User:Oppositeofdecay: Difference between revisions

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:2: Must detonate behind him
:2: Must detonate behind him


==IK Chart==
==Bandit Revolver Block Frame Advantage==
Data is from DL. If its wrong not my fault.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Characters !! Hitbox Number !!  Frame Advantage !! Notes
|-
! Anji, Axl, Eddie, Johnny, Justice,<br>Slayer, Order-Sol, Sol, Testament, Venom
| 1st || -4~-2 || Will only hit very close, otherwise goes to hitbox number 2.<br>Hits most characters on 2nd active (-3 on block).<br>Anji, Justice confirmed on 1st active.
|-
! Jam, Dizzy, I-No, Millia, Potemkin
| 2nd || -1~0 || The more common one to hit.
|-
! ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa
| 3rd || +1~+2 || Max range of the move.<br>Hits crouching Potemkin.
|-
! Baiken, Kliff
| 4th || +3~+4 || Hits all other crouchers.
|}
Hitboxes 3 and 4 will almost always hit on 1st active frame.


Some IK activation times were proven incorrect in the process of making this chart.
==236236S Hit Advantage==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
!  Character !! Activation !! Startup !! Total !! Range !! Zansei Rouga Punish<sup>2</sup> !! Notes
! Characters !! Advantage
|-
| {{CLabel|GGACR|A.B.A}} || +79
|-
| {{CLabel|GGACR|Anji}} || +33
|-
| {{CLabel|GGACR|Axl}} || +34
|-
| {{CLabel|GGACR|Baiken}} || +50
|-
| {{CLabel|GGACR|Bridget}} || +54
|-
| {{CLabel|GGACR|Chipp}} || +20
|-
| {{CLabel|GGACR|Dizzy}} || +12
|-
| {{CLabel|GGACR|Eddie}} || +20
|-
| {{CLabel|GGACR|Faust}} || +27
|-
| {{CLabel|GGACR|I-No}} || +32
|-
| {{CLabel|GGACR|Jam}} || +35
|-
| {{CLabel|GGACR|Johnny}} || +46
|-
| {{CLabel|GGACR|Justice}} || +1
|-
| {{CLabel|GGACR|Kliff}} || 0
|-
| {{CLabel|GGACR|Ky}} || +44
|-
| {{CLabel|GGACR|May}} || 0
|-
| {{CLabel|GGACR|Millia}} || +40
|-
| {{CLabel|GGACR|Order-Sol}} || +32
|-
| {{CLabel|GGACR|Potemkin}} || +78
|-
| {{CLabel|GGACR|Robo-Ky}} || +44
|-
| {{CLabel|GGACR|Slayer}} || +61
|-
| {{CLabel|GGACR|Sol}} || +32
|-
| {{CLabel|GGACR|Testament}} || +14
|-
| {{CLabel|GGACR|Venom}} || +36
|-
| {{CLabel|GGACR|Zappa}} || +49
|}
 
