User:Oppositeofdecay: Difference between revisions

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Stolen tables
Stolen tables
===Storing Files===
<div class="mw-collapsible mw-collapsed">
[[File:GGACR_Baiken_412DXH_Animated.webp]]
[[File:GGACR_Zappa_Triplets_6S_RangeComparison.png]]
[[File:GGAC_ABA_46S_Hitbox.png]]
[[File:GGAC_ABA_46S_Moroha_Hitbox.png]]
[[File:GGAC_ABA_cS_Hitbox.png]]
[[File:GGAC_ABA_jH_Hitbox.png]]
[[File:GGAC_Anji_3S_Hitbox_1.png]]
[[File:GGACR_Baiken-EX_421P_Hitbox.png]]
[[File:GGAC_Chipp_236236K_Hitbox.png]]
[[File:GGAC_Chipp_2H_Hitbox_2.png]]
[[File:GGAC_Chipp_2H_Hitbox_3.png]]
[[File:GGAC_Bridget_236KK_Hitbox.png]]
[[File:GGAC_Slayer_2H_Hitbox.png]]
[[File:GGAC_Eddie_632146H_Hitbox_1.png]]
[[File:GGAC_Eddie_632146H_Hitbox_2.png]]
[[File:GGAC_Eddie_632146H_Hitbox_3.png]]
[[File:GGAC_Eddie_ShadowS_Hitbox.png]]
[[File:GGAC_Faust_5K_Hitbox.png]]
[[File:GGAC_Faust_fS_Hitbox_1.png]]
[[File:GGAC_Faust_fS_Hitbox_2.png]]
[[File:GGAC_Faust_j236D_Hitbox.png]]
[[File:GGAC_Ino_cS_Hitbox_1.png]]
[[File:GGAC_Ino_cS_Hitbox_2.png]]
[[File:GGAC_Ino_5H_Hitbox_1.png]]
[[File:GGAC_Ino_5H_Hitbox_2.png]]
[[File:GGAC_Jam_214K_Hitbox_1.png]]
[[File:GGAC_Jam_214K_Hitbox_2.png]]
[[File:GGAC_Potemkin_63214D_Hitbox.png]]
[[File:GGAC_Potemkin_j632146D_Hitbox.png]]
[[File:GGAC_Testament_5P_Hitbox.png]]
[[File:GGAC_Testament_6P_Hitbox.png]]
[[File:GGAC_Testament_6H_Hitbox.png]]
[[File:GGAC_Testament_2S_Hitbox_1.png]]
[[File:GGAC_Testament_2S_Hitbox_2.png]]
[[File:GGAC_Testament_214P_Hitbox.png]]
[[File:GGACR_PatchNotes_Zeinest.png]]
[[File:GGAC_Johnny_jK_Hitbox_1.png]]
[[File:GGAC_Johnny_jK_Hitbox_2.png]]
[[File:GGACR_Johnny_j214S_Frame2.png]]
[[File:GGAC_Johnny_j214S_Frame2.png]]
</div>
<br>


