User:Oppositeofdecay: Difference between revisions

3,366 editsJoined 14 March 2022
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Line 38: Line 38:
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
! {{Character Label|GGACR|Johnny|24px}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Justice|24px}}
! {{Character Label|GGACR|Justice|24px}}
| No || {{clr|3|Yes}} || {{clr|1|Almost Guaranteed}}
| No || {{clr|3|Yes}} || {{clr|1|Almost Guaranteed}}
|-
! {{Character Label|GGACR|Johnny|24px}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Kliff Undersn|24px}}
! {{Character Label|GGACR|Kliff Undersn|24px}}
Line 84: Line 84:
:2: Must detonate behind him
:2: Must detonate behind him


==IK Chart==
Data is from DL. If its wrong not my fault.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Character !! Activation !! Startup !! Total !! Range !! Zansei Rouga Punish<sup>1</sup> !! Notes
|-
! {{Character Label|GGACR|A.B.A|24px}}
| 68 || 36 || 104 || Short || {{clr|5|Kinda}}<sup>2</sup> ||
|-
! {{Character Label|GGACR|Anji Mito|24px}}
| 55 || 21 || 76 || Short-Fulscreen || {{clr|3|Yes}} || Travels from edge of the screen, thus startup time can be misleading. Disables screen zooming until recovery.
|-
! {{Character Label|GGACR|Axl Low|24px}}
| 90 || 28 || 118 || Long || {{clr|4|No}} ||
|-
! {{Character Label|GGACR|Baiken|24px}}
| 84 || 17 || 101 || Short-Fullscreen || {{clr|3|Yes}} || Travels somewhat fast, max distance around 2/3 of the stage.
|-
! {{Character Label|GGACR|Bridget|24px}}
| 60 || 13 || 76 || Short-Medium || {{clr|5|Kinda}}<sup>2</sup> || Takes a few frames to reach max distance. Max is around roundstart.
|-
! {{Character Label|GGACR|Chipp Zanuff|24px}}
| 96 || 56 || 152 || Short-Medium || {{clr|4|No}} || Short at ground height. Roundstart distance at jump height. 0 frames post flash.
|-
! {{Character Label|GGACR|Dizzy|24px}}
| N/A || 106 || 106 || Short || {{clr|4|No}} || Very misleading startup time. Requires charge and slow input. Done perfectly might be slightly faster than Chipp's.
|-
! {{Character Label|GGACR|Eddie|24px}}
| 68 || 13 || 81 || Short || {{clr|3|Yes}} || Very low profile frames during activation.
|-
! {{Character Label|GGACR|Faust|24px}}
| 82 || 17 || 99 || Medium || {{clr|3|Yes}} ||
|-
! {{Character Label|GGACR|I-No|24px}}
| 76 || 15 || 91 || Short || {{clr|3|Yes}} ||
|-
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
| 54 || 17 || 71 || Short-Long || {{clr|3|Yes}} || Travels pretty fast for slightly less than half screen.
|-
! {{Character Label|GGACR|Johnny|24px}}
| 54 || 17 || 71 || Short-Fullscreen || {{clr|4|No}} || Travels fullscreen at speed slightly slower than CSE.
|-
! {{Character Label|GGACR|Justice|24px}}
| 74 || 12 || 86 || Short-Fullscreen || {{clr|3|Yes}} || Travels extremely fast for very slightly more than max screen distance.
|-
! {{Character Label|GGACR|Kliff Undersn|24px}}
| 74 || 23 || 97 || Short-Long || {{clr|4|No}} || Travels relatively slowly for slightly more than half screen. Frame 1 but very short invul makes it possible to use as reversal (pretty much in theory only).
|-
! {{Character Label|GGACR|Ky Kiske|24px}}
| 46 || 17 || 63 || Long || {{clr|3|Yes}} || Punishes Kachoufuugetsu on IB.
|-
! {{Character Label|GGACR|May|24px}}
| 70 || 16 || 86 || Short || {{clr|3|Yes}} || Command grab. True reversal.
|-
! {{Character Label|GGACR|Millia Rage|24px}}
| 66 || 34 || 100 || Fullscreen || {{clr|3|Yes}} || Tracks.
|-
! {{Character Label|GGACR|Order-Sol|24px}}
| 101 || 8 || 109 || Short || {{clr|5|Depends on charge}} || Activation is time to reach level 3 from zero charge. Startup is Sakkai. Probably miscalculated. Just for fun.
|-
! EX {{Character Label|GGACR|Order-Sol|24px}}
| 76 || 8 || 84 || Short || {{clr|3|Yes}} || Just for fun.
|-
! {{Character Label|GGACR|Potemkin|24px}}
| 68 || 17 || 85 || Short || {{clr|4|No}} || I swear framedata needs to be rechecked across the wiki. True reversal according to hitbox viewer.
|-
! {{Character Label|GGACR|Robo-Ky|24px}}
| 70 || 18 || 88 || Short || {{clr|3|Yes}} ||
|-
! {{Character Label|GGACR|Slayer|24px}}
| 80 || 20 || 100 || Short-Medium || {{clr|3|Yes}} || Travels pretty fast for slightly farther than roundstart.
|-
! {{Character Label|GGACR|Sol Badguy|24px}}
| 76 || 15 || 91 || Medium || {{clr|3|Yes}} || Its actually not that short just really high (which is still very bad).
|-
! {{Character Label|GGACR|Testament|24px}}
| 60 || 32 || 92 || Medium || {{clr|3|Yes}} ||
|-
! {{Character Label|GGACR|Venom|24px}}
| 44 || 26 || 70 || Short-Medium || {{clr|3|Yes}} || Slightly longer than others in short category. Very risky reversal. Its not true, but invul is pretty beefy.
|-
! {{Character Label|GGACR|Zappa|24px}}
| 76 || 5 || 81 || Very Short || {{clr|3|Yes}} || Command grab. True reversal (against strike only?).
|}
:1: Assuming not in IK mode beforehand.
:2: Fifth hit misses on block so need to punish by crouching and jump FD fifth hit. All hit connects against Bridget on block if done point blank.
==CH Airthrow Combos==
==CH Airthrow Combos==
Yes they are real.
Yes they are real.
Line 103: Line 189:
|-
|-
| AT > JI > {{clr|1|2P}} > {{clr|2|5K}} > s{{clr|1|j.P}}{{clr|2|K}}{{clr|1|P}} > {{clr|3|j.S}}(1) > {{clr|5|j.D}} > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || CH, IN ||
| AT > JI > {{clr|1|2P}} > {{clr|2|5K}} > s{{clr|1|j.P}}{{clr|2|K}}{{clr|1|P}} > {{clr|3|j.S}}(1) > {{clr|5|j.D}} > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || CH, IN ||
|-

