Beginner Combos
These routes are basic bread and butter combos for players looking to get started with Giovanna. They prioritize simplicity over damage, tension gain, or corner carry so feel free to modify them.
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes | Recipe |
---|---|---|---|---|---|---|---|---|
(66) 5P/2P/5K/2K > 6P (> 214K) | Anywhere | 70 (73) [76] | ~14 | Everyone | [1] Very Easy | - | Close range P/K confirm. 6P > 214K is guaranteed in the corner, but very close range or dash momentum is needed midscreen for the combo to connect midscreen. Damage given for 5P starter. | 52491PC 35854PS4 |
6P/5K/2K/5H/2D > 214K | Anywhere | 65 (67) [71] | ~11 | Everyone | [1] Very Easy | - | 6P Midrange poke confirm. Buffering pokes into 214K is a safe way to automatically convert stray hits into a hard knockdown that lets Giovanna start her pressure. Damage given for 5K | 52495PC 35855PS4 |
c.S > dl f.S / 2S > 5H > 214K | Anywhere | 131/130 (136/135) [142/140] | ~22 | Everyone | [2] Easy | - | You must delay f.S/2S otherwise Giovanna will get an airborne hit, causing the 5H to launch the opponent away and prevent the 214K from connecting. | 52496PC 35856PS4 |
c.S > 2H > 214K, 5K > 214K, OTG | Anywhere | 142 (147) [154] | ~29 | Everyone | [2] Easy | - | Midscreen punish combo. | 53494PC 35857PS4 |
c.S > 2H > 236K, c.S > 5H > 214K WS, 5[D] | Corner | 204 (211) [220] | ~37 | Everyone | [2] Easy | - | Corner punish combo. Replace 5[D] with 632146H for extra damage and oki after the wallbreak. | 52498PC 35858PS4 |
f.S / 2S > 5H > 214K | Anywhere | 97 (99) [105/104] | ~16 | Everyone | [1] Very Easy | - | f.S confirm. | 52500PC 35859PS4 |
5[D]8 j.H > j.S > jc > j.S > j.HH | Anywhere | 174 (179) [185] | ~20 | Everyone | [1] Very Easy | - | Very simple charged dust combo. | 35860PS4 |