User:Oppositeofdecay

3,415 editsJoined 14 March 2022
Revision as of 18:52, 15 March 2022 by Oppositeofdecay (talk | contribs) (Created page with "Stolen tables ===Remove later=== {| style="max-width:80%;" class="fpbox" style="background: #f4f4f2;" |- |class="generalUnderline" | Gets hit crouching |{{Character Label|GGA...")
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Stolen tables

Remove later

Gets hit crouching       Behind him    dodges in proximity guard
Gets hit crouching (idle animation dependant)   
Crouches under cant run under                   hit in idle hits in proximity guard front and back       hits in prox front      
Gets hit crouching (idle animation dependant) Dodges in proximity guard          hits in prox back    hits idle above
Runs Under       hits in proximity guard at spacing front and behind    gets hit during run at specific animation part both sols    gets hit proximity guard front       idle front back hits specific    dodges standing

K Nuke Manual Detonation Chart

Character Can Run Under Will Connect on Crouching Block? Will Hit Neutral Crouch? Notes
 A.B.A No No No
 Anji Mito No Inconsistent No
 Axl Low Yes1 Inconsistent Inconsistent
 Baiken No No No
 Bridget No No No
 Chipp Zanuff No No No
 Dizzy No Inconsistent Depends on Idle Animation
 Eddie No No No
 Faust Yes No No
 I-No No No Depends on Idle Animation
 Jam Kuradoberi No No No
 Justice No Yes Almost Guaranteed
 Johnny No Inconsistent Depends on Idle Animation
 Kliff Undersn Yes No No
 Ky Kiske No No Depends on Idle Animation
 May No No No
 Millia Rage Yes Inconsistent No
 Order-Sol Yes1 Inconsistent Inconsistent
 Potemkin No Yes Yes
 Robo-Ky No Yes2 Almost Guaranteed2
 Slayer No No Almost Guaranteed
 Sol Badguy Yes1 Inconsistent Inconsistent
 Testament No No Depends on Idle Animation
 Venom No No No
 Zappa Yes No No
1: Can be hit during specific parts of running animation
2: Must detonate behind him