==K Nuke Manual Detonation Chart==
==K Nuke Manual Detonation Chart==
Line 6: Line 51:
!  Character !! Can Run Under !!  Will Connect on Crouching Block? !! Will Hit Neutral Crouch? || Notes
!  Character !! Can Run Under !!  Will Connect on Crouching Block? !! Will Hit Neutral Crouch? || Notes
|-
|-
! {{Character Label|GGACR|A.B.A|24px}}
! {{Character Label|GGACR|A.B.A}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Anji Mito|24px}}
! {{Character Label|GGACR|Anji Mito}}
| No || {{clr|5|Inconsistent}} || {{clr|4|No}}
| No || {{clr|5|Inconsistent}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Axl Low|24px}}
! {{Character Label|GGACR|Axl Low}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
|-
|-
! {{Character Label|GGACR|Baiken|24px}}
! {{Character Label|GGACR|Baiken}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Bridget|24px}}
! {{Character Label|GGACR|Bridget}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Chipp Zanuff|24px}}
! {{Character Label|GGACR|Chipp Zanuff}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Dizzy|24px}}
! {{Character Label|GGACR|Dizzy}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Eddie|24px}}
! {{Character Label|GGACR|Eddie}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Faust|24px}}
! {{Character Label|GGACR|Faust}}
| '''Yes''' || {{clr|4|No}} || {{clr|4|No}}
| '''Yes''' || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|I-No|24px}}
! {{Character Label|GGACR|I-No}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
! {{Character Label|GGACR|Jam Kuradoberi}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Johnny|24px}}
! {{Character Label|GGACR|Johnny}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|5|Inconsistent}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Justice|24px}}
! {{Character Label|GGACR|Justice}}
| No || {{clr|3|Yes}} || {{clr|1|Almost Guaranteed}}
| No || {{clr|3|Yes}} || {{clr|1|Almost Guaranteed}}
|-
|-
! {{Character Label|GGACR|Kliff Undersn|24px}}
! {{Character Label|GGACR|Kliff Undersn}}
| '''Yes''' || {{clr|4|No}} || {{clr|4|No}}
| '''Yes''' || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Ky Kiske|24px}}
! {{Character Label|GGACR|Ky Kiske}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|May|24px}}
! {{Character Label|GGACR|May}}
| No || {{clr|4|No}} || {{clr|4|No}}
| No || {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Millia Rage|24px}}
! {{Character Label|GGACR|Millia Rage}}
| '''Yes''' || {{clr|5|Inconsistent}} || {{clr|4|No}}
| '''Yes''' || {{clr|5|Inconsistent}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Order-Sol|24px}}  
! {{Character Label|GGACR|Order-Sol}}  
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
|-
|-
! {{Character Label|GGACR|Potemkin|24px}}
! {{Character Label|GGACR|Potemkin}}
| No || {{clr|3|Yes}} || {{clr|3|Yes}}  
| No || {{clr|3|Yes}} || {{clr|3|Yes}}  
|-
|-
! {{Character Label|GGACR|Robo-Ky|24px}}
! {{Character Label|GGACR|Robo-Ky}}
| No || {{clr|3|Yes}}<sup>2</sup> || {{clr|1|Almost Guaranteed}}<sup>2</sup>
| No || {{clr|3|Yes}}<sup>2</sup> || {{clr|1|Almost Guaranteed}}<sup>2</sup>
|-
|-
! {{Character Label|GGACR|Slayer|24px}}
! {{Character Label|GGACR|Slayer}}
| No || {{clr|4|No}} || {{clr|1|Almost Guaranteed}}
| No || {{clr|4|No}} || {{clr|1|Almost Guaranteed}}
|-
|-
! {{Character Label|GGACR|Sol Badguy|24px}}
! {{Character Label|GGACR|Sol Badguy}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
| '''Yes'''<sup>1</sup> || {{clr|5|Inconsistent}} || {{clr|5|Inconsistent}}
|-
|-
! {{Character Label|GGACR|Testament|24px}}
! {{Character Label|GGACR|Testament}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
| No || {{clr|4|No}} || {{clr|2|Depends on Idle Animation}}
|-
|-
! {{Character Label|GGACR|Venom|24px}}
! {{Character Label|GGACR|Venom}}
| No ||  {{clr|4|No}} || {{clr|4|No}}
| No ||  {{clr|4|No}} || {{clr|4|No}}
|-
|-
! {{Character Label|GGACR|Zappa|24px}}
! {{Character Label|GGACR|Zappa}}
| '''Yes''' ||  {{clr|4|No}} || {{clr|4|No}}
| '''Yes''' ||  {{clr|4|No}} || {{clr|4|No}}
|}
|}
Line 84: Line 129:
:2: Must detonate behind him
:2: Must detonate behind him


==IK Chart==
==Bandit Revolver Block Frame Advantage==
Data is from DL. If its wrong not my fault.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Characters !! Hitbox Number !!  Frame Advantage !! Notes
|-
! Anji, Axl, Eddie, Johnny, Justice,<br>Slayer, Order-Sol, Sol, Testament, Venom
| 1st || -4~-2 || Will only hit very close, otherwise goes to hitbox number 2.<br>Hits most characters on 2nd active (-3 on block).<br>Anji, Justice confirmed on 1st active.
|-
! Jam, Dizzy, I-No, Millia, Potemkin
| 2nd || -1~0 || The more common one to hit.
|-
! ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa
| 3rd || +1~+2 || Max range of the move.<br>Hits crouching Potemkin.
|-
! Baiken, Kliff
| 4th || +3~+4 || Hits all other crouchers.
|}
Hitboxes 3 and 4 will almost always hit on 1st active frame.