==IK Usage Guide==
===Reference Chart===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left"
|-
!  Character !! IK mode activation !! Startup !! Total !! Range !! Stun potential !! Notes
|-
|-
! {{Character Label|GGACR|A.B.A|24px}}
! {{Character Label|GGACR|A.B.A|24px}}
| 68 || 36 || 104 || Short || {{clr|5|Kinda}}<sup>3</sup> ||  
| 68 || 36 || 104 || Short || Medium ||  
|-
|-
! {{Character Label|GGACR|Anji Mito|24px}}
! {{Character Label|GGACR|Anji Mito|24px}}
| 54 || 21 || 75 || Short-Fulscreen || {{clr|3|Yes}} || Travels from edge of the screen, thus startup time can be misleading. Disables screen zooming until recovery.
| 54 || 21 || 75 || Fullscreen<sup>1</sup> || Low || Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
|-
|-
! {{Character Label|GGACR|Axl Low|24px}}
! {{Character Label|GGACR|Axl Low|24px}}
| 90 || 28 || 118 || Long || {{clr|4|No}} ||  
| 90 || 28 || 118 || Long || Low ||  
|-
|-
! {{Character Label|GGACR|Baiken|24px}}
! {{Character Label|GGACR|Baiken|24px}}
| 84 || 17 || 101 || Short-Fullscreen || {{clr|3|Yes}} || Travels somewhat fast, max distance around 2/3 of the stage.
| 84 || 17 || 101 || Fullscreen<sup>1</sup> || Medium || Travels somewhat fast, max distance around 2/3 of the stage.
|-
|-
! {{Character Label|GGACR|Bridget|24px}}
! {{Character Label|GGACR|Bridget|24px}}
| 60 || 13 || 76 || Short-Medium || {{clr|5|Kinda}}<sup>3</sup> || Takes a few frames to reach max distance. Max is around roundstart.
| 60 || 13 || 76 || Medium<sup>1</sup> || Very Low || Takes a few frames to reach max distance.
|-
|-
! {{Character Label|GGACR|Chipp Zanuff|24px}}
! {{Character Label|GGACR|Chipp Zanuff|24px}}
| 94 || 56 || 150 || Short-Medium || {{clr|4|No}} || Short at ground height. Roundstart distance at jump height. 0 frames post flash.
| 94 || 56 || 150 || Short-Medium || Low || Short at ground height. Roundstart distance at jump height. 0 frames post flash.
|-
|-
! {{Character Label|GGACR|Dizzy|24px}}
! {{Character Label|GGACR|Dizzy|24px}}
| 30<sup>1</sup> || 106 || 136 || Short || {{clr|4|No}} || Misleading startup time. Requires charge, non jumpable state and slow input. Done perfectly will be slightly faster than Chipp's.
| N/A (30) || 106 || 136 || Short || Medium || Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
|-
|-
! {{Character Label|GGACR|Eddie|24px}}
! {{Character Label|GGACR|Eddie|24px}}
| 68 || 13 || 81 || Short || {{clr|3|Yes}} || Very low profile frames during activation.
| 68 || 13 || 81 || Short || Low || Very low profile frames during IK mode activation.
|-
|-
! {{Character Label|GGACR|Faust|24px}}
! {{Character Label|GGACR|Faust|24px}}
| 82 || 17 || 99 || Medium || {{clr|3|Yes}} ||  
| 82 || 17 || 99 || Medium || Medium ||  
|-
|-
! {{Character Label|GGACR|I-No|24px}}
! {{Character Label|GGACR|I-No|24px}}
| 76 || 15 || 91 || Short || {{clr|3|Yes}} ||
| 76 || 15 || 91 || Short || Low ||
|-
|-
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
| 54 || 17 || 71 || Short-Long || {{clr|3|Yes}} || Travels pretty fast for slightly less than half screen.
| 54 || 17 || 71 || Long<sup>1</sup> || High || Travels pretty fast for slightly less than half screen.
|-
|-
! {{Character Label|GGACR|Johnny|24px}}
! {{Character Label|GGACR|Johnny|24px}}
| 54 || 17 || 71 || Short-Fullscreen || {{clr|4|No}} || Travels fullscreen at speed slightly slower than CSE.
| 54 || 17 || 71 || Fullscreen<sup>1</sup> || Medium || Travels very slow.
|-
|-
! {{Character Label|GGACR|Justice|24px}}
! {{Character Label|GGACR|Justice|24px}}
| 74 || 12 || 86 || Short-Fullscreen || {{clr|3|Yes}} || Travels extremely fast for very slightly more than max screen distance.
