User:Oppositeofdecay: Difference between revisions

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:2: Must detonate behind him
:2: Must detonate behind him


=IK Usage Guide=
==Bandit Revolver Block Frame Advantage==
==Reference Chart==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Characters !! Hitbox Number !!  Frame Advantage !! Notes
|-
! Anji, Axl, Eddie, Johnny, Justice,<br>Slayer, Order-Sol, Sol, Testament, Venom
| 1st || -4~-2 || Will only hit very close, otherwise goes to hitbox number 2.<br>Hits most characters on 2nd active (-3 on block).<br>Anji, Justice confirmed on 1st active.
|-
! Jam, Dizzy, I-No, Millia, Potemkin
| 2nd || -1~0 || The more common one to hit.
|-
! ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa
| 3rd || +1~+2 || Max range of the move.<br>Hits crouching Potemkin.
|-
! Baiken, Kliff
| 4th || +3~+4 || Hits all other crouchers.
|}
Hitboxes 3 and 4 will almost always hit on 1st active frame.
 
==236236S Hit Advantage==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
! Characters !! Advantage
|-
| {{CLabel|GGACR|A.B.A}} || +79
|-
| {{CLabel|GGACR|Anji}} || +33
|-
| {{CLabel|GGACR|Axl}} || +34
|-
| {{CLabel|GGACR|Baiken}} || +50
|-
| {{CLabel|GGACR|Bridget}} || +54
|-
| {{CLabel|GGACR|Chipp}} || +20
|-
| {{CLabel|GGACR|Dizzy}} || +12
|-
| {{CLabel|GGACR|Eddie}} || +20
|-
| {{CLabel|GGACR|Faust}} || +27
|-
| {{CLabel|GGACR|I-No}} || +32
|-
| {{CLabel|GGACR|Jam}} || +35
|-
| {{CLabel|GGACR|Johnny}} || +46
|-
| {{CLabel|GGACR|Justice}} || +1
|-
| {{CLabel|GGACR|Kliff}} || 0
|-
| {{CLabel|GGACR|Ky}} || +44
|-
| {{CLabel|GGACR|May}} || 0
|-
| {{CLabel|GGACR|Millia}} || +40
|-
| {{CLabel|GGACR|Order-Sol}} || +32
|-
| {{CLabel|GGACR|Potemkin}} || +78
|-
| {{CLabel|GGACR|Robo-Ky}} || +44
|-
| {{CLabel|GGACR|Slayer}} || +61
|-
| {{CLabel|GGACR|Sol}} || +32
|-
| {{CLabel|GGACR|Testament}} || +14
|-
| {{CLabel|GGACR|Venom}} || +36
|-
| {{CLabel|GGACR|Zappa}} || +49
|}
 
==IK Usage Guide==
===Reference Chart===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left"
|-
|-
Line 166: Line 241:
|-
|-
! {{Character Label|GGACR|Zappa|24px}}
! {{Character Label|GGACR|Zappa|24px}}
| 76 || 5 || 81 || Short || Medium || Command grab. True reversal.
| 76 || 6 || 82 || Very Short || Medium || Command grab
|}
|}
:1: Range is for maximum distance, thus startup is only true if activated point blank.
:1: Range is for maximum distance, thus startup is only true if activated point blank.


====About HOS "IK"====
==Misc==
Its not an IK at all. Its a super requiring 100 tension and level 3 charge that goes into a unique animation when it would kill. Thus it is excluded from further discussion.
===Quick Ref===
{{#cargo_query:tables=MoveData_GGACR
|fields=chara,input,name,startup
|where=onBlock="-12"
|format=dynamic table|order by=_rowID|rows per page=100
}}


====About Dizzy IK====
==Venom Ballboxes==
While input requirements make it slower than numbers suggest charge requirement can be slightly mitigated by holding down during aerial attacks (resetting charge if jump cancel or j.S is needed) or special cancelling ground move into taunt for unjumpable state. Taunt can only be cancelled from frame 62 giving ample time for input while making it potentially slower than waiting for ground normal to recover and inputing respect. In addition to that taunt active frames come before cancel window in 2 out of 3 voice sets requiring more careful spacing. While faster with perfect execution, requirements themselves make it inferior even to Chipp's.
Like other things in the game balls are interactable with using boxes. Normally hitboxes are used for this purpose—balls can even be hit using currently inactive ones. However there are some solely ball interaction.


