User:Oppositeofdecay: Difference between revisions

3,366 editsJoined 14 March 2022
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:1: Can be hit during specific parts of running animation
:1: Can be hit during specific parts of running animation
:2: Must detonate behind him
:2: Must detonate behind him
==Bandit Revolver Block Frame Advantage==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Characters !! Hitbox Number !!  Frame Advantage !! Notes
|-
! Anji, Axl, Eddie, Johnny, Justice,<br>Slayer, Order-Sol, Sol, Testament, Venom
| 1st || -4~-2 || Will only hit very close, otherwise goes to hitbox number 2.<br>Hits most characters on 2nd active (-3 on block).<br>Anji, Justice confirmed on 1st active.
|-
! Jam, Dizzy, I-No, Millia, Potemkin
| 2nd || -1~0 || The more common one to hit.
|-
! ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa
| 3rd || +1~+2 || Max range of the move.<br>Hits crouching Potemkin.
|-
! Baiken, Kliff
| 4th || +3~+4 || Hits all other crouchers.
|}
Hitboxes 3 and 4 will almost always hit on 1st active frame.


==IK Usage Guide==
==IK Usage Guide==

Revision as of 10:45, 20 November 2022

Stolen tables

K Nuke Manual Detonation Chart

Character Can Run Under Will Connect on Crouching Block? Will Hit Neutral Crouch? Notes
 A.B.A No No No
 Anji Mito No Inconsistent No
 Axl Low Yes1 Inconsistent Inconsistent
 Baiken No No No
 Bridget No No No
 Chipp Zanuff No No No
 Dizzy No Inconsistent Depends on Idle Animation
 Eddie No No No
 Faust Yes No No
 I-No No No Depends on Idle Animation
 Jam Kuradoberi No No No
 Johnny No Inconsistent Depends on Idle Animation
 Justice No Yes Almost Guaranteed
 Kliff Undersn Yes No No
 Ky Kiske No No Depends on Idle Animation
 May No No No
 Millia Rage Yes Inconsistent No
 Order-Sol Yes1 Inconsistent Inconsistent
 Potemkin No Yes Yes
 Robo-Ky No Yes2 Almost Guaranteed2
 Slayer No No Almost Guaranteed
 Sol Badguy Yes1 Inconsistent Inconsistent
 Testament No No Depends on Idle Animation
 Venom No No No
 Zappa Yes No No
1: Can be hit during specific parts of running animation
2: Must detonate behind him

Bandit Revolver Block Frame Advantage

Characters Hitbox Number Frame Advantage Notes
Anji, Axl, Eddie, Johnny, Justice,
Slayer, Order-Sol, Sol, Testament, Venom
1st -4~-2 Will only hit very close, otherwise goes to hitbox number 2.
Hits most characters on 2nd active (-3 on block).
Anji, Justice confirmed on 1st active.
Jam, Dizzy, I-No, Millia, Potemkin 2nd -1~0 The more common one to hit.
ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa 3rd +1~+2 Max range of the move.
Hits crouching Potemkin.
Baiken, Kliff 4th +3~+4 Hits all other crouchers.

Hitboxes 3 and 4 will almost always hit on 1st active frame.

IK Usage Guide

Reference Chart

Character IK mode activation Startup Total Range Stun potential Notes
 A.B.A 68 36 104 Short Medium
 Anji Mito 54 21 75 Fullscreen1 Low Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
 Axl Low 90 28 118 Long Low
 Baiken 84 17 101 Fullscreen1 Medium Travels somewhat fast, max distance around 2/3 of the stage.
 Bridget 60 13 76 Medium1 Very Low Takes a few frames to reach max distance.
 Chipp Zanuff 94 56 150 Short-Medium Low Short at ground height. Roundstart distance at jump height. 0 frames post flash.
 Dizzy N/A (30) 106 136 Short Medium Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
 Eddie 68 13 81 Short Low Very low profile frames during IK mode activation.
 Faust 82 17 99 Medium Medium
 I-No 76 15 91 Short Low
 Jam Kuradoberi 54 17 71 Long1 High Travels pretty fast for slightly less than half screen.
 Johnny 54 17 71 Fullscreen1 Medium Travels very slow.
 Justice 74 12 86 Fullscreen1 Medium Travels extremely fast.
 Kliff Undersn 100 23 123 Long1 Very High Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
 Ky Kiske 46 17 63 Long Low
 May 70 16 86 Short Very High Command grab. True reversal.
 Millia Rage 66 34 100 Fullscreen Low Tracks.
 Order-Sol N/A (101) N/A (8) N/A (109) Short Medium Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
EX  Order-Sol 76 8 84 Short Medium Just for fun.
 Potemkin 98 17 115 Short High True reversal according to hitbox viewer.
 Robo-Ky 80 18 98 Short High Will most likely stun while airborne.
 Slayer 80 20 100 Medium1 Medium Travels pretty fast for slightly farther than roundstart.
 Sol Badguy 76 15 91 Short-Medium Low Reaches pretty far, but at the height where it probably won't hit anything.
 Testament 60 32 92 Medium Low
 Venom 44 26 70 Short Low
 Zappa 76 6 82 Very Short Medium Command grab
1: Range is for maximum distance, thus startup is only true if activated point blank.