| 74 || 12 || 86 || Fullscreen<sup>1</sup> || Medium || Travels extremely fast.
|-
|-
! {{Character Label|GGACR|Kliff Undersn|24px}}
! {{Character Label|GGACR|Kliff Undersn|24px}}
| 100 || 23 || 123 || Short-Long || {{clr|4|No}} || Travels relatively slowly for slightly more than half screen. Frame 1 but very short invul makes it possible to use as reversal (pretty much in theory only).
| 100 || 23 || 123 || Long<sup>1</sup> || Very High || Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
|-
|-
! {{Character Label|GGACR|Ky Kiske|24px}}
! {{Character Label|GGACR|Ky Kiske|24px}}
| 46 || 17 || 63 || Long || {{clr|3|Yes}} || Punishes Kachoufuugetsu on IB.
| 46 || 17 || 63 || Long || Low ||
|-
|-
! {{Character Label|GGACR|May|24px}}
! {{Character Label|GGACR|May|24px}}
| 70 || 16 || 86 || Short || {{clr|3|Yes}} || Command grab. True reversal.
| 70 || 16 || 86 || Short || Very High || Command grab. True reversal.
|-
|-
! {{Character Label|GGACR|Millia Rage|24px}}
! {{Character Label|GGACR|Millia Rage|24px}}
| 66 || 34 || 100 || Fullscreen || {{clr|3|Yes}} || Tracks.
| 66 || 34 || 100 || Fullscreen || Low || Tracks.
|-
|-
! {{Character Label|GGACR|Order-Sol|24px}}  
! {{Character Label|GGACR|Order-Sol|24px}}  
| 101 || 8 || 109 || Short || {{clr|5|Depends on charge}} || Activation is time to reach level 3 from zero charge. Startup is Sakkai. Probably miscalculated. Just for fun.
| N/A (101) || N/A (8) || N/A (109) || Short || Medium || Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
|-
|-
! EX {{Character Label|GGACR|Order-Sol|24px}}  
! EX {{Character Label|GGACR|Order-Sol|24px}}  
| 76 || 8 || 84 || Short || {{clr|3|Yes}} || Just for fun.
| 76 || 8 || 84 || Short || Medium || Just for fun.
|-
|-
! {{Character Label|GGACR|Potemkin|24px}}
! {{Character Label|GGACR|Potemkin|24px}}
| 98 || 17 || 115 || Short || {{clr|4|No}} || I swear framedata needs to be rechecked across the wiki. True reversal according to hitbox viewer.
| 98 || 17 || 115 || Short || High || True reversal according to hitbox viewer.
|-
|-
! {{Character Label|GGACR|Robo-Ky|24px}}
! {{Character Label|GGACR|Robo-Ky|24px}}
| 80 || 18 || 98 || Short || {{clr|3|Yes}} ||  
| 80 || 18 || 98 || Short || High || Will most likely stun while airborne.
|-
|-
! {{Character Label|GGACR|Slayer|24px}}
! {{Character Label|GGACR|Slayer|24px}}
| 80 || 20 || 100 || Short-Medium || {{clr|3|Yes}} || Travels pretty fast for slightly farther than roundstart.
| 80 || 20 || 100 || Medium<sup>1</sup> || Medium || Travels pretty fast for slightly farther than roundstart.
|-
|-
! {{Character Label|GGACR|Sol Badguy|24px}}
! {{Character Label|GGACR|Sol Badguy|24px}}
| 76 || 15 || 91 || Medium || {{clr|3|Yes}} || Its actually not that short just really high (which is still very bad).
| 76 || 15 || 91 || Short-Medium || Low || Reaches pretty far, but at the height where it probably won't hit anything.
|-
|-
! {{Character Label|GGACR|Testament|24px}}
! {{Character Label|GGACR|Testament|24px}}
| 60 || 32 || 92 || Medium || {{clr|3|Yes}} ||  
| 60 || 32 || 92 || Medium || Low ||  
|-
|-
! {{Character Label|GGACR|Venom|24px}}
! {{Character Label|GGACR|Venom|24px}}
| 44 || 26 || 70 || Short-Medium || {{clr|3|Yes}} || Slightly longer than others in short category. Very risky reversal. Its not true, but invul is pretty beefy.
| 44 || 26 || 70 || Short || Low ||  
|-
|-
! {{Character Label|GGACR|Zappa|24px}}
! {{Character Label|GGACR|Zappa|24px}}
| 76 || 5 || 81 || Very Short || {{clr|3|Yes}} || Command grab. True reversal (against strike only?).
| 76 || 6 || 82 || Very Short || Medium || Command grab
|}
:1: Range is for maximum distance, thus startup is only true if activated point blank.
 