====Misc====
In inert stage balls are interacted with using their "collision" box (orange), while active balls use their hitbox.
Certain IKs have invulnerability in the middle of startup, but utilising those windows is inconsistent and mostly reliant on luck making this use inadvisable.


Others have only partial invincibility on startup making them pseudo-reversals like Faust's 5D. Those range from not consistent (Kliff) to potentionally usable on a hard read (Baiken, Venom).
<gallery widths="200px" heights="200px" mode="packed">
GGACR_Venom_Ballbox1.png|Inert and active interaction zones comparison
</gallery>


Further information assumes IK mode was not entered before punish attempt.
Attacks that spawn balls, like Stinger Aim, also use those boxes and can be utilized to hit balls outside of launched projectile's trajectory. Another quirk about those is that ball spawns before startup and can be hit by other active balls.


==Punishable moves==
<gallery widths="200px" heights="200px" mode="packed">
====Bear Stun====
GGACR_Venom_Ballbox2.png|Stinger early actives
Usefullness mostly depends on character stun potential, how close to the ground they tend to be when they stun and opponents stun resistance. Better players will almost always be able to mash out of it, which makes using IKs as punish for this in high level play near nonexistent.
GGACR_Venom_Ballbox3.png|Stinger late actives
==={{Character Label|GGACR|A.B.A|24px}}===
GGACR_Venom_Ballbox4.png|Carcass
{{MiniMoveCard|game=GGACR|chara=A.B.A|input=Suka Motion}}
GGACR_Venom_j236S_Hitbox_1.png|Red Hail reuses S Mad Struggle hitboxes
</gallery>


That one famous move where IK is considered practical in real matches. Combined with ABA's long wakeup time every character can punish it, but characters with slower or short range IKs may require specific setups. Mind that ABA can use burst to disrupt punish attempt.
6H has two hitboxes exclusively for hitting balls. They will hit balls below or inside Venom and send them straight up.


(Maybe specify which characters struggle more with landing IK here but not sure if its the best place for it because its actually useful).
<gallery widths="200px" heights="200px" mode="packed">
==={{Character Label|GGACR|Anji Mito|24px}}===
GGACR_Venom-EX_6H_Hitbox_4.png|Frames 21-22 (was active hitbox before +R)
{{MiniMoveCard|game=GGACR|chara=Anji Mito|input=Autoguard > 63214S|label=Kachoufuugetsu}}
GGACR_Venom_Ballbox5.png|Frames 23-24
</gallery>
 
<!--===Temp===
<div class="mw-collapsible mw-collapsed">
[[File:BBCF_Tsubaki_j236X.png]]
[[File:BBTAG_Nu_5BB_Hitbox.png]]
[[File:BBCF_Kokonoe_BlackHole2.png]]
</div>
<br>
--!>
 
==EX Dump==
<!--==Gatling Tables==
===Axl===
5P and 2P gatlings changed. Removed 2H > 2D, 6K jump cancel. Added j.6P > j.S.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5P}}
| 2P || 6K || - || 2H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2P}}
| 5P || - || - || 2H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6P}}
| 3P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=3P}}
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5K}}
| 5P, 2P, 6P, 3P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2K}}
| - || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6K}}
| - || - || 2S || 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=c.S}}
| 5P, 2P, 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=f.S}}
| - || - || - || 5H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2S}}
| - || 6K || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5H}}
| - || - || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2H}}
| - || - || - || 6H || 5D || -
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Axl Low EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


