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! {{Character Label|GGACR|Jam Kuradoberi|24px}} | ! {{Character Label|GGACR|Jam Kuradoberi|24px}} | ||
| No || {{clr|4|No}} || {{clr|4|No}} | | No || {{clr|4|No}} || {{clr|4|No}} | ||
|- | |||
! {{Character Label|GGACR|Johnny|24px}} | |||
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}} | |||
|- | |- | ||
! {{Character Label|GGACR|Justice|24px}} | ! {{Character Label|GGACR|Justice|24px}} | ||
| No || {{clr|3|Yes}} || {{clr|1|Almost Guaranteed}} | | No || {{clr|3|Yes}} || {{clr|1|Almost Guaranteed}} | ||
|- | |- | ||
! {{Character Label|GGACR|Kliff Undersn|24px}} | ! {{Character Label|GGACR|Kliff Undersn|24px}} | ||
Line 84: | Line 84: | ||
:2: Must detonate behind him | :2: Must detonate behind him | ||
==IK Chart== | |||
Data is from DL. If its wrong not my fault. | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Character !! Activation !! Startup !! Total !! Range !! Zansei Rouga Punish<sup>1</sup> !! Notes | |||
|- | |||
! {{Character Label|GGACR|A.B.A|24px}} | |||
| 68 || 36 || 104 || Short || {{clr|5|Kinda}}<sup>2</sup> || | |||
|- | |||
! {{Character Label|GGACR|Anji Mito|24px}} | |||
| 55 || 21 || 76 || Short-Fulscreen || {{clr|3|Yes}} || Travels from edge of the screen, thus startup time can be misleading. Disables screen zooming until recovery. | |||
|- | |||
! {{Character Label|GGACR|Axl Low|24px}} | |||
| 90 || 28 || 118 || Long || {{clr|4|No}} || | |||
|- | |||
! {{Character Label|GGACR|Baiken|24px}} | |||
| 84 || 17 || 101 || Short-Fullscreen || {{clr|3|Yes}} || Travels somewhat fast, max distance around 2/3 of the stage. | |||
|- | |||
! {{Character Label|GGACR|Bridget|24px}} | |||
| 60 || 13 || 76 || Short-Medium || {{clr|5|Kinda}}<sup>2</sup> || Takes a few frames to reach max distance. Max is around roundstart. | |||
|- | |||
! {{Character Label|GGACR|Chipp Zanuff|24px}} | |||
| 96 || 56 || 152 || Short-Medium || {{clr|4|No}} || Short at ground height. Roundstart distance at jump height. 0 frames post flash. | |||
|- | |||
! {{Character Label|GGACR|Dizzy|24px}} | |||
| N/A || 106 || 106 || Short || {{clr|4|No}} || Very misleading startup time. Requires charge and slow input. Done perfectly might be slightly faster than Chipp's. | |||
|- | |||
! {{Character Label|GGACR|Eddie|24px}} | |||
| 68 || 13 || 81 || Short || {{clr|3|Yes}} || Very low profile frames during activation. | |||
|- | |||
! {{Character Label|GGACR|Faust|24px}} | |||
| 82 || 17 || 99 || Medium || {{clr|3|Yes}} || | |||
|- | |||
! {{Character Label|GGACR|I-No|24px}} | |||
| 76 || 15 || 91 || Short || {{clr|3|Yes}} || | |||
|- | |||
! {{Character Label|GGACR|Jam Kuradoberi|24px}} | |||
| 54 || 17 || 71 || Short-Long || {{clr|3|Yes}} || Travels pretty fast for slightly less than half screen. | |||
|- | |||
! {{Character Label|GGACR|Johnny|24px}} | |||
| 54 || 17 || 71 || Short-Fullscreen || {{clr|4|No}} || Travels fullscreen at speed slightly slower than CSE. | |||
|- | |||
! {{Character Label|GGACR|Justice|24px}} | |||
| 74 || 12 || 86 || Short-Fullscreen || {{clr|3|Yes}} || Travels extremely fast for very slightly more than max screen distance. | |||
|- | |||
! {{Character Label|GGACR|Kliff Undersn|24px}} | |||
| 74 || 23 || 97 || Short-Long || {{clr|4|No}} || Travels relatively slowly for slightly more than half screen. Frame 1 but very short invul makes it possible to use as reversal (pretty much in theory only). | |||
|- | |||
! {{Character Label|GGACR|Ky Kiske|24px}} | |||
| 46 || 17 || 63 || Long || {{clr|3|Yes}} || Punishes Kachoufuugetsu on IB. | |||
|- | |||
! {{Character Label|GGACR|May|24px}} | |||
| 70 || 16 || 86 || Short || {{clr|3|Yes}} || Command grab. True reversal. | |||