Some IK activation times were proven incorrect in the process of making this chart.
==236236S Hit Advantage==
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
|-
! Character !! IK mode activation !! Startup !! Total !! Range !! Zansei Rouga Punish<sup>1</sup> !! Notes
! Characters !! Advantage
|-
|-
! {{Character Label|GGACR|A.B.A|24px}}
| {{CLabel|GGACR|A.B.A}} || +79
| 68 || 36 || 104 || Short || {{clr|5|Kinda}}<sup>2</sup> ||  
|-
|-
! {{Character Label|GGACR|Anji Mito|24px}}
| {{CLabel|GGACR|Anji}} || +33
| 54 || 21 || 75 || Short-Fulscreen || {{clr|3|Yes}} || Travels from edge of the screen, thus startup time can be misleading. Disables screen zooming until recovery.
|-
|-
! {{Character Label|GGACR|Axl Low|24px}}
| {{CLabel|GGACR|Axl}} || +34
| 90 || 28 || 118 || Long || {{clr|4|No}} ||  
|-
|-
! {{Character Label|GGACR|Baiken|24px}}
| {{CLabel|GGACR|Baiken}} || +50
| 84 || 17 || 101 || Short-Fullscreen || {{clr|3|Yes}} || Travels somewhat fast, max distance around 2/3 of the stage.
|-
|-
! {{Character Label|GGACR|Bridget|24px}}
| {{CLabel|GGACR|Bridget}} || +54
| 60 || 13 || 76 || Short-Medium || {{clr|5|Kinda}}<sup>2</sup> || Takes a few frames to reach max distance. Max is around roundstart.
|-
|-
! {{Character Label|GGACR|Chipp Zanuff|24px}}
| {{CLabel|GGACR|Chipp}} || +20
| 94 || 56 || 150 || Short-Medium || {{clr|4|No}} || Short at ground height. Roundstart distance at jump height. 0 frames post flash.
|-
|-
! {{Character Label|GGACR|Dizzy|24px}}
| {{CLabel|GGACR|Dizzy}} || +12
| 30 || 106 || 136 || Short || {{clr|4|No}} || Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
|-
|-
! {{Character Label|GGACR|Eddie|24px}}
| {{CLabel|GGACR|Eddie}} || +20
| 68 || 13 || 81 || Short || {{clr|3|Yes}} || Very low profile frames during IK mode activation.
|-
|-
! {{Character Label|GGACR|Faust|24px}}
| {{CLabel|GGACR|Faust}} || +27
| 82 || 17 || 99 || Medium || {{clr|3|Yes}} ||  
|-
|-
! {{Character Label|GGACR|I-No|24px}}
| {{CLabel|GGACR|I-No}} || +32
| 76 || 15 || 91 || Short || {{clr|3|Yes}} ||
|-
|-
! {{Character Label|GGACR|Jam Kuradoberi|24px}}
| {{CLabel|GGACR|Jam}} || +35
| 54 || 17 || 71 || Short-Long || {{clr|3|Yes}} || Travels pretty fast for slightly less than half screen.
|-
|-
! {{Character Label|GGACR|Johnny|24px}}
| {{CLabel|GGACR|Johnny}} || +46
| 54 || 17 || 71 || Short-Fullscreen || {{clr|4|No}} || Travels fullscreen at speed slightly slower than CSE.
|-
|-
! {{Character Label|GGACR|Justice|24px}}
| {{CLabel|GGACR|Justice}} || +1
| 74 || 12 || 86 || Short-Fullscreen || {{clr|3|Yes}} || Travels extremely fast for very slightly more than max screen distance.
|-
|-
! {{Character Label|GGACR|Kliff Undersn|24px}}
| {{CLabel|GGACR|Kliff}} || 0
| 100 || 23 || 123 || Short-Long || {{clr|4|No}} || Travels relatively slowly for slightly more than half screen.
|-
|-
! {{Character Label|GGACR|Ky Kiske|24px}}
| {{CLabel|GGACR|Ky}} || +44
| 46 || 17 || 63 || Long || {{clr|3|Yes}} || Punishes Kachoufuugetsu on IB.
|-
|-
! {{Character Label|GGACR|May|24px}}
| {{CLabel|GGACR|May}} || 0
| 70 || 16 || 86 || Short || {{clr|3|Yes}} || Command grab. True reversal.
|-
|-
! {{Character Label|GGACR|Millia Rage|24px}}
| {{CLabel|GGACR|Millia}} || +40
| 66 || 34 || 100 || Fullscreen || {{clr|3|Yes}} || Tracks.
|-
|-
! {{Character Label|GGACR|Order-Sol|24px}}
| {{CLabel|GGACR|Order-Sol}} || +32
| 101 || 8 || 109 || Short || {{clr|5|Maybe}} || Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
|-
|-
! EX {{Character Label|GGACR|Order-Sol|24px}}
| {{CLabel|GGACR|Potemkin}} || +78
| 76 || 8 || 84 || Short || {{clr|3|Yes}} || Just for fun.
|-
|-
! {{Character Label|GGACR|Potemkin|24px}}
| {{CLabel|GGACR|Robo-Ky}} || +44
| 98 || 17 || 115 || Short || {{clr|4|No}} || I swear framedata needs to be rechecked across the wiki. True reversal according to hitbox viewer.
|-
|-
! {{Character Label|GGACR|Robo-Ky|24px}}
| {{CLabel|GGACR|Slayer}} || +61
| 80 || 18 || 98 || Short || {{clr|3|Yes}} ||  
|-
|-
! {{Character Label|GGACR|Slayer|24px}}
| {{CLabel|GGACR|Sol}} || +32
| 80 || 20 || 100 || Short-Medium || {{clr|3|Yes}} || Travels pretty fast for slightly farther than roundstart.
|-
|-
! {{Character Label|GGACR|Sol Badguy|24px}}
| {{CLabel|GGACR|Testament}} || +14
| 76 || 15 || 91 || Medium || {{clr|3|Yes}} || Its actually not that short just really high (which is still very bad).
|-
|-
! {{Character Label|GGACR|Testament|24px}}
| {{CLabel|GGACR|Venom}} || +36
| 60 || 32 || 92 || Medium || {{clr|3|Yes}} ||  
|-
|-
! {{Character Label|GGACR|Venom|24px}}
| {{CLabel|GGACR|Zappa}} || +49
| 44 || 26 || 70 || Short-Medium || {{clr|3|Yes}} || Slightly longer than others in short category. Not a true reversal but invul is quite long.
|-
! {{Character Label|GGACR|Zappa|24px}}
| 76 || 5 || 81 || Very Short || {{clr|3|Yes}} || Command grab. True reversal.
|}
|}
:1: Assuming not in IK mode beforehand.
:2: Fifth hit misses on block so need to punish by crouching and jump FD fifth hit. All hits connect against Bridget on block if done point blank.
Notes on the chart:
1. Medium range means reaches roundstart. But I still managed to make that row an inconsistent and unreadable mess somehow.
2. Zansei Rouga row comes from Potemkin and Kliff IK activation being incorrect, but its still probably second best practical use of IKs, so I left it in.
==CH Airthrow Combos==
Yes they are real.
Note: Those routes are for when only airthrow counter hits. For when next hit(s) also CH I havent tested.
Those are all midscreen combos leading into reverse 1 hit sword oki. Multiple routes may work on some characters but only characters on whom combo is optimal will be listed. Optimal according to my testing at least.