As a general trend with very minus on block moves they are used very often because of disproportional risk-reward and even if used they can be (Force) Roman Cancelled in order to avoid punish. This also applies to this move since Anji has better and more meter efficent autoguard followups and an FRC point before last hit. Further complicated by only one character being able to punish it and you have a situtation which not only requires major mistake but is also incredibly matchup specific.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.P}}
| j.P, j.6P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.6P}}
| - || - || j.S || - || - || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.K}}
| j.P, j.6P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.S}}
| j.P, j.6P || - || - || j.H || - || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACR|chara=Axl Low EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===Anji===
Removed gatlings related to 3P. 3S cancel removed and has normal gatlings instead. Removed 2P > 6H, 6P > 3K, 6P > 3S, 2K > 6H, c.S > 6H, f.S > 3K, 2S > 6H, 5H > 6P, 5H > 6H, 2H > 5H. Removed 3S jump cancel.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5P}}
| 6P || 6K || 3S || 5H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S, 3S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6P}}
| - || 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5K}}
| 6P || 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2K}}
| 6P || 3K || f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6K}}
| - || {{color|purple|5K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=3K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=c.S}}
| 6P || - || f.S, 2S, 3S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=f.S}}
| - || 6K || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2S}}
| - || - || 3S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=3S}}
| - || - || c.S || 5H || - || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5H}}
| - || 6K || 3S || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2H}}
| {{color|purple|6P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || 3K || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=6H}}
| - || - || - || - || - || Jump (1st-2nd hits), Special (1st-2nd hits)
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=5D}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=2D}}
| - || - || - || - || - || Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.S}}
| j.P || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Anji Mito EX|input=j.D}}
| {{color|purple|j.P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.S<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.H<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> is a delayed cancel, not immediately on hit like normal}}
===Baiken===
Added 5P > 5H, 5P > 2H same for 2P and f.S and 2S, 5K, added 2K > 2H, added c.S > 2H, added 6K > 5D and 6K > 2D, added 5H > 5D; removed 6P > 6K, 2K > 6K, 6K > 5H, 2S > f.S
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6P}}
| - || - || - || - || 5D || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6K}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=6H}}
| - || - || - || - || 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.S}}
| j.P || - || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Baiken EX|input=j.D}}
| - || - || - || - || - || -
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Bridget===
Removed 6K special cancel, removed j.K > j.D. Added c.S > 6S
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! Yoyo !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S, 6S || {{color|green|Yes<sup>[+]</sup>}} || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K, 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6P}}
| - || 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=3P}}
| - || - || - || Yes || - || Special, Super
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5K}}
| 6P || 6K || c.S, f.S, 2S, 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2K}}
| 2P, 6P || 6K || c.S, f.S, 2S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6K}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=c.S}}
| 6P || - || f.S, 2S, 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=f.S}}
| - || - || 2S, 6S || Yes || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2S}}
| - || 2K || 6S || Yes || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=6S}}
| - || - || - || Yes || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=5D}}
| - || - || - || Yes || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


This move can only be punished by Ky and requires to IB last hit while still being a tight window.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! Yoyo !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.P}}
| j.P || j.K || j.S, j.2S || Yes || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.K}}
| j.P || - || j.S || Yes || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.S}}
| - || j.K || j.2S || Yes || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.2S}}
| - || - || - || Yes || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Bridget EX|input=j.D}}
| - || - || - || FB only || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Chipp===
Removed 5K > 2D. Added 5H > 6K
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5K}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2K}}
| 6P || 5K, 2K || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6K}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=c.S}}
| 6P || 6K || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5H}}
| - || 6K || - || - || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2H}}
| - || 6K || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.K}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.2K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.S}}
| - || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Chipp Zanuff EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*5K gatlings into 5P, 2P, and 2K from the 6th frame
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Dizzy===
Removed 2K > 5H, 5H > 2H, 2D special cancel, gatlings to former j.S. Added j.H > j.D
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=6H}}
| - || - || - || - || - || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=2D}}
| - || - || - || - || - || Jump
|-
|}


{{MiniMoveCard|game=GGACR|chara=Anji Mito|input=236236H|label=Zetsu}}
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.P}}
| j.P || j.K || j.S || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.K}}
| j.P || - || j.S || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.S}}
| j.P || - || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Dizzy EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Eddie===
Added 2K > c.S, 2K > 2S, 2H > 5D. Removed 6K > 6H, f.S > 6H, 6H special cancel
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5P}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|green|2P<sup>[+]</sup>}}, {{color|green|6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2P}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>, 6P<sup>[+]</sup>}}|| {{color|green|5K<sup>[+]</sup>}}, {{color|green|2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5K}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2K}}
| - || - || c.S, f.S, 2S || 2H, 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6K}}
| - || - || - || 6H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=f.S}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5H}}
| - || - || - || - || 5D || Special (1st-2nd hits)
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=6H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}