Revision as of 02:05, 17 April 2022

Stolen tables

K Nuke Manual Detonation Chart

Character Can Run Under Will Connect on Crouching Block? Will Hit Neutral Crouch? Notes
 A.B.A No No No
 Anji Mito No Inconsistent No
 Axl Low Yes1 Inconsistent Inconsistent
 Baiken No No No
 Bridget No No No
 Chipp Zanuff No No No
 Dizzy No Inconsistent Depends on Idle Animation
 Eddie No No No
 Faust Yes No No
 I-No No No Depends on Idle Animation
 Jam Kuradoberi No No No
 Johnny No Inconsistent Depends on Idle Animation
 Justice No Yes Almost Guaranteed
 Kliff Undersn Yes No No
 Ky Kiske No No Depends on Idle Animation
 May No No No
 Millia Rage Yes Inconsistent No
 Order-Sol Yes1 Inconsistent Inconsistent
 Potemkin No Yes Yes
 Robo-Ky No Yes2 Almost Guaranteed2
 Slayer No No Almost Guaranteed
 Sol Badguy Yes1 Inconsistent Inconsistent
 Testament No No Depends on Idle Animation
 Venom No No No
 Zappa Yes No No
1: Can be hit during specific parts of running animation
2: Must detonate behind him

IK Chart

Data is from DL. If its wrong not my fault.

