Stolen tables
K Nuke Manual Detonation Chart
Character | Can Run Under | Will Connect on Crouching Block? | Will Hit Neutral Crouch? | Notes |
---|---|---|---|---|
A.B.A | No | No | No | |
Anji Mito | No | Inconsistent | No | |
Axl Low | Yes1 | Inconsistent | Inconsistent | |
Baiken | No | No | No | |
Bridget | No | No | No | |
Chipp Zanuff | No | No | No | |
Dizzy | No | Inconsistent | Depends on Idle Animation | |
Eddie | No | No | No | |
Faust | Yes | No | No | |
I-No | No | No | Depends on Idle Animation | |
Jam Kuradoberi | No | No | No | |
Johnny | No | Inconsistent | Depends on Idle Animation | |
Justice | No | Yes | Almost Guaranteed | |
Kliff Undersn | Yes | No | No | |
Ky Kiske | No | No | Depends on Idle Animation | |
May | No | No | No | |
Millia Rage | Yes | Inconsistent | No | |
Order-Sol | Yes1 | Inconsistent | Inconsistent | |
Potemkin | No | Yes | Yes | |
Robo-Ky | No | Yes2 | Almost Guaranteed2 | |
Slayer | No | No | Almost Guaranteed | |
Sol Badguy | Yes1 | Inconsistent | Inconsistent | |
Testament | No | No | Depends on Idle Animation | |
Venom | No | No | No | |
Zappa | Yes | No | No |
- 1: Can be hit during specific parts of running animation
- 2: Must detonate behind him
IK Usage Guide
Reference Chart
Character | IK mode activation | Startup | Total | Range | Stun potential | Notes |
---|---|---|---|---|---|---|
A.B.A | 68 | 36 | 104 | Short | Medium | |
Anji Mito | 54 | 21 | 75 | Fullscreen1 | Low | Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery. |
Axl Low | 90 | 28 | 118 | Long | Low | |
Baiken | 84 | 17 | 101 | Fullscreen1 | Medium | Travels somewhat fast, max distance around 2/3 of the stage. |
Bridget | 60 | 13 | 76 | Medium1 | Very Low | Takes a few frames to reach max distance. |
Chipp Zanuff | 94 | 56 | 150 | Short-Medium | Low | Short at ground height. Roundstart distance at jump height. 0 frames post flash. |
Dizzy | N/A (30) | 106 | 136 | Short | Medium | Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's. |
Eddie | 68 | 13 | 81 | Short | Low | Very low profile frames during IK mode activation. |
Faust | 82 | 17 | 99 | Medium | Medium | |
I-No | 76 | 15 | 91 | Short | Low | |
Jam Kuradoberi | 54 | 17 | 71 | Long1 | High | Travels pretty fast for slightly less than half screen. |
Johnny | 54 | 17 | 71 | Fullscreen1 | Medium | Travels very slow. |
Justice | 74 | 12 | 86 | Fullscreen1 | Medium | Travels extremely fast. |
Kliff Undersn | 100 | 23 | 123 | Long1 | Very High | Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable. |
Ky Kiske | 46 | 17 | 63 | Long | Low | |
May | 70 | 16 | 86 | Short | Very High | Command grab. True reversal. |
Millia Rage | 66 | 34 | 100 | Fullscreen | Low | Tracks. |
Order-Sol | N/A (101) | N/A (8) | N/A (109) | Short | Medium | Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun. |
EX Order-Sol | 76 | 8 | 84 | Short | Medium | Just for fun. |
Potemkin | 98 | 17 | 115 | Short | High | True reversal according to hitbox viewer. |
Robo-Ky | 80 | 18 | 98 | Short | High | Will most likely stun while airborne. |
Slayer | 80 | 20 | 100 | Medium1 | Medium | Travels pretty fast for slightly farther than roundstart. |
Sol Badguy | 76 | 15 | 91 | Short-Medium | Low | Reaches pretty far, but at the height where it probably won't hit anything. |
Testament | 60 | 32 | 92 | Medium | Low | |
Venom | 44 | 26 | 70 | Short | Low | |
Zappa | 76 | 5 | 81 | Short | Medium | Command grab. True reversal. |
- 1: Range is for maximum distance, thus startup is only true if activated point blank.
Misc
Banki Mesai Framechart
2(5)4(1)1(4)2(7)2(6)2(5)4(7)2(9)4(4)1(3)1(6)2(11)1(2)1(3)3,1(4)2(6)1(6)4(5)3(4)4×4,5(3)3,9(7)3,5×2
5P is one of Millia's main anti-airs, though it is not as easily abused as it was in its previous incarnation. Covers a solid area above and in front of Millia with a mostly disjointed hitbox. She can use it to stop jump-outs or to check the opponent's jump. It's safer than 6P on whiff, and its low recovery makes it a low-commitment option for this purpose.
- Due to its low recovery, 5P is also a key part of her burst baits, with 2P5P after throw or 5PP being solid options.
- Will whiff on crouching opponents.