==IK Usage Guide==
===Reference Chart===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: left"
! Combo !! Works on !! Notes
|-
|-
| AT > {{clr|4|6H}} > {{clr|3|j.S}}(1)/(2) > {{clr|5|j.D}} > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || AB, BA || {{clr|3|j.S}}(1) on Baiken. {{clr|3|j.S}}(2) on ABA. <br> Undertested.
!  Character !! IK mode activation !! Startup !! Total !! Range !! Stun potential !! Notes
|-
! {{Character Label|GGACR|A.B.A}}
| 68 || 36 || 104 || Short || Medium ||
|-
! {{Character Label|GGACR|Anji Mito}}
| 54 || 21 || 75 || Fullscreen<sup>1</sup> || Low || Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
|-
! {{Character Label|GGACR|Axl Low}}
| 90 || 28 || 118 || Long || Low ||
|-
! {{Character Label|GGACR|Baiken}}
| 84 || 17 || 101 || Fullscreen<sup>1</sup> || Medium || Travels somewhat fast, max distance around 2/3 of the stage.
|-
! {{Character Label|GGACR|Bridget}}
| 60 || 13 || 76 || Medium<sup>1</sup> || Very Low || Takes a few frames to reach max distance.
|-
! {{Character Label|GGACR|Chipp Zanuff}}
| 94 || 56 || 150 || Short-Medium || Low || Short at ground height. Roundstart distance at jump height. 0 frames post flash.
|-
! {{Character Label|GGACR|Dizzy}}
| N/A (30) || 106 || 136 || Short || Medium || Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
|-
! {{Character Label|GGACR|Eddie}}
| 68 || 13 || 81 || Short || Low || Very low profile frames during IK mode activation.
|-
! {{Character Label|GGACR|Faust}}
| 82 || 17 || 99 || Medium || Medium ||
|-
! {{Character Label|GGACR|I-No}}
| 76 || 15 || 91 || Short || Low ||
|-
|-
| AT > {{clr|2|5K}} > {{clr|1|j.PP}}{{clr|2|K}} > {{clr|3|j.S}}(2) > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || AX, BR, ED, FA, JU, KL, PO, TE, SL, ZA || Omit one {{clr|1|j.P}} on Bridget, add one on Potemkin. <br> On Pot do {{clr|1|j.P}} loops for better knockdown instead.
! {{Character Label|GGACR|Jam Kuradoberi}}
| 54 || 17 || 71 || Long<sup>1</sup> || High || Travels pretty fast for slightly less than half screen.
|-
|-
| AT > JI > {{clr|1|5P}}(1) > {{clr|2|5K}} > s{{clr|1|j.PPP}}{{clr|2|K}} > {{clr|3|j.S}}(2) > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || AN, DI, JA, RO || Omit {{clr|1|5P}} on Dizzy and Jam. Add one {{clr|1|j.P}} on Robo-Ky.
! {{Character Label|GGACR|Johnny}}
| 54 || 17 || 71 || Fullscreen<sup>1</sup> || Medium || Travels very slow.
|-
|-
| AT > JI > {{clr|1|5P}}(1) / {{clr|1|2P}} > {{clr|2|5K}} > s{{clr|1|j.P}}{{clr|2|K}}{{clr|1|P}}{{clr|2|K}} > {{clr|3|j.S}}(2) > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || JO, KY, MA, MI, HOS, SO, VE || {{clr|1|5P}} for Johnny and Sols, {{clr|1|2P}} for rest. <br> Johnny is very hard to 1 hit, so I actually havent tested it, but probably possible.
! {{Character Label|GGACR|Justice}}
| 74 || 12 || 86 || Fullscreen<sup>1</sup> || Medium || Travels extremely fast.
|-
|-
| AT > JI > {{clr|1|2P}} > {{clr|2|5K}} > s{{clr|1|j.P}}{{clr|2|K}}{{clr|1|P}} > {{clr|3|j.S}}(1) > {{clr|5|j.D}} > d{{clr|3|j.S}}(1) > {{clr|4|j.H}} > SMS || CH, IN ||