==Misc==
===Quick Ref===
{{#cargo_query:tables=MoveData_GGACR
|fields=chara,input,name,startup
|where=onBlock="-12"
|format=dynamic table|order by=_rowID|rows per page=100
}}
 
==Venom Ballboxes==
Like other things in the game balls are interactable with using boxes. Normally hitboxes are used for this purpose—balls can even be hit using currently inactive ones. However there are some solely ball interaction.
 
In inert stage balls are interacted with using their "collision" box (orange), while active balls use their hitbox.
 
<gallery widths="200px" heights="200px" mode="packed">
GGACR_Venom_Ballbox1.png|Inert and active interaction zones comparison
</gallery>
 
Attacks that spawn balls, like Stinger Aim, also use those boxes and can be utilized to hit balls outside of launched projectile's trajectory. Another quirk about those is that ball spawns before startup and can be hit by other active balls.
 
<gallery widths="200px" heights="200px" mode="packed">
GGACR_Venom_Ballbox2.png|Stinger early actives
GGACR_Venom_Ballbox3.png|Stinger late actives
GGACR_Venom_Ballbox4.png|Carcass
GGACR_Venom_j236S_Hitbox_1.png|Red Hail reuses S Mad Struggle hitboxes
</gallery>
 
6H has two hitboxes exclusively for hitting balls. They will hit balls below or inside Venom and send them straight up.
 
<gallery widths="200px" heights="200px" mode="packed">
GGACR_Venom-EX_6H_Hitbox_4.png|Frames 21-22 (was active hitbox before +R)
GGACR_Venom_Ballbox5.png|Frames 23-24
</gallery>
 
<!--===Temp===
<div class="mw-collapsible mw-collapsed">
[[File:BBCF_Tsubaki_j236X.png]]
[[File:BBTAG_Nu_5BB_Hitbox.png]]
[[File:BBCF_Kokonoe_BlackHole2.png]]
</div>
<br>
--!>
 
==EX Dump==
<!--==Gatling Tables==
===Axl===
5P and 2P gatlings changed. Removed 2H > 2D, 6K jump cancel. Added j.6P > j.S.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5P}}
| 2P || 6K || - || 2H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2P}}
| 5P || - || - || 2H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6P}}
| 3P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=3P}}
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5K}}
| 5P, 2P, 6P, 3P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2K}}
| - || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6K}}
| - || - || 2S || 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=c.S}}
| 5P, 2P, 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=f.S}}
| - || - || - || 5H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2S}}
| - || 6K || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5H}}
| - || - || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2H}}
| - || - || - || 6H || 5D || -
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.P}}
| j.P, j.6P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.6P}}
| - || - || j.S || - || - || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.K}}
| j.P, j.6P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.S}}
| j.P, j.6P || - || - || j.H || - || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===Anji===
Removed gatlings related to 3P. 3S cancel removed and has normal gatlings instead. Removed 2P > 6H, 6P > 3K, 6P > 3S, 2K > 6H, c.S > 6H, f.S > 3K, 2S > 6H, 5H > 6P, 5H > 6H, 2H > 5H. Removed 3S jump cancel.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5P}}
| 6P || 6K || 3S || 5H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S, 3S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6P}}
| - || 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5K}}
| 6P || 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2K}}
| 6P || 3K || f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6K}}
| - || {{color|purple|5K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=3K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=c.S}}
| 6P || - || f.S, 2S, 3S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=f.S}}
| - || 6K || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2S}}
| - || - || 3S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=3S}}
| - || - || c.S || 5H || - || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5H}}
| - || 6K || 3S || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2H}}
| {{color|purple|6P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || 3K || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6H}}
| - || - || - || - || - || Jump (1st-2nd hits), Special (1st-2nd hits)
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5D}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.S}}
| j.P || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.D}}
| {{color|purple|j.P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.S<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.H<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki>  is a delayed cancel, not immediately on hit like normal}}
===Baiken===
Added 5P > 5H, 5P > 2H same for 2P and f.S and 2S, 5K, added 2K > 2H, added c.S > 2H, added 6K > 5D and 6K > 2D, added 5H > 5D; removed 6P > 6K, 2K > 6K, 6K > 5H, 2S > f.S
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6P}}
| - || - || - || - || 5D || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6K}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6H}}
| - || - || - || - || 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.S}}
| j.P || - || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.D}}
| - || - || - || - || - || -
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Bridget===
Removed 6K special cancel, removed j.K > j.D. Added c.S > 6S
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! Yoyo !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S, 6S || {{color|green|Yes<sup>[+]</sup>}} || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6P}}
| - || 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=3P}}
| - || - || - || Yes || - || Special, Super
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5K}}
| 6P || 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2K}}
| 2P, 6P || 6K || c.S, f.S, 2S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6K}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=c.S}}
| 6P || - || f.S, 2S, 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=f.S}}
| - || - || 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2S}}
| - || 2K || 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6S}}
| - || - || - || Yes || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5D}}
| - || - || - || Yes || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! Yoyo !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.P}}
| j.P || j.K || j.S, j.2S || Yes || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.K}}
| j.P || - || j.S || Yes || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.S}}
| - || j.K || j.2S || Yes || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.2S}}
| - || - || - || Yes || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.D}}
| - || - || - || FB only || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Chipp===
Removed 5K > 2D. Added 5H > 6K
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5K}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2K}}
| 6P || 5K, 2K || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6K}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=c.S}}
| 6P || 6K || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5H}}
| - || 6K || - || - || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2H}}
| - || 6K || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.K}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.2K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.S}}
| - || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*5K gatlings into 5P, 2P, and 2K from the 6th frame
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Dizzy===
Removed 2K > 5H, 5H > 2H, 2D special cancel, gatlings to former j.S. Added j.H > j.D
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=6H}}
| - || - || - || - || - || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2D}}
| - || - || - || - || - || Jump
|-
|}
|}
:1: Down charge minimum time.
:2: Assuming not in IK mode beforehand.
:3: Fifth hit misses on block so need to punish by crouching and jump FD fifth hit. All hit connects against Bridget on block if done point blank.