Punishing IK with another IK might seem like a meme thing. And truth be told it is. You should never see this.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.K}}
| j.P || - || j.S || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.S}}
| - || - || - || j.H || - || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Eddie EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*Delay gatling windows are: 5P ? 10~16F; 2P ? 9~16F
**All whiff gatlings use delay timing
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Faust===
Added 5K > 2S, 2H > 2D. Removed all ground rebeats except 2H > 6P
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5P}}
| - || - || c.S, f.S, 2S || 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2P}}
| - || - || 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=6P}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5K}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2K}}
| {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || f.S || 5H || 5D, 2D || Jump (1st hit), Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=c.S}}
| - || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=f.S}}
| -  || - || - || 5H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2H}}
| 6P || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=2D}}
| - || - || - || - || - || Jump, Special
|-
|}


Punishable by everyone except Chipp and Dizzy. Chipp and (probably, not tested) Dizzy can punish it on SB.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
==={{Character Label|GGACR|Bridget|24px}}===
|+Air Gatlings
{{MiniMoveCard|game=GGACR|chara=Bridget|input=236236H|label=Shoot the Moon}}
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.P}}
| - || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.2K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.S}}
| j.P || j.K || - || j.H || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Faust EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*2K > 2P is available from 16F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===I-No===
Unchanged
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=f.S}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5H}}
| - || - || - || 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=6H}}
| - || {{color|purple|5K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


Another IK. The combination of distance, pushback and frame advantage makes punishing this with an IK impractical for most characters who can. In most cases it would require being close in addition to IB. Still practical for Ky and arguably Jam, Johnny, Bridget.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.S}}
| - || j.K || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=I-No EX|input=j.D}}
| - || - || - || - || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*6H > 5K is available from 20F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Jam===
Removed gatlings related to 3H, 5H > 6K, 6HH. Added 5H > 5D, 5H > 2D, 2H > 5D, 2H > 2D, 6H jump cancel, j.H > j.S, j.H > j.D, j.D jump cancel. 6K gatlings different
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}}, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6P}}
| 2P || 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5K}}
| 2P, 6P || 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2K}}
| 6P || 5K, 2K || c.S, f.S, 2S || 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6K}}
| - || - || c.S, f.S, 2S || 5H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=f.S}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2S}}
| - || 5K, 2K || - || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5H}}
| - || - || f.S || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2H}}
| - || - || - || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=6H}}
| - || - || - || - || - || Jump (2nd hit), Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=2D}}
| - || - || - || - || - ||Jump, Special
|-
|}


Ky can punish regardless of distance. Bridget, Jam, Johnny, Justice and Venom can punish if close enough. Anji can punish if very deep in corner. -99 on SB so other fast enough characters can punish if point blank.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
==={{Character Label|GGACR|Chipp Zanuff|24px}}===
|+Air Gatlings
{{MiniMoveCard|game=GGACR|chara=Chipp Zanuff|input=632146H|label=Zansei Rouga}}
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.P}}
| {{color|green|j.P<sup>[+]</sup>}} || {{color|green|j.K<sup>[+]</sup>}} || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.H}}
| - || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Jam Kuradoberi EX|input=j.D}}
| - || - || - || - || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Johnny===
3H placed on 2H and gatlings like old 2H would. Added 2S > 5D
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6P}}
| - || - || - || - || 5D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=c.S}}
| 6P || 2K || - || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=f.S}}
| - || - || 2S || 2H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2S}}
| - || - || - || 5H, 2H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5H}}
| - || - || - || - || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2H}}
| - || - || - || - || 5D || -
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


While acting as a reversal this move will most likely only be used raw on a hard callout. The other use is expensive offense start with the use of FRC points. Regardless throwing it out is suicide even without Chipp's defense modifier, doubly so with it.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.K}}
| j.P || - || j.S || - || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.S}}
| - || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Johnny EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===May===
Removed 5K > 3K, 5K > 6H, f.S > 3K, f.S > 6H, 2S > 6H, j.S > j.K. Added 2H > 5D, 3K special cancel
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=May EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5K}}
| 6P || 3K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=3K}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=6H Lv1|label=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=May EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


To punish this move you need to block 5th hit to trigger final hit then get out of the way and punish. 5th hit will whiff on ABA (always) and Bridget (unless done point blank). With them you need to crouch 4th hit and jump FD 5th in order to trigger final one.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.S}}
| - || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.2H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=May EX|input=j.D}}
| {{color|purple|j.P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.S<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || {{color|purple|j.H<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}} || - || Jump, Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*j.D is cancellable from 23F
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Potemkin===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5P}}
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2P}}
| 5P, 2P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6P}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5K}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2K}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6K}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=c.S}}
| - || - || f.S || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=f.S}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2S}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