Misc

Quick Ref

chara input name startup
chara input name startup
A.B.A D+X Blue Burst 17
A.B.A 6H[gm] 11
A.B.A DAA[m] Dead Angle Attack (Moroha) 10
A.B.A 236S > 46S > 63214S[m] Condemnation 14
Dizzy 5D 29
Faust 2D 13
Ky Kiske 5D 25
May 5[D] Just Kidding~ 35
Millia Rage 5D 27
Order-Sol 632146H Lv1 Tyrant Rave ver. Omega Lv 1 5+10
Robo-Ky 5D 24
Venom 5D 25
Venom 6P 9
Zappa 236P Hello, Three Centipedes 10
Zappa 236S This Has Gotta Hurt 12
Jam Kuradoberi 2H 9

Collision Box Sizes

51x111
57x131
61x111
61x121
61x131
77x121
77x141
81x121
81x141

Temp


EX Dump

Changes

Lists changes from +R normal version of the character since those are more fammiliar to target audience. Changes that revert properties to AC behavior will be noted separately.

 Sol Badguy

AC changes

c.SGGAC Sol cS.pngGuardMidStartup5Recovery16Advantage-4

  • Recovery increased 12 > 16

5DGGAC Sol 5D.pngGuardHighStartup22Recovery24Advantage-13

  • Startup decreased (24 > 22)

6HGGAC Sol 6H.pngGuardMidStartup13Recovery30Advantage-12

  • Increased damage (32×2 > 40×2)
  • Increased attack level (4 > 5)
  • Increased GB+ (10×2 > 20×2)

2HGGAC Sol 2H.pngGuardMidStartup8Recovery26Advantage-13

  • Untechable time on CH reduced (60 > 40)

2DGGAC Sol 2D.pngGuardLowStartup7Recovery20Advantage-6

  • Initial proration removed

j.SGGAC Sol jS.pngGuardHigh/AirStartup9Recovery23Advantage-

  • Initial proration added (90%)

FafnirGGAC Sol 41236D.pngGuardMidStartup11Recovery17Advantage+7

  • Wallbounces on normal and clean hit
  • Reduced throw invul (1~10 > 1~7)

Tyrant RaveGGAC Sol 46D.pngGuardAllStartup3+1Recovery21Advantage+8

  • Damage on first three hits increased (25 > 40)
  • Last hit wallbounces, more untech time (24 > 40)
  • Changed input (64D > 46D)
EX Changes

6PGGAC Sol 6P.pngGuardMidStartup11Recovery20Advantage-9

  • Now staggers on hit

j.DGGAC Sol jD.pngGuardHigh/AirStartup9Recovery10+5 after landingAdvantage-

  • Untech time increased (27 > 40)
  • Wallbounces on normal hit

Volcanic ViperGGAC Sol 623S.pngGuardMidStartup7Recovery21+10 after landingAdvantage-28

  • Now cancels into Sidewinder

SidewinderGGAC Sol j236H.pngGuardHigh/AirStartup10RecoveryUntil landing+13Advantage-

  • Changed input (j.236H > Volcanic Viper~214H)
  • Startup increased (9 > 10)

FafnirGGAC Sol 41236D.pngGuardMidStartup11Recovery17Advantage+7

  • Changed input (41236D > 63214D)

Added: Flame DipperGGAC Sol-EX 236K.pngGuardLowStartup7Recovery34Advantage-18, Gunflame: ChargeGGAC Sol-EX 236D.pngGuardAllStartup24RecoveryTotal 54Advantage+55, FB Grand ViperGGAC Sol-EX 623D.pngGuardLow×12, Mid×3Startup13Recovery36+10 after landingAdvantage-56, Tyrant Rave ver. AlphaGGAC Sol-EX 632146H.pngGuardAllStartup7+0Recovery17+10 after landingAdvantage-36, Wild PunchGGAC Sol-EX 214214S 1.pngGuardMidStartup7+2Recovery24Advantage-8, Savage FangGGAC Sol-EX 236236P.pngGuardAllStartup7+10Recovery30Advantage+1

Replaced: GunflameGGAC Sol 236P.pngGuardAllStartup21RecoveryTotal 50Advantage-3, Bandit RevolverGGAC Sol 236K.pngGuardMidStartup9Recovery2+7 after landingAdvantage-3

Removed: Gunflame FeintGGAC Sol 214P.pngGuardMidStartup13Recovery31Advantage-9, KnockdownGGAC Sol 623S214K.pngGuardHighStartup12RecoveryUntil landing+10Advantage-, Bandit BringerGGAC Sol 236Khold.pngGuardHigh/AirStartup32Recovery9+4 after landingAdvantage+1, Riot StampGGAC Sol 214K.pngGuardHigh/AirStartup9 after reaching wallRecovery3 after landingAdvantage-4~, FafnirGGAC Sol 41236D.pngGuardMidStartup19Recovery27Advantage-13, FB SidewinderGGAC Sol j236H.pngGuardHigh/AirStartup9RecoveryUntil landing+13Advantage-, Tyrant Rave ver. BetaGGAC Sol 632146H1.pngGuardMid, AllStartup5+1Recovery31Advantage-15, Dragon InstallGGAC Sol 214214S.pngGuardStartup19+1RecoveryTotal 20Advantage- and all associated moves