==CH Airthrow Combos==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Yes they are real.
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.P}}
| j.P || j.K || j.S || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.K}}
| j.P || - || j.S || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.S}}
| j.P || - || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Eddie===
Added 2K > c.S, 2K > 2S, 2H > 5D. Removed 6K > 6H, f.S > 6H, 6H special cancel
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5P}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|green|2P<sup>[+]</sup>}}, {{color|green|6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2P}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>, 6P<sup>[+]</sup>}}|| {{color|green|5K<sup>[+]</sup>}}, {{color|green|2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5K}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2K}}
| - || - || c.S, f.S, 2S || 2H, 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6K}}
| - || - || - || 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=f.S}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5H}}
| - || - || - || - || 5D || Special (1st-2nd hits)
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}


Note: Those routes are for when only airthrow counter hits. For when next hit(s) also CH I havent tested.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.K}}
| j.P || - || j.S || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.S}}
| - || - || - || j.H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*Delay gatling windows are: 5P ? 10~16F; 2P ? 9~16F
**All whiff gatlings use delay timing
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Faust===
Added 5K > 2S, 2H > 2D. Removed all ground rebeats except 2H > 6P
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5P}}
| - || - || c.S, f.S, 2S || 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2P}}
| - || - || 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=6P}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5K}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2K}}
| {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || f.S || 5H || 5D, 2D || Jump (1st hit), Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=c.S}}
| - || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=f.S}}
| -  || - || - || 5H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2H}}
| 6P || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}


