}
|position = Corner
|damage = 204 (211) [220]
|tensionGain = ~37
|worksOn = Everyone
|difficulty = [2] {{clr|2|Easy}}  
|notes = Corner punish combo. Replace {{clr|5|5[D]}} with {{clr|4|632146H}} for extra damage and oki after the wallbreak.
|recipePC = 52498
|recipePS = 35858
|checkedVersion = 1.19
}}
|-
|-
| | {{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}}, {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|2|214K}} WS, {{clr|5|5[D]}} || Corner || 204 (211) [220] || ~37 || Everyone || [2] {{clr|2|Easy}} || - || Corner punish combo. Replace {{clr|5|5[D]}} with {{clr|4|632146H}} for extra damage and oki after the wallbreak. || 52498<sub>PC</sub><br>35858<sub>PS4</sub>
{{GGST-ComboTableRow
|combo = {{clr|3|f.S}} / {{clr|3|2S}} > {{clr|4|5H}} > {{clr|2|214K}}
|position = Anywhere
|damage = 97 (99) [105/104]
|tensionGain = ~16
|worksOn = Everyone  
|difficulty = [1] {{clr|1|Very Easy}}
|notes = {{clr|3|f.S}} confirm.
|recipePC = 52500
|recipePS = 35859
|checkedVersion = 1.19
}}
|-
|-
| | {{clr|3|f.S}} / {{clr|3|2S}} > {{clr|4|5H}} > {{clr|2|214K}} || Anywhere || 97 (99) [105/104] || ~16 || Everyone || [1] {{clr|1|Very Easy}} || - || {{clr|3|f.S}} confirm. || 52500<sub>PC</sub><br>35859<sub>PS4</sub>
{{GGST-ComboTableRow
|-
|combo = {{clr|5|5[D]}}8 {{clr|4|j.H}} > {{clr|3|j.S}} > jc > {{clr|3|j.S}} > {{clr|4|j.HH}}
| | {{clr|5|5[D]}}8 {{clr|4|j.H}} > {{clr|3|j.S}} > jc > {{clr|3|j.S}} > {{clr|4|j.HH}} || Anywhere || 174 (179) [185] || ~20 || Everyone || [1] {{clr|1|Very Easy}} || - || Very simple charged dust combo. || 35860<sub>PS4</sub>
|position = Anywhere  
|damge = 174 (179) [185]
|tensionGain = ~20
|worksOn = Everyone  
|difficulty = [1] {{clr|1|Very Easy}}  
|notes = Very simple charged dust combo.
|recipePS = 35860
|checkedVersion = 1.19
}}
|-
|-
|}
|}

Revision as of 08:50, 22 July 2022

Beginner Combos

These routes are basic bread and butter combos for players looking to get started with Giovanna. They prioritize simplicity over damage, tension gain, or corner carry so feel free to modify them.

Beginner Combos
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
(66) 5P/2P/5K/2K > 6P (> 214K) Anywhere 70 (73) [76] Everyone [1] [1] Very Easy Tension Gain: ~14
Close range P/K confirm. 6P > 214K is guaranteed in the corner, but very close range or dash momentum is needed midscreen for the combo to connect midscreen. Damage given for 5P starter.
52491
(PC)
1.19
6P/5K/2K/5H/2D > 214K Anywhere 65 (67) [71] Everyone [1] [1] Very Easy Tension Gain: ~11
6P Midrange poke confirm. Buffering pokes into 214K is a safe way to automatically convert stray hits into a hard knockdown that lets Giovanna start her pressure. Damage given for 5K
52495
(PC)
1.19
c.S > dl f.S / 2S > 5H > 214K Anywhere 131/130 (136/135) [142/140] Everyone [2] [2] Easy Tension Gain: ~22
You must delay f.S/2S otherwise Giovanna will get an airborne hit, causing the 5H to launch the opponent away and prevent the 214K from connecting.
52496
(PC)
1.19
c.S > 2H > 214K, 5K > 214K, OTG Anywhere 142 (147) [154] Everyone [2] [2] Easy Tension Gain: ~29
Midscreen punish combo.
53494
(PC)
1.19
c.S > 2H > 236K, c.S > 5H > 214K WS, 5[D] Corner 204 (211) [220] Everyone [2] [2] Easy Tension Gain: ~37
Corner punish combo. Replace 5[D] with 632146H for extra damage and oki after the wallbreak.
52498
(PC)
1.19
f.S / 2S > 5H > 214K Anywhere 97 (99) [105/104] Everyone [1] [1] Very Easy Tension Gain: ~16
f.S confirm.
52500
(PC)
1.19
5[D]8 j.H > j.S > jc > j.S > j.HH Anywhere Everyone [1] [1] Very Easy Tension Gain: ~20
Very simple charged dust combo.
35860
(PS)
1.19