|- | |||
! {{Character Label|GGACR|Millia Rage|24px}} | |||
| 66 || 34 || 100 || Fullscreen || {{clr|3|Yes}} || Tracks. | |||
|- | |||
! {{Character Label|GGACR|Order-Sol|24px}} | |||
| 101 || 8 || 109 || Short || {{clr|5|Depends on charge}} || Activation is time to reach level 3 from zero charge. Startup is Sakkai. Probably miscalculated. Just for fun. | |||
|- | |||
! EX {{Character Label|GGACR|Order-Sol|24px}} | |||
| 76 || 8 || 84 || Short || {{clr|3|Yes}} || Just for fun. | |||
|- | |||
! {{Character Label|GGACR|Potemkin|24px}} | |||
| 68 || 17 || 85 || Short || {{clr|4|No}} || I swear framedata needs to be rechecked across the wiki. True reversal according to hitbox viewer. | |||
|- | |||
! {{Character Label|GGACR|Robo-Ky|24px}} | |||
| 70 || 18 || 88 || Short || {{clr|3|Yes}} || | |||
|- | |||
! {{Character Label|GGACR|Slayer|24px}} | |||
| 80 || 20 || 100 || Short-Medium || {{clr|3|Yes}} || Travels pretty fast for slightly farther than roundstart. | |||
|- | |||
! {{Character Label|GGACR|Sol Badguy|24px}} | |||
| 76 || 15 || 91 || Medium || {{clr|3|Yes}} || Its actually not that short just really high (which is still very bad). | |||
|- | |||
! {{Character Label|GGACR|Testament|24px}} | |||
| 60 || 32 || 92 || Medium || {{clr|3|Yes}} || | |||
|- | |||
! {{Character Label|GGACR|Venom|24px}} | |||
| 44 || 26 || 70 || Short-Medium || {{clr|3|Yes}} || Slightly longer than others in short category. Very risky reversal. Its not true, but invul is pretty beefy. | |||
|- | |||
! {{Character Label|GGACR|Zappa|24px}} | |||
| 76 || 5 || 81 || Very Short || {{clr|3|Yes}} || Command grab. True reversal (against strike only?). | |||
|} | |||
:1: Assuming not in IK mode beforehand. | |||
:2: Fifth hit misses on block so need to punish by crouching and jump FD fifth hit. All hit connects against Bridget on block if done point blank. | |||
==CH Airthrow Combos== | ==CH Airthrow Combos== | ||
Yes they are real. | Yes they are real. | ||
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|- | |- | ||
| AT > JI > {{clr|1|2P}} > {{clr|2|5K}} > s{{clr|1|j.P}}{{clr|2|K}}{{clr|1|P}} > {{clr|3|j.S}}(1) > {{clr|5|j.D}} > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || CH, IN || | | AT > JI > {{clr|1|2P}} > {{clr|2|5K}} > s{{clr|1|j.P}}{{clr|2|K}}{{clr|1|P}} > {{clr|3|j.S}}(1) > {{clr|5|j.D}} > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || CH, IN || | ||
|- |
Revision as of 02:05, 17 April 2022
Stolen tables
K Nuke Manual Detonation Chart
Character | Can Run Under | Will Connect on Crouching Block? | Will Hit Neutral Crouch? | Notes |
---|---|---|---|---|
A.B.A | No | No | No | |
Anji Mito | No | Inconsistent | No | |
Axl Low | Yes1 | Inconsistent | Inconsistent | |
Baiken | No | No | No | |
Bridget | No | No | No | |
Chipp Zanuff | No | No | No | |
Dizzy | No | Inconsistent | Depends on Idle Animation | |
Eddie | No | No | No | |
Faust | Yes | No | No | |
I-No | No | No | Depends on Idle Animation | |
Jam Kuradoberi | No | No | No | |
Johnny | No | Inconsistent | Depends on Idle Animation | |
Justice | No | Yes | Almost Guaranteed | |
Kliff Undersn | Yes | No | No | |
Ky Kiske | No | No | Depends on Idle Animation | |
May | No | No | No | |
Millia Rage | Yes | Inconsistent | No | |
Order-Sol | Yes1 | Inconsistent | Inconsistent | |
Potemkin | No | Yes | Yes | |
Robo-Ky | No | Yes2 | Almost Guaranteed2 | |
Slayer | No | No | Almost Guaranteed | |
Sol Badguy | Yes1 | Inconsistent | Inconsistent | |
Testament | No | No | Depends on Idle Animation | |
Venom | No | No | No | |
Zappa | Yes | No | No |
- 1: Can be hit during specific parts of running animation
- 2: Must detonate behind him
IK Chart
Data is from DL. If its wrong not my fault.