Those are all midscreen combos leading into reverse 1 hit sword oki. Multiple routes may work on some characters but only characters on whom combo is optimal will be listed. Optimal according to my testing at least.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.P}}
| - || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.2K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.S}}
| j.P || j.K || - || j.H || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*2K > 2P is available from 16F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===I-No===
Unchanged
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=f.S}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5H}}
| - || - || - || 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=6H}}
| - || {{color|purple|5K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
! Combo !! Works on !! Notes
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.S}}
| - || j.K || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.D}}
| - || - || - || - || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*6H > 5K is available from 20F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Jam===
Removed gatlings related to 3H, 5H > 6K, 6HH. Added 5H > 5D, 5H > 2D, 2H > 5D, 2H > 2D, 6H jump cancel, j.H > j.S, j.H > j.D, j.D jump cancel. 6K gatlings different
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6P}}
| 2P || 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5K}}
| 2P, 6P || 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2K}}
| 6P || 5K, 2K || c.S, f.S, 2S || 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6K}}
| - || - || c.S, f.S, 2S || 5H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=f.S}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2S}}
| - || 5K, 2K || - || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5H}}
| - || - || f.S || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2H}}
| - || - || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6H}}
| - || - || - || - || - || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2D}}
| - || - || - || - || - ||Jump, Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.P}}
| {{color|green|j.P<sup>[+]</sup>}} || {{color|green|j.K<sup>[+]</sup>}} || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.H}}
| - || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.D}}
| - || - || - || - || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Johnny===
3H placed on 2H and gatlings like old 2H would. Added 2S > 5D
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6P}}
| - || - || - || - || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=c.S}}
| 6P || 2K || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=f.S}}
| - || - || 2S || 2H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2H}}
| - || - || - || - || 5D || -
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.S}}
| - || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===May===
Removed 5K > 3K, 5K > 6H, f.S > 3K, f.S > 6H, 2S > 6H, j.S > j.K. Added 2H > 5D, 3K special cancel
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=May EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5K}}
| 6P || 3K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=3K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=6H Lv1|label=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=May EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.S}}
| - || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.2H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.D}}
| {{color|purple|j.P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.S<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.H<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*j.D is cancellable from 23F
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Potemkin===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2P}}
| 5P, 2P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6P}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5K}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2K}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6K}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=c.S}}
| - || - || f.S || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=f.S}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2S}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.P}}
| j.P || j.K || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.K}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.S}}
| - || - || - || -|| - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.H}}
| - | || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.D}}
| - || - || - || - || - || -
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Robo-Ky===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=6P}}
| {{color|green|6P<sup>[+]</sup>}} || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5K}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}<sup>{{color|green|[+]</sup>}} || {{color|purple|5K<sup>[*]</sup>}}<sup>{{color|green|[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2K}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || -
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=f.S}}
| - || - || 2S || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2S}}
| - || - || - || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*6P is cancellable into self up to 2 times
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Testament===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6K}}
| 6P || - || - || 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=f.S}}
| - || - || 2S || 5H, 2H || 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2H}}
| - || - || - || - || 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===Venom===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.P}}
| {{color|green|j.P<sup>[+]</sup>}}|| {{color|green|j.K<sup>[+]</sup>}} || {{color|green|j.S<sup>[+]</sup>}} || {{color|green|j.H<sup>[+]</sup>}} || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.S}}
| j.P || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.D}}
| - || - || - || - || - || Special
|}
*5D can be only canceled into Homing Jump on ground hit
*j.P is whiff cancellable from ??F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Zappa===
===No Summon===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=normal}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=normal}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=normal}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=normal}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=normal}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=normal}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| - || j.K || j.S || j.H || j.D || Jump
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=normal}}
| - || j.K || - || j.H || j.D || Jump
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=normal}}
| - || - || - || - || j.D || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || -
|-
|}
 
===Dog===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - ||c.S, f.S, 2S || 5H, 2H, 6H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - ||c.S, f.S, 2S || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=normal}}
| 6P || - || f.S, 2S || 5H, 2H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=normal}}
| - || - || 2S || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=normal}}
| - || - || - || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=normal}}
| - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=normal}}
| - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=normal}}
| - || - || - || - || -
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=normal}}
| - || j.K || - || j.H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=normal}}
| - || - || - || - || Special
|-
|}
 
===Triplets===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=triplets}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=triplets}}
| - || - || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=triplets}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=triplets}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=triplets}}
| - || j.K || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
 
===Sword===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=sword}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=sword}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=sword}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=sword}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=sword}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=sword}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=sword}}
| - || j.K || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=sword}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
 