Cannot be punished by Axl, Chipp, Dizzy, Kliff, Potemkin (too slow) and Johnny (Chipp low profiles it).
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.P}}
| j.P || j.K || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.K}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.S}}
| - || - || - || -|| - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.H}}
| - | || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Potemkin EX|input=j.D}}
| - || - || - || - || - || -
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Robo-Ky===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=6P}}
| {{color|green|6P<sup>[+]</sup>}} || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5K}}
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}<sup>{{color|green|[+]</sup>}} || {{color|purple|5K<sup>[*]</sup>}}<sup>{{color|green|[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2K}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || -
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=f.S}}
| - || - || 2S || 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2S}}
| - || - || - || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=6H}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.K}}
| j.P || - || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Robo-Ky EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
*6P is cancellable into self up to 2 times
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
===Testament===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6K}}
| 6P || - || - || 6H || 5D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=f.S}}
| - || - || 2S || 5H, 2H || 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2H}}
| - || - || - || - || 2D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=6H}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


{{MiniMoveCard|game=GGACR|chara=Chipp Zanuff|input=236236K|label=Banki Mesai}}
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.S}}
| j.P || - || - || j.H || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Testament EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}
*5D can be only canceled into Homing Jump on ground hit
:'''X''' = X is available on hit or block
===Venom===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=f.S}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2S}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2H}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=6H}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=5D}}
| - || - || - || - || - || Homing Jump
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


Even more unsafe than the previous one. This move's only real use is to guts crush. But you can always hope Chipp messes up and it hits OTG, right? It still can be RC'd even if only one hit made contact, so Chipp can save his skin for full bar.  
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.P}}
| {{color|green|j.P<sup>[+]</sup>}}|| {{color|green|j.K<sup>[+]</sup>}} || {{color|green|j.S<sup>[+]</sup>}} || {{color|green|j.H<sup>[+]</sup>}} || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.K}}
| j.P || - || j.S || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.S}}
| j.P || - || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.H}}
| - || - || - || - || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Venom EX|input=j.D}}
| - || - || - || - || - || Special
|}
*5D can be only canceled into Homing Jump on ground hit
*j.P is whiff cancellable from ??F onwards
:'''X''' = X is available on hit or block
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
===Zappa===
===No Summon===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=normal}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=normal}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=normal}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=normal}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=normal}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=normal}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


On block needs FD to punish, but everyone except Dizzy can do it. Some characters need more precise timing than others (namely Johnny). Dizzy can only punish on whiff/OTG hit.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| - || j.K || j.S || j.H || j.D || Jump
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=normal}}
| - || j.K || - || j.H || j.D || Jump
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=normal}}
| - || - || - || - || j.D || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || -
|-
|}


===Dog===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - ||c.S, f.S, 2S || 5H, 2H, 6H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - ||c.S, f.S, 2S || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=normal}}
| 6P || - || f.S, 2S || 5H, 2H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=normal}}
| - || - || 2S || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=normal}}
| - || - || - || 5H, 2H || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=normal}}
| - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=normal}}
| - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=normal}}
| - || - || - || - || -
|}


{{MiniMoveCard|game=GGACR|chara=Chipp Zanuff|input=236236H|label=Delta End}}
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Air Gatlings
|-
!
! P !! K !! S !! H !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=normal}}
| - || j.K || - || j.H || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=normal}}
| - || - || - || - || Special
|-
|}


I am not testing this. Even I have self respect.
===Triplets===
==={{Character Label|GGACR|Dizzy|24px}}===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{MiniMoveCard|game=GGACR|chara=Dizzy|input=[2]8462PH|label=I Can't... Contain My Strength}}
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=triplets}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=triplets}}
| - || - || 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=triplets}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=triplets}}
| - || - || - || - || - || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


This is not even funny anymore. Its -76 but both Anji and Bridget need IB due to pushback and Anji still needs corner. -91 on SB but Sol's will whiff. On whiff will be easy to punish by longer range IKs. Of course it depends how early you are to back off, but again no sane Dizzy player would attempt this even as a joke, so not much to say here. This one is not even funny useless tech, its just useless.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
==={{Character Label|GGACR|Millia Rage|24px}}===
|+Air Gatlings
{{MiniMoveCard|game=GGACR|chara=Millia Rage|input=236236H|label=Iron Maiden}}
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=triplets}}
| - || j.K || - || j.H || j.D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=triplets}}
| - || - || - || - || - || -
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}


