Beginner Combos
These routes are basic bread and butter combos for players looking to get started with Giovanna. They prioritize simplicity over damage, tension gain, or corner carry so feel free to modify them.
Combo | Position | Damage | Works on | Difficulty | Notes | Video | Recipe | Ver |
---|---|---|---|---|---|---|---|---|
(66) 5P/2P/5K/2K > 6P (> 214K)
|
Anywhere | 70 (73) [76] | Everyone | [1] [1] Very Easy | Tension Gain: ~14 Close range P/K confirm. 6P > 214K is guaranteed in the corner, but very close range or dash momentum is needed midscreen for the combo to connect midscreen. Damage given for 5P starter. |
52491 (PC) |
1.19 | |
6P/5K/2K/5H/2D > 214K
|
Anywhere | 65 (67) [71] | Everyone | [1] [1] Very Easy | Tension Gain: ~11 6P Midrange poke confirm. Buffering pokes into 214K is a safe way to automatically convert stray hits into a hard knockdown that lets Giovanna start her pressure. Damage given for 5K |
52495 (PC) |
1.19 | |
c.S > dl f.S / 2S > 5H > 214K
|
Anywhere | 131/130 (136/135) [142/140] | Everyone | [2] [2] Easy | Tension Gain: ~22 You must delay f.S/2S otherwise Giovanna will get an airborne hit, causing the 5H to launch the opponent away and prevent the 214K from connecting. |
52496 (PC) |
1.19 | |
c.S > 2H > 214K, 5K > 214K, OTG
|
Anywhere | 142 (147) [154] | Everyone | [2] [2] Easy | Tension Gain: ~29 Midscreen punish combo. |
53494 (PC) |
1.19 | |
c.S > 2H > 236K, c.S > 5H > 214K WS, 5[D]
|
Corner | 204 (211) [220] | Everyone | [2] [2] Easy | Tension Gain: ~37 Corner punish combo. Replace 5[D] with 632146H for extra damage and oki after the wallbreak. |
52498 (PC) |
1.19 | |
f.S / 2S > 5H > 214K
|
Anywhere | 97 (99) [105/104] | Everyone | [1] [1] Very Easy | Tension Gain: ~16 f.S confirm. |
52500 (PC) |
1.19 | |
5[D]8 j.H > j.S > jc > j.S > j.HH
|
Anywhere | Everyone | [1] [1] Very Easy | Tension Gain: ~20 Very simple charged dust combo. |
35860 (PS) |
1.19 |