===Raou===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=raoh}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=raoh}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=raoh}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=raoh}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=raoh}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=raoh}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=raoh}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || 6H || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
|-
| AT > {{clr|4|6H}} > {{clr|3|j.S}}(1)/(2) > {{clr|5|j.D}} > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || AB, BA || {{clr|3|j.S}}(1) on Baiken. {{clr|3|j.S}}(2) on ABA. <br> Undertested.
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
|-
| AT > {{clr|2|5K}} > {{clr|1|j.PP}}{{clr|2|K}} > {{clr|3|j.S}}(2) > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || AX, BR, ED, FA, JU, KL, PO, TE, SL, ZA || Omit one {{clr|1|j.P}} on Bridget, add one on Potemkin. <br> On Pot do {{clr|1|j.P}} loops for better knockdown instead.
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
|-
| AT > JI > {{clr|1|5P}}(1) > {{clr|2|5K}} > s{{clr|1|j.PPP}}{{clr|2|K}} > {{clr|3|j.S}}(2) > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || AN, DI, JA, RO || Omit {{clr|1|5P}} on Dizzy and Jam. Add one {{clr|1|j.P}} on Robo-Ky.
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=raoh}}
| j.P || j.K || - || j.H || j.D || Special
|-
|-
| AT > JI > {{clr|1|5P}}(1) / {{clr|1|2P}} > {{clr|2|5K}} > s{{clr|1|j.P}}{{clr|2|K}}{{clr|1|P}}{{clr|2|K}} > {{clr|3|j.S}}(2) > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || JO, KY, MA, MI, HOS, SO, VE || {{clr|1|5P}} for Johnny and Sols, {{clr|1|2P}} for rest. <br> Johnny is very hard to 1 hit, so I actually havent tested it, but probably possible.
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=raoh}}
| - || - || - || j.H || j.D || Special
|-
|-
| AT > JI > {{clr|1|2P}} > {{clr|2|5K}} > s{{clr|1|j.P}}{{clr|2|K}}{{clr|1|P}} > {{clr|3|j.S}}(1) > {{clr|5|j.D}} > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || CH, IN ||
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || Special
|-
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
-->

Revision as of 21:24, 23 February 2023

Stolen tables

K Nuke Manual Detonation Chart

Character Can Run Under Will Connect on Crouching Block? Will Hit Neutral Crouch? Notes
 A.B.A No No No
 Anji Mito No Inconsistent No
 Axl Low Yes1 Inconsistent Inconsistent
 Baiken No No No
 Bridget No No No
 Chipp Zanuff No No No
 Dizzy No Inconsistent Depends on Idle Animation
 Eddie No No No
 Faust Yes No No
 I-No No No Depends on Idle Animation
 Jam Kuradoberi No No No
 Johnny No Inconsistent Depends on Idle Animation
 Justice No Yes Almost Guaranteed
 Kliff Undersn Yes No No
 Ky Kiske No No Depends on Idle Animation
 May No No No
 Millia Rage Yes Inconsistent No
 Order-Sol Yes1 Inconsistent Inconsistent
 Potemkin No Yes Yes
 Robo-Ky No Yes2 Almost Guaranteed2
 Slayer No No Almost Guaranteed
 Sol Badguy Yes1 Inconsistent Inconsistent
 Testament No No Depends on Idle Animation
 Venom No No No
 Zappa Yes No No
1: Can be hit during specific parts of running animation
2: Must detonate behind him

Bandit Revolver Block Frame Advantage

Characters Hitbox Number Frame Advantage Notes
Anji, Axl, Eddie, Johnny, Justice,
Slayer, Order-Sol, Sol, Testament, Venom
1st -4~-2 Will only hit very close, otherwise goes to hitbox number 2.
Hits most characters on 2nd active (-3 on block).
Anji, Justice confirmed on 1st active.
Jam, Dizzy, I-No, Millia, Potemkin 2nd -1~0 The more common one to hit.
ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa 3rd +1~+2 Max range of the move.
Hits crouching Potemkin.
Baiken, Kliff 4th +3~+4 Hits all other crouchers.