On block Ky and Jam are the only ones with a real chance to punish. Bridget and Venom could punish if they block it very close. But if it whiffs or just barely touches you a lot more characters have a chance to IK her back.
===Sword===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|+Ground Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=sword}}
| 6P || - || f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=sword}}
| - || - || 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=sword}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=sword}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=sword}}
| - || - || - || - || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=sword}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=normal}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || - || - || Special
|-
|}


==={{Character Label|GGACR|Sol Badguy|24px}}===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{MiniMoveCard|game=GGACR|chara=Sol Badguy|input=623H DI|label=H Volcanic Viper DI}}
|+Air Gatlings
|-
!
! P !! K !! S !! H !! D !! Cancel
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
| j.P || - || j.S || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=sword}}
| - || j.K || - || j.H || j.D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=sword}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
| - || - || - || - || - || Special
|-
|}


Finally a "practical" punish. Ky can IK it even if its done with running momentum. Jam needs it to be without momentum to punish. If Sol DPs '''into''' corner punish is possible as per frame data. If DI ends after he lands more characters can possibly punish, but awareness needed for that to work in your favor.
===Raou===
==Whiff Punishes==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
This category mostly consists of slower IKs and a few moves where whiff punishing is possible but positioning and reaction time make it hard to judge how useful it would be, so mostly theory and random notes.
|+Ground Gatlings
*{{MiniMoveCard|game=GGACR|chara=Chipp Zanuff|input=236236H|label=Delta End}} might quite posssibly be easier to whiff punish than block punish. Mostly because you don't have to think about orb above clipping you and feeling like an idiot after it. Move startup is a lot more important than IK mode activation time here, but range should be considered too.
|-
*{{MiniMoveCard|game=GGACR|chara=Faust|input=236236S|label=Shigekiteki Zetsumei Ken}} will travel pretty far when jumped over so only long range IKs will be able to realistically punish. Mind the FRC.
!
*{{MiniMoveCard|game=GGACR|chara=Johnny|input=236236H|label=Joker Trick}} allows point blank punishes on reaction to superflash since hitbox appears slightly further. ABA and faster characters will be able to punish, but Johnny himself cannot. Sol and Testament need to slighly delay activation to not get clipped, Anji needs to IK later or he will get hit while travelling and Justice needs to crouch even point blank.
! P !! K !! S !! H !! D !! Cancel
*{{MiniMoveCard|game=GGACR|chara=Justice|input=46463214H|label=Gamma Ray}} pending
|-
*{{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=6H Lv1|label=Kliff 6H}} has enough recovery to be punishable by Ky if he ever decides to whiff one in neutral. Easy to react to if charge is attempted, but range is larger than it might seem. Don't let senile old man be funny on your watch!
! {{MMC|game=GGACREX|chara=Zappa EX|input=5P}}
*{{MiniMoveCard|game=GGACR|chara=Kliff Undersn|input=632146H|label=Sole Survivor}} can be very dangerous to whiff for him. Whiff punish is hard due to it being 0 frames post superflash, so you need to already be moving behind him while Kliff attempts it. Because of randomness short range IKs are very risky, but longer ones would be pretty good. Justice and Potemkin have even lower chance to punish due to not having airdash, but still possible with a bit of luck. And lets not talk about what happens if he decides to hold it. Don't get hit by old man gimmicks!
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
*{{MiniMoveCard|game=GGACR|chara=May|input=623S|label=S}}/{{MiniMoveCard|game=GGACR|chara=May|input=623H|label=H Restive Rolling}} and their aerial versions. Ground ones can technically be punished by Ky on block if not cancelled, but that would require May players to not mash buttons and we all know thats not possible. All versions can end up being high in the skies and you can attempt whiff punish, but they probably will end it as soon as you IK activate. If not they are too dumb to live.
|-
*{{MiniMoveCard|game=GGACR|chara=Order-Sol|input=632146S|label=Dragon Install Sakkai}} can technically be whiff punished by Ky, but there is no real way it will be used like this and even then superflash is so short its not a realistic outcome.
! {{MMC|game=GGACREX|chara=Zappa EX|input=2P}}
*{{MiniMoveCard|game=GGACR|chara=Venom|input=j.236236H|label=Red Hail}} is seldom used and usually Venom is almost fullscreen and has cover from other balls. Eddie was the slowest one I could get to punish, but Ky and Johnny can do it semi-realistically.
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5K}}
| 6P || - || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2K}}
| 6P || - || c.S, f.S, 2S || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=c.S|type=raoh}}
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=f.S|type=raoh}}
| - || - || 2S || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2S|type=raoh}}
| - || - || - || 5H, 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5H|type=raoh}}
| - || - || - || 2H || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2H|type=raoh}}
| - || - || - || - || 5D, 2D || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=6H|type=raoh}}
| - || - || - || - || - || Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=5D|type=raoh}}
| - || - || - || - || - || Homing Jump, Special
|-
! {{MMC|game=GGACREX|chara=Zappa EX|input=2D}}
| - || - || - || 6H || - || Special
|-
|}