! {{Character Label|GGACR|Kliff Undersn}}
| 100 || 23 || 123 || Long<sup>1</sup> || Very High || Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
|-
|-
! {{Character Label|GGACR|Ky Kiske}}
| 46 || 17 || 63 || Long || Low ||
|-
! {{Character Label|GGACR|May}}
| 70 || 16 || 86 || Short || Very High || Command grab. True reversal.
|-
! {{Character Label|GGACR|Millia Rage}}
| 66 || 34 || 100 || Fullscreen || Low || Tracks.
|-
! {{Character Label|GGACR|Order-Sol}}
| N/A (101) || N/A (8) || N/A (109) || Short || Medium || Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
|-
! EX {{Character Label|GGACR|Order-Sol}}
| 76 || 8 || 84 || Short || Medium || Just for fun.
|-
! {{Character Label|GGACR|Potemkin}}
| 98 || 17 || 115 || Short || High || True reversal according to hitbox viewer.
|-
! {{Character Label|GGACR|Robo-Ky}}
| 80 || 18 || 98 || Short || High || Will most likely stun while airborne.
|-
! {{Character Label|GGACR|Slayer}}
| 80 || 20 || 100 || Medium<sup>1</sup> || Medium || Travels pretty fast for slightly farther than roundstart.
|-
! {{Character Label|GGACR|Sol Badguy}}
| 76 || 15 || 91 || Short-Medium || Low || Reaches pretty far, but at the height where it probably won't hit anything.
|-
! {{Character Label|GGACR|Testament}}
| 60 || 32 || 92 || Medium || Low ||
|-
! {{Character Label|GGACR|Venom}}
| 44 || 26 || 70 || Short || Low ||
|-
! {{Character Label|GGACR|Zappa}}
| 76 || 6 || 82 || Very Short || Medium || Command grab
|}
:1: Range is for maximum distance, thus startup is only true if activated point blank.
==Misc==
===Quick Ref===
{{#cargo_query:tables=MoveData_GGACR
|fields=chara,input,name,startup
|where=onBlock="-12"
|format=dynamic table|order by=_rowID|rows per page=100
}}
==Tier Lists==
===+R 1.01 (Koichi)===
January 2013
{{#invoke:Tier List|drawTierList
|GGACR
|S;Kliff,Faust,Zappa
|A;Millia,Chipp,Jam,Anji,Axl,I-No
|B;Eddie,Potemkin,Baiken,Johnny,Dizzy,Slayer,A.B.A,Order-Sol
|C;Sol,Ky,May,Venom,Testament,Bridget,Robo-Ky
|D;Justice
}}
===+R 1.01 (Dogura)===
Also Januray 2013
{{#invoke:Tier List|drawTierList
|GGACR
|S;Faust,Chipp,Zappa
|A;Millia,Baiken,Jam,Dizzy,Slayer
|B;Sol,May,Eddie,Potemkin,Axl,Johnny,I-No,Robo-Ky,Order-Sol,Kliff
|C;Ky,Anji,Venom,Testament,A.B.A
|D;Bridget,Justice
}}
===+R Personal===
<section begin="OODs_Tier_List" />
''Unordered within tiers''
{{#invoke:Tier List|drawTierList
|GGACR
|S;Baiken,Chipp,Dizzy,Faust,Millia
|A;A.B.A,Axl,Kliff,May,Testament,Zappa
|B+;Jam,Johnny,Justice,Slayer,Sol
|B;Bridget,Order-Sol,I-No,Potemkin
|C;Anji,Eddie,Venom
|D;Ky,Robo-Ky
}}
<section end="OODs_Tier_List" />
===Justice MU Thoughts===
{{#invoke:Tier List|drawTierList
|GGACR
|Advantage;A.B.A,Jam,Kliff,Ky,Potemkin,Robo-Ky,Slayer
|Favorable;Anji,Baiken,Johnny,May,Venom
|Even;Eddie,Justice,I-No,Sol
|Slight Disadvantage;Chipp,Zappa
|Unfavorable;Axl,Faust
|Bad;Bridget,Dizzy,Millia,Testament
|IDK;Order-Sol
}}

