User:Moxian/Sandbox: Difference between revisions

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(Replaced content with "{{:User:Moxian/SandboxTemplate|Character=Ky Kiske|colorEX=1}} {{:User:Moxian/SandboxTemplate|Character=Nagoriyuki}}")
Tag: Replaced
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{{#vardefine:size| {{#if:{{{Size|}}}|{{{Size}}}x{{{Size}}}px|60x60px}} }}
{{:User:Moxian/SandboxTemplate|Character=Ky Kiske|colorEX=1}}
{{#vardefine:chara| {{{Character| {{#titleparts:{{PAGENAME}}|1|2}} }}} }}<!--
 
--><includeonly>{| class="colors-table stripe" cellspacing="0" style="width:100%;"
{{:User:Moxian/SandboxTemplate|Character=Nagoriyuki}}
|-
| [[File:GGST_{{#var:chara}}_color_1.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_2.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_3.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_4.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_5.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_6.png|{{#var:size}}|center]]
|-
| <center>'''Color 1'''</center>
| <center>'''Color 2'''</center>
| <center>'''Color 3'''</center>
| <center>'''Color 4'''</center>
| <center>'''Color 5'''</center>
| <center>'''Color 6'''</center>
|-
| [[File:GGST_{{#var:chara}}_color_7.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_8.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_9.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_10.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_11.png|{{#var:size}}|center]]
| [[File:GGST_{{#var:chara}}_color_12.png|{{#var:size}}|center]]
|-
| <center>'''Color 7'''</center>
| <center>'''Color 8'''</center>
| <center>'''Color 9'''</center>
| <center>'''Color 10'''</center>
| <center>'''Color 11'''</center>
| <center>'''{{Tt|Color 12<sup>1</sup>|{{#ifexpr: {{{color12}}}=1|Ultimate Edition exclusive|Part of Color Pack 2}}}}'''</center>
|-
| colspan="{{#if: {{{colorEX|}}}|3|6}}"|[[File:GGST_{{#var:chara}}_color_Shadow.png|{{#var:size}}|center]]
{{#if: {{{colorEX|}}}|
{{!}} colspan="3"{{!}}[[File:GGST_{{#var:chara}}_color_EX.png{{!}}{{#var:size}}|center]]}}
|-
| colspan="{{#if: {{{colorEX|}}}|3|6}}"| <center>'''{{Tt|Shadow<sup>2</sup>|Not playable, only used by enemies in Survival Mode}}'''</center>
{{#if: {{{colorEX|}}}|
{{!}} colspan="3"{{!}} <center>'''{{Tt|EX<sup>3</sup>|Pre-order exclusive}}'''</center>}}
|-
|-
|-
| colspan="6" style="text-align: left"|'''<sup>1</sup>'''{{#ifexpr: {{{color12}}}=1|Ultimate Edition exclusive|Part of Color Pack 2}}<br>'''<sup>2</sup>'''Not playable, only used by enemies in Survival Mode{{#if: {{{colorEX|}}}|<br>'''<sup>3</sup>'''Pre-order exclusive|}}
|}{{clear}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude>

Revision as of 02:27, 26 August 2022

No results
Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

No results
Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.