==Misc==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
===Banki Mesai Framechart===
|+Air Gatlings
{{FrameChartKey}}
|-
{{#invoke:FrameChart|drawFrameData
!
|startup  = 3
! P !! K !! S !! H !! D !! Cancel
|active  = 2
|-
|inactive2 = 5
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.P}}
|active3 = 4
| j.P || j.K || j.S || j.H || j.D || Jump, Special
|inactive4 = 1
|-
|active5 = 1
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.K}}
|inactive6 = 4
| j.P || - || j.S || - || j.D || Special
|active7 = 2
|-
|inactive8 = 7
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.S|type=raoh}}
|active9 = 2
| j.P || j.K || - || j.H || j.D || Special
|inactive10 = 6
|-
|active11 = 2
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.H|type=raoh}}
|inactive12 = 5
| - || - || - || j.H || j.D || Special
|active13 = 4
|-
|inactive14 = 7
! {{MMC|game=GGACREX|chara=Zappa EX|input=j.D}}
|active15 = 2
| - || - || - || - || - || Special
|inactive16 = 9
|-
|active17 = 4
|}
|inactive18 = 4
*5D can be only canceled into Homing Jump on ground hit
|active19 = 1
:'''X''' = X is available on hit or block
|inactive20 = 3
-->
|active21 = 1
|inactive22 = 6
|active23 = 2
|inactive24 = 11
|active25 = 1
|inactive26 = 2
|active27 = 1
|inactive28 = 3
|active29 = 4
|inactive30 = 4
|active31 = 2
|inactive32 = 6
|active33 = 1
|inactive34 = 6
|active35 = 4
|inactive36 = 5
|active37 = 3
|inactive38 = 4
|active39 = 21
|inactive40 = 3
|active41 = 12
|inactive42 = 7
|active43 = 13
|recovery = 47
|specialRecovery = 10
}}
2(5)4(1)1(4)2(7)2(6)2(5)4(7)2(9)4(4)1(3)1(6)2(11)1(2)1(3)3,1(4)2(6)1(6)4(5)3(4)4×4,5(3)3,9(7)3,5×2

Revision as of 21:24, 23 February 2023

Stolen tables

K Nuke Manual Detonation Chart

Character Can Run Under Will Connect on Crouching Block? Will Hit Neutral Crouch? Notes
 A.B.A No No No
 Anji Mito No Inconsistent No
 Axl Low Yes1 Inconsistent Inconsistent
 Baiken No No No
 Bridget No No No
 Chipp Zanuff No No No
 Dizzy No Inconsistent Depends on Idle Animation
 Eddie No No No
 Faust Yes No No
 I-No No No Depends on Idle Animation
 Jam Kuradoberi No No No
 Johnny No Inconsistent Depends on Idle Animation
 Justice No Yes Almost Guaranteed
 Kliff Undersn Yes No No
 Ky Kiske No No Depends on Idle Animation
 May No No No
 Millia Rage Yes Inconsistent No
 Order-Sol Yes1 Inconsistent Inconsistent
 Potemkin No Yes Yes
 Robo-Ky No Yes2 Almost Guaranteed2
 Slayer No No Almost Guaranteed
 Sol Badguy Yes1 Inconsistent Inconsistent
 Testament No No Depends on Idle Animation
 Venom No No No
 Zappa Yes No No
1: Can be hit during specific parts of running animation
2: Must detonate behind him

Bandit Revolver Block Frame Advantage

Characters Hitbox Number Frame Advantage Notes
Anji, Axl, Eddie, Johnny, Justice,
Slayer, Order-Sol, Sol, Testament, Venom
1st -4~-2 Will only hit very close, otherwise goes to hitbox number 2.
Hits most characters on 2nd active (-3 on block).
Anji, Justice confirmed on 1st active.
Jam, Dizzy, I-No, Millia, Potemkin 2nd -1~0 The more common one to hit.
ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa 3rd +1~+2 Max range of the move.
Hits crouching Potemkin.
Baiken, Kliff 4th +3~+4 Hits all other crouchers.