Hitboxes 3 and 4 will almost always hit on 1st active frame.

236236S Hit Advantage

Characters Advantage
 A.B.A +79
 Anji +33
 Axl +34
 Baiken +50
 Bridget +54
 Chipp +20
 Dizzy +12
 Eddie +20
 Faust +27
 I-No +32
 Jam +35
 Johnny +46
 Justice +1
 Kliff 0
 Ky +44
 May 0
 Millia +40
 Order-Sol +32
 Potemkin +78
 Robo-Ky +44
 Slayer +61
 Sol +32
 Testament +14
 Venom +36
 Zappa +49

IK Usage Guide

Reference Chart

Character IK mode activation Startup Total Range Stun potential Notes
 A.B.A 68 36 104 Short Medium
 Anji Mito 54 21 75 Fullscreen1 Low Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
 Axl Low 90 28 118 Long Low
 Baiken 84 17 101 Fullscreen1 Medium Travels somewhat fast, max distance around 2/3 of the stage.
 Bridget 60 13 76 Medium1 Very Low Takes a few frames to reach max distance.
 Chipp Zanuff 94 56 150 Short-Medium Low Short at ground height. Roundstart distance at jump height. 0 frames post flash.
 Dizzy N/A (30) 106 136 Short Medium Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
 Eddie 68 13 81 Short Low Very low profile frames during IK mode activation.
 Faust 82 17 99 Medium Medium
 I-No 76 15 91 Short Low
 Jam Kuradoberi 54 17 71 Long1 High Travels pretty fast for slightly less than half screen.
 Johnny 54 17 71 Fullscreen1 Medium Travels very slow.
 Justice 74 12 86 Fullscreen1 Medium Travels extremely fast.
 Kliff Undersn 100 23 123 Long1 Very High Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
 Ky Kiske 46 17 63 Long Low
 May 70 16 86 Short Very High Command grab. True reversal.
 Millia Rage 66 34 100 Fullscreen Low Tracks.
 Order-Sol N/A (101) N/A (8) N/A (109) Short Medium Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
EX  Order-Sol 76 8 84 Short Medium Just for fun.
 Potemkin 98 17 115 Short High True reversal according to hitbox viewer.
 Robo-Ky 80 18 98 Short High Will most likely stun while airborne.
 Slayer 80 20 100 Medium1 Medium Travels pretty fast for slightly farther than roundstart.
 Sol Badguy 76 15 91 Short-Medium Low Reaches pretty far, but at the height where it probably won't hit anything.
 Testament 60 32 92 Medium Low
 Venom 44 26 70 Short Low
 Zappa 76 6 82 Very Short Medium Command grab
1: Range is for maximum distance, thus startup is only true if activated point blank.

Misc

Quick Ref

chara input name startup
chara input name startup
A.B.A D+X Blue Burst 17
A.B.A 6H[gm] 11
A.B.A DAA[m] Dead Angle Attack (Moroha) 10
A.B.A 236S > 46S > 63214S[m] Condemnation 14
Dizzy 5D 29
Ky Kiske 5D 25
May 5[D] Just Kidding~ 35
Millia Rage 5D 27
Order-Sol 632146H Lv1 Tyrant Rave ver. Omega Lv 1 5+10
Robo-Ky 5D 24
Venom 5D 25
Venom 6P 9
Zappa 236P Hello, Three Centipedes 10
Zappa 236S This Has Gotta Hurt 12
Faust 2D 13
Jam Kuradoberi 2H 9

Venom Ballboxes

Like other things in the game balls are interactable with using boxes. Normally hitboxes are used for this purpose—balls can even be hit using currently inactive ones. However there are some solely ball interaction.

In inert stage balls are interacted with using their "collision" box (orange), while active balls use their hitbox.

Attacks that spawn balls, like Stinger Aim, also use those boxes and can be utilized to hit balls outside of launched projectile's trajectory. Another quirk about those is that ball spawns before startup and can be hit by other active balls.

6H has two hitboxes exclusively for hitting balls. They will hit balls below or inside Venom and send them straight up.