Character Activation Startup Total Range Zansei Rouga Punish1 Notes
 A.B.A 68 36 104 Short Kinda2
 Anji Mito 55 21 76 Short-Fulscreen Yes Travels from edge of the screen, thus startup time can be misleading. Disables screen zooming until recovery.
 Axl Low 90 28 118 Long No
 Baiken 84 17 101 Short-Fullscreen Yes Travels somewhat fast, max distance around 2/3 of the stage.
 Bridget 60 13 76 Short-Medium Kinda2 Takes a few frames to reach max distance. Max is around roundstart.
 Chipp Zanuff 96 56 152 Short-Medium No Short at ground height. Roundstart distance at jump height. 0 frames post flash.
 Dizzy N/A 106 106 Short No Very misleading startup time. Requires charge and slow input. Done perfectly might be slightly faster than Chipp's.
 Eddie 68 13 81 Short Yes Very low profile frames during activation.
 Faust 82 17 99 Medium Yes
 I-No 76 15 91 Short Yes
 Jam Kuradoberi 54 17 71 Short-Long Yes Travels pretty fast for slightly less than half screen.
 Johnny 54 17 71 Short-Fullscreen No Travels fullscreen at speed slightly slower than CSE.
 Justice 74 12 86 Short-Fullscreen Yes Travels extremely fast for very slightly more than max screen distance.
 Kliff Undersn 74 23 97 Short-Long No Travels relatively slowly for slightly more than half screen. Frame 1 but very short invul makes it possible to use as reversal (pretty much in theory only).
 Ky Kiske 46 17 63 Long Yes Punishes Kachoufuugetsu on IB.
 May 70 16 86 Short Yes Command grab. True reversal.
 Millia Rage 66 34 100 Fullscreen Yes Tracks.
 Order-Sol 101 8 109 Short Depends on charge Activation is time to reach level 3 from zero charge. Startup is Sakkai. Probably miscalculated. Just for fun.
EX  Order-Sol 76 8 84 Short Yes Just for fun.
 Potemkin 68 17 85 Short No I swear framedata needs to be rechecked across the wiki. True reversal according to hitbox viewer.
 Robo-Ky 70 18 88 Short Yes
 Slayer 80 20 100 Short-Medium Yes Travels pretty fast for slightly farther than roundstart.
 Sol Badguy 76 15 91 Medium Yes Its actually not that short just really high (which is still very bad).
 Testament 60 32 92 Medium Yes
 Venom 44 26 70 Short-Medium Yes Slightly longer than others in short category. Very risky reversal. Its not true, but invul is pretty beefy.
 Zappa 76 5 81 Very Short Yes Command grab. True reversal (against strike only?).
1: Assuming not in IK mode beforehand.
2: Fifth hit misses on block so need to punish by crouching and jump FD fifth hit. All hit connects against Bridget on block if done point blank.

CH Airthrow Combos

Yes they are real.

Note: Those routes are for when only airthrow counter hits. For when next hit(s) also CH I havent tested.

Those are all midscreen combos leading into reverse 1 hit sword oki. Multiple routes may work on some characters but only characters on whom combo is optimal will be listed. Optimal according to my testing at least.

Combo Works on Notes
AT > 6H > j.S(1)/(2) > j.D > dj.S(1) > j.H > SMS AB, BA j.S(1) on Baiken. j.S(2) on ABA.
Undertested.
AT > 5K > j.PPK > j.S(2) > dj.S(1) > j.H > SMS AX, BR, ED, FA, JU, KL, PO, TE, SL, ZA Omit one j.P on Bridget, add one on Potemkin.
On Pot do j.P loops for better knockdown instead.
AT > JI > 5P(1) > 5K > sj.PPPK > j.S(2) > dj.S(1) > j.H > SMS AN, DI, JA, RO Omit 5P on Dizzy and Jam. Add one j.P on Robo-Ky.
AT > JI > 5P(1) / 2P > 5K > sj.PKPK > j.S(2) > dj.S(1) > j.H > SMS JO, KY, MA, MI, HOS, SO, VE 5P for Johnny and Sols, 2P for rest.
Johnny is very hard to 1 hit, so I actually havent tested it, but probably possible.
AT > JI > 2P > 5K > sj.PKP > j.S(1) > j.D > dj.S(1) > j.H > SMS CH, IN