Hitboxes 3 and 4 will almost always hit on 1st active frame.

236236S Hit Advantage

Characters Advantage
 A.B.A +79
 Anji +33
 Axl +34
 Baiken +50
 Bridget +54
 Chipp +20
 Dizzy +12
 Eddie +20
 Faust +27
 I-No +32
 Jam +35
 Johnny +46
 Justice +1
 Kliff 0
 Ky +44
 May 0
 Millia +40
 Order-Sol +32
 Potemkin +78
 Robo-Ky +44
 Slayer +61
 Sol +32
 Testament +14
 Venom +36
 Zappa +49

IK Usage Guide

Reference Chart

Character IK mode activation Startup Total Range Stun potential Notes
 A.B.A 68 36 104 Short Medium
 Anji Mito 54 21 75 Fullscreen1 Low Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
 Axl Low 90 28 118 Long Low
 Baiken 84 17 101 Fullscreen1 Medium Travels somewhat fast, max distance around 2/3 of the stage.
 Bridget 60 13 76 Medium1 Very Low Takes a few frames to reach max distance.
 Chipp Zanuff 94 56 150 Short-Medium Low Short at ground height. Roundstart distance at jump height. 0 frames post flash.
 Dizzy N/A (30) 106 136 Short Medium Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
 Eddie 68 13 81 Short Low Very low profile frames during IK mode activation.
 Faust 82 17 99 Medium Medium
 I-No 76 15 91 Short Low
 Jam Kuradoberi 54 17 71 Long1 High Travels pretty fast for slightly less than half screen.
 Johnny 54 17 71 Fullscreen1 Medium Travels very slow.
 Justice 74 12 86 Fullscreen1 Medium Travels extremely fast.
 Kliff Undersn 100 23 123 Long1 Very High Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
 Ky Kiske 46 17 63 Long Low
 May 70 16 86 Short Very High Command grab. True reversal.
 Millia Rage 66 34 100 Fullscreen Low Tracks.
 Order-Sol N/A (101) N/A (8) N/A (109) Short Medium Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
EX  Order-Sol 76 8 84 Short Medium Just for fun.
 Potemkin 98 17 115 Short High True reversal according to hitbox viewer.
 Robo-Ky 80 18 98 Short High Will most likely stun while airborne.
 Slayer 80 20 100 Medium1 Medium Travels pretty fast for slightly farther than roundstart.
 Sol Badguy 76 15 91 Short-Medium Low Reaches pretty far, but at the height where it probably won't hit anything.
 Testament 60 32 92 Medium Low
 Venom 44 26 70 Short Low
 Zappa 76 6 82 Very Short Medium Command grab
1: Range is for maximum distance, thus startup is only true if activated point blank.

Misc

Quick Ref

chara input name startup
chara input name startup
A.B.A D+X Blue Burst 17
A.B.A 6H[gm] 11
A.B.A DAA[m] Dead Angle Attack (Moroha) 10
A.B.A 236S > 46S > 63214S[m] Condemnation 14
Dizzy 5D 29
Faust 2D 13
Ky Kiske 5D 25
May 5[D] Just Kidding~ 35
Millia Rage 5D 27
Order-Sol 632146H Lv1 Tyrant Rave ver. Omega Lv 1 5+10
Robo-Ky 5D 24
Venom 5D 25
Venom 6P 9
Zappa 236P Hello, Three Centipedes 10
Zappa 236S This Has Gotta Hurt 12
Jam Kuradoberi 2H 9

Venom Ballboxes

Like other things in the game balls are interactable with using boxes. Normally hitboxes are used for this purpose—balls can even be hit using currently inactive ones. However there are some solely ball interaction.

In inert stage balls are interacted with using their "collision" box (orange), while active balls use their hitbox.

Attacks that spawn balls, like Stinger Aim, also use those boxes and can be utilized to hit balls outside of launched projectile's trajectory. Another quirk about those is that ball spawns before startup and can be hit by other active balls.

6H has two hitboxes exclusively for hitting balls. They will hit balls below or inside Venom and send them straight up.