 Order-Sol

General:

  • All normal moves (except f.S) and some special moves are replaced with those of normal Sol. Will be compared to them.
AC changes

c.SGGAC OSol-EX cS.pngGuardMidStartup5Recovery16Advantage-4

  • Recovery increased 12 > 16 (on block 0 > -4)

5DGGAC OSol-EX 5D.pngGuardHighStartup22Recovery24Advantage-13

  • Startup decreased (24 > 22)

6HGGAC OSol 6H.pngGuardMidStartup12Recovery30Advantage-12

  • Increased damage (32×2 > 40×2)
  • Increased attack level (4 > 5)
  • Increased GB+ (10×2 > 20×2)

2HGGAC OSol-EX 2HS.pngGuardMidStartup8Recovery26Advantage-13

  • Untechable time on CH reduced (60 > 40)

2DGGAC OSol 2D.pngGuardLowStartup7Recovery20Advantage-6

  • Initial proration removed

j.SGGAC OSol-EX jS.pngGuardHigh/Aircancel=SJRStartup9Recovery23Advantage-

  • Initial proration added (90%)
EX Changes

6PGGAC OSol-EX 6P.pngGuardMidStartup9Recovery20Advantage-9

  • Startup reduced (11 > 9)
  • Untech reduced (30 > 28)

6HGGAC OSol 6H.pngGuardMidStartup12Recovery30Advantage-12

  • Startup reduced (13 > 12)

2HGGAC OSol-EX 2HS.pngGuardMidStartup8Recovery26Advantage-13

  • Hitboxes size increased

j.DGGAC OSol-EX jD.pngGuardHigh/AirStartup9Recovery10+5 after landingAdvantage-

  • Untech time increased (27 > 30)
  • Hitboxes changed slightly

Dead Angle AttackGGAC OSol cS.pngGuardAllStartup5Recovery14Advantage-3

  • Active frames reduced (5 > 3), second hitbox is inactive
  • Recovery reduced (17 > 14)
  • Throw invul reduced (1~23 > 1~19)
  • Untech on air hit increased (14 > 28)

Volcanic Viper (All versions)GGAC OSol-EX 623H.pngGuardMidStartup5Recovery29+8 after landingAdvantage-41

  • Removed followup
  • Added FRC point
  • Landing recovery reduced (10 > 8)

Ground S Volcanic ViperGGAC OSol-EX 623H.pngGuardMidStartup7Recovery21+8 after landingAdvantage-26

  • Strike invul reduced (1~13 > 1~12)
  • Second hitbox changed to that of DI SVV

FB Volcanic ViperGGAC OSol-EX 623H.pngGuardMidStartup7Recovery36+8 after landingAdvantage-76

  • Now a forcebreak (does not grant meter)
  • Damage reduced (60, 18×9 > 50, 12×9)

Ground Bandit RevolverGGAC OSol-EX 236K.pngGuardMidStartup9Recovery2+8 after landingAdvantage-2

  • Landing recovery increased (7 > 8) DOUBLE CHECK

Air Bandit RevolverGGAC OSol-EX 236K.pngGuardAll×2, Mid×2Startup6RecoveryUntil landing+12Advantage-

  • Added 2nd hitbox of ground version
  • Increased number of hits (3 > 4), hits 3 and 4 now hit Mid
  • Increased launch untech (24 > 28)
  • Reduced air untech (24, 32, 28 > 12)

Rock ItGGAC OSol 236S.pngGuardMidStartup16Recovery10Advantage+3

  • Changed input (236S > 214S)
  • Only Level 1 version available

FafnirGGAC OSol 236D.pngGuardLowStartup10Recovery23Advantage-6

  • Changed input (41236D > 63214D)
  • Can now be cancelled into

FB GunflameGGAC OSol 632146P.pngGuardAllStartup14Recovery14Advantage0

  • Now a forcebreak (meter gain severely reduced)
  • Startup reduced (20 > 14)
  • Recovery increased (7 > 14)

Tyrant RaveGGAC OSol 632146H3.pngGuardMidStartup13+4Recovery19Advantage-22

  • Only 3rd hit is present
  • Increased damage (128 > 135)
  • Changed startup and recovery
  • Untech time increased (95 > 100), added Wallbounce

Dragon Install Morbid WorldGGAC OSol 632146H3.pngGuardAllStartup7+1Recovery68Advantage-50

  • Changed initial input (632146S > 6321463214S)
  • Reduced 1st hit untech time (100 > 18)

Added: Instant KillGGAC OSol 5K.pngGuardAllStartup1+7Recovery13Advantage-4, P Special SkillGGAC OSol-EX 66P.pngGuardMidStartup1Recovery15Advantage-10, K Special SkillGGAC OSol-EX 66K.pngGuardHigh/AirStartup21Recovery16 after landingAdvantage-14