Latest revision as of 22:57, 24 April 2024

Stolen tables

Storing Files


K Nuke Manual Detonation Chart

Character Can Run Under Will Connect on Crouching Block? Will Hit Neutral Crouch? Notes
 A.B.A No No No
 Anji Mito No Inconsistent No
 Axl Low Yes1 Inconsistent Inconsistent
 Baiken No No No
 Bridget No No No
 Chipp Zanuff No No No
 Dizzy No Inconsistent Depends on Idle Animation
 Eddie No No No
 Faust Yes No No
 I-No No No Depends on Idle Animation
 Jam Kuradoberi No No No
 Johnny No Inconsistent Depends on Idle Animation
 Justice No Yes Almost Guaranteed
 Kliff Undersn Yes No No
 Ky Kiske No No Depends on Idle Animation
 May No No No
 Millia Rage Yes Inconsistent No
 Order-Sol Yes1 Inconsistent Inconsistent
 Potemkin No Yes Yes
 Robo-Ky No Yes2 Almost Guaranteed2
 Slayer No No Almost Guaranteed
 Sol Badguy Yes1 Inconsistent Inconsistent
 Testament No No Depends on Idle Animation
 Venom No No No
 Zappa Yes No No
1: Can be hit during specific parts of running animation
2: Must detonate behind him

Bandit Revolver Block Frame Advantage

Characters Hitbox Number Frame Advantage Notes
Anji, Axl, Eddie, Johnny, Justice,
Slayer, Order-Sol, Sol, Testament, Venom
1st -4~-2 Will only hit very close, otherwise goes to hitbox number 2.
Hits most characters on 2nd active (-3 on block).
Anji, Justice confirmed on 1st active.
Jam, Dizzy, I-No, Millia, Potemkin 2nd -1~0 The more common one to hit.
ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa 3rd +1~+2 Max range of the move.
Hits crouching Potemkin.
Baiken, Kliff 4th +3~+4 Hits all other crouchers.