Character | Activation | Startup | Total | Range | Zansei Rouga Punish1 | Notes |
---|---|---|---|---|---|---|
A.B.A | 68 | 36 | 104 | Short | Kinda2 | |
Anji Mito | 55 | 21 | 76 | Short-Fulscreen | Yes | Travels from edge of the screen, thus startup time can be misleading. Disables screen zooming until recovery. |
Axl Low | 90 | 28 | 118 | Long | No | |
Baiken | 84 | 17 | 101 | Short-Fullscreen | Yes | Travels somewhat fast, max distance around 2/3 of the stage. |
Bridget | 60 | 13 | 76 | Short-Medium | Kinda2 | Takes a few frames to reach max distance. Max is around roundstart. |
Chipp Zanuff | 96 | 56 | 152 | Short-Medium | No | Short at ground height. Roundstart distance at jump height. 0 frames post flash. |
Dizzy | N/A | 106 | 106 | Short | No | Very misleading startup time. Requires charge and slow input. Done perfectly might be slightly faster than Chipp's. |
Eddie | 68 | 13 | 81 | Short | Yes | Very low profile frames during activation. |
Faust | 82 | 17 | 99 | Medium | Yes | |
I-No | 76 | 15 | 91 | Short | Yes | |
Jam Kuradoberi | 54 | 17 | 71 | Short-Long | Yes | Travels pretty fast for slightly less than half screen. |
Johnny | 54 | 17 | 71 | Short-Fullscreen | No | Travels fullscreen at speed slightly slower than CSE. |
Justice | 74 | 12 | 86 | Short-Fullscreen | Yes | Travels extremely fast for very slightly more than max screen distance. |
Kliff Undersn | 74 | 23 | 97 | Short-Long | No | Travels relatively slowly for slightly more than half screen. Frame 1 but very short invul makes it possible to use as reversal (pretty much in theory only). |
Ky Kiske | 46 | 17 | 63 | Long | Yes | Punishes Kachoufuugetsu on IB. |
May | 70 | 16 | 86 | Short | Yes | Command grab. True reversal. |
Millia Rage | 66 | 34 | 100 | Fullscreen | Yes | Tracks. |
Order-Sol | 101 | 8 | 109 | Short | Depends on charge | Activation is time to reach level 3 from zero charge. Startup is Sakkai. Probably miscalculated. Just for fun. |
EX Order-Sol | 76 | 8 | 84 | Short | Yes | Just for fun. |
Potemkin | 68 | 17 | 85 | Short | No | I swear framedata needs to be rechecked across the wiki. True reversal according to hitbox viewer. |
Robo-Ky | 70 | 18 | 88 | Short | Yes | |
Slayer | 80 | 20 | 100 | Short-Medium | Yes | Travels pretty fast for slightly farther than roundstart. |
Sol Badguy | 76 | 15 | 91 | Medium | Yes | Its actually not that short just really high (which is still very bad). |
Testament | 60 | 32 | 92 | Medium | Yes | |
Venom | 44 | 26 | 70 | Short-Medium | Yes | Slightly longer than others in short category. Very risky reversal. Its not true, but invul is pretty beefy. |
Zappa | 76 | 5 | 81 | Very Short | Yes | Command grab. True reversal (against strike only?). |
- 1: Assuming not in IK mode beforehand.
- 2: Fifth hit misses on block so need to punish by crouching and jump FD fifth hit. All hit connects against Bridget on block if done point blank.
CH Airthrow Combos
Yes they are real.
Note: Those routes are for when only airthrow counter hits. For when next hit(s) also CH I havent tested.
Those are all midscreen combos leading into reverse 1 hit sword oki. Multiple routes may work on some characters but only characters on whom combo is optimal will be listed. Optimal according to my testing at least.
Combo | Works on | Notes |
---|---|---|
AT > 6H > j.S(1)/(2) > j.D > dj.S(1) > j.H > SMS | AB, BA | j.S(1) on Baiken. j.S(2) on ABA. Undertested. |
AT > 5K > j.PPK > j.S(2) > dj.S(1) > j.H > SMS | AX, BR, ED, FA, JU, KL, PO, TE, SL, ZA | Omit one j.P on Bridget, add one on Potemkin. On Pot do j.P loops for better knockdown instead. |
AT > JI > 5P(1) > 5K > sj.PPPK > j.S(2) > dj.S(1) > j.H > SMS | AN, DI, JA, RO | Omit 5P on Dizzy and Jam. Add one j.P on Robo-Ky. |
AT > JI > 5P(1) / 2P > 5K > sj.PKPK > j.S(2) > dj.S(1) > j.H > SMS | JO, KY, MA, MI, HOS, SO, VE | 5P for Johnny and Sols, 2P for rest. Johnny is very hard to 1 hit, so I actually havent tested it, but probably possible. |
AT > JI > 2P > 5K > sj.PKP > j.S(1) > j.D > dj.S(1) > j.H > SMS | CH, IN |