Hitboxes 3 and 4 will almost always hit on 1st active frame.

236236S Hit Advantage

Characters Advantage
 A.B.A +79
 Anji +33
 Axl +34
 Baiken +50
 Bridget +54
 Chipp +20
 Dizzy +12
 Eddie +20
 Faust +27
 I-No +32
 Jam +35
 Johnny +46
 Justice +1
 Kliff 0
 Ky +44
 May 0
 Millia +40
 Order-Sol +32
 Potemkin +78
 Robo-Ky +44
 Slayer +61
 Sol +32
 Testament +14
 Venom +36
 Zappa +49

IK Usage Guide

Reference Chart

Character IK mode activation Startup Total Range Stun potential Notes
 A.B.A 68 36 104 Short Medium
 Anji Mito 54 21 75 Fullscreen1 Low Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
 Axl Low 90 28 118 Long Low
 Baiken 84 17 101 Fullscreen1 Medium Travels somewhat fast, max distance around 2/3 of the stage.
 Bridget 60 13 76 Medium1 Very Low Takes a few frames to reach max distance.
 Chipp Zanuff 94 56 150 Short-Medium Low Short at ground height. Roundstart distance at jump height. 0 frames post flash.
 Dizzy N/A (30) 106 136 Short Medium Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
 Eddie 68 13 81 Short Low Very low profile frames during IK mode activation.
 Faust 82 17 99 Medium Medium
 I-No 76 15 91 Short Low
 Jam Kuradoberi 54 17 71 Long1 High Travels pretty fast for slightly less than half screen.
 Johnny 54 17 71 Fullscreen1 Medium Travels very slow.
 Justice 74 12 86 Fullscreen1 Medium Travels extremely fast.
 Kliff Undersn 100 23 123 Long1 Very High Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
 Ky Kiske 46 17 63 Long Low
 May 70 16 86 Short Very High Command grab. True reversal.
 Millia Rage 66 34 100 Fullscreen Low Tracks.
 Order-Sol N/A (101) N/A (8) N/A (109) Short Medium Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
EX  Order-Sol 76 8 84 Short Medium Just for fun.
 Potemkin 98 17 115 Short High True reversal according to hitbox viewer.
 Robo-Ky 80 18 98 Short High Will most likely stun while airborne.
 Slayer 80 20 100 Medium1 Medium Travels pretty fast for slightly farther than roundstart.
 Sol Badguy 76 15 91 Short-Medium Low Reaches pretty far, but at the height where it probably won't hit anything.
 Testament 60 32 92 Medium Low
 Venom 44 26 70 Short Low
 Zappa 76 6 82 Very Short Medium Command grab
1: Range is for maximum distance, thus startup is only true if activated point blank.

Misc

Quick Ref

chara input name startup
chara input name startup
A.B.A D+X Blue Burst 17
A.B.A 6H[gm] 11
A.B.A DAA[m] Dead Angle Attack (Moroha) 10
A.B.A 236S > 46S > 63214S[m] Condemnation 14
Dizzy 5D 29
May 5[D] Just Kidding~ 35
Millia Rage 5D 27
Order-Sol 632146H Lv1 Tyrant Rave ver. Omega Lv 1 5+10
Robo-Ky 5D 24
Venom 5D 25
Venom 6P 9
Zappa 236P Hello, Three Centipedes 10
Zappa 236S This Has Gotta Hurt 12
Faust 2D 13
Ky Kiske 5D 25
Jam Kuradoberi 2H 9

Tier Lists

+R 1.01 (Koichi)

January 2013

+R 1.01 (Dogura)

Also Januray 2013

+R Personal

Unordered within tiers


Justice MU Thoughts

Advantage
Favorable
Even
Slight Disadvantage
Unfavorable
Bad
IDK