Gatling Options 5P, 2P, 6P, 5K, 2K, c.S, f.S, 2S, 5H, 2H, 6H, 5D, 2D
No results
No resultsQuick Ref
chara | input | name | startup |
---|---|---|---|
chara | input | name | startup |
A.B.A | D+X | Blue Burst | 17 |
A.B.A | 6H[gm] | 11 | |
A.B.A | DAA[m] | Dead Angle Attack (Moroha) | 10 |
A.B.A | 236S > 46S > 63214S[m] | Condemnation | 14 |
Dizzy | 5D | 29 | |
Faust | 2D | 13 | |
Ky Kiske | 5D | 25 | |
May | 5[D] | Just Kidding~ | 35 |
Millia Rage | 5D | 27 | |
Order-Sol | 632146H Lv1 | Tyrant Rave ver. Omega Lv 1 | 5+10 |
Robo-Ky | 5D | 24 | |
Venom | 5D | 25 | |
Venom | 6P | 9 | |
Zappa | 236P | Hello, Three Centipedes | 10 |
Zappa | 236S | This Has Gotta Hurt | 12 |
Jam Kuradoberi | 2H | 9 |
Zappa table
Character | 5P/2P | Last Edguy |
---|---|---|
A.B.A | 3F/4F | 6F |
Anji Mito | 1F2 | 3F |
Axl Low | 4F | 6F |
Baiken | 3F1 | 5F |
Bridget | 4F1 | 6F |
Chipp Zanuff | 1F | 3F |
Dizzy | 1F2 | 2F |
Eddie | 1F2 | 3F |
Faust | 5F | 7F |
I-No | 4F | 6F |
Jam Kuradoberi | 2F/3F | 5F |
Johnny | N/A | 2F |
Justice | 3F | 5F |
Kliff Undersn | 1F | 3F |
Ky Kiske | 1F2 | 3F |
May | 2F | 4F |
Millia Rage | 1F | 3F |
Order-Sol | 1F | 3F |
Potemkin | 6F | 8F |
Robo-Ky | 1F2 | 3F |
Slayer | 1F | 3F |
Sol Badguy | 1F | 3F |
Testament | N/A | N/A |
Venom | N/A | 2F |
Zappa | 1F | 3F |
- 1: 5P doesnt link to jP due to height
- 2: 2P only
Temp
File:BBCF Tsubaki j236X.png File:BBCF Terumi JarakuEnkokusen2.png File:BDC Invuln Guide by Loekkson pt1.png File:BDC Invuln Guide by Loekkson pt2.png File:BBTAG Nu 5BB Hitbox.png File:BBCF Kokonoe BlackHole2.png
EX Character Changes
Lists changes from +R normal version of the character since those are more fammiliar to target audience. Changes that revert properties to AC behaviour will be denoted with [AC]
Sol Badguy
General
- Added: Flame DipperGuardLowStartup7Recovery34Advantage-18, Gunflame: ChargeGuardAllStartup24RecoveryTotal 54Advantage+55, FB Grand ViperGuardLow×12, Mid×3Startup13Recovery36+10 after landingAdvantage-56, Tyrant Rave ver. AlphaGuardAllStartup7+0Recovery17+10 after landingAdvantage-36, Wild PunchGuardMidStartup7+2Recovery24Advantage-8, Savage FangGuardAllStartup7+10Recovery30Advantage+1
- Removed: Gunflame FeintGuardMidStartup13Recovery31Advantage-9, KnockdownGuardHighStartup12RecoveryUntil landing+10Advantage-, Bandit BringerGuardHigh/AirStartup32Recovery9+4 after landingAdvantage+1, Riot StampGuardHigh/AirStartup9 after reaching wallRecovery3 after landingAdvantage-4~, FafnirGuardMidStartup19Recovery27Advantage-13, FB SidewinderGuardHigh/AirStartup9RecoveryUntil landing+13Advantage-, Tyrant Rave ver. BetaGuardMid, AllStartup5+1Recovery31Advantage-15, Dragon InstallGuardStartup19+1RecoveryTotal 20Advantage- and all associated moves
- Replaced: GunflameGuardAllStartup21RecoveryTotal 50Advantage-3, Bandit RevolverGuardMidStartup9Recovery2+7 after landingAdvantage-3
5DGuardHighStartup22Recovery24Advantage-13 [AC]
- Startup decreased (24F > 22F)
6PGuardMidStartup11Recovery20Advantage-9
- Now staggers on hit
6HGuardMidStartup13Recovery30Advantage-12 [AC]
- Now staggers on hit
- Increased damage (32×2 > 40×2)
- Increased attack level (4 > 5)
- Increased GB+ (10×2 > 20×2)
2HGuardMidStartup8Recovery26Advantage-13 [AC]
- Untechable time on CH reduced (60F > 40F)
2DGuardLowStartup7Recovery20Advantage-6 [AC]
- Initial proration removed
j.SGuardHigh/AirStartup9Recovery23Advantage- [AC]
- Initial proration added (90%)
j.DGuardHigh/AirStartup9Recovery10+5 after landingAdvantage-
- Untech time increased (27F > 40F)
- Wallbounces on normal hit
Volcanic ViperGuardMidStartup7Recovery21+10 after landingAdvantage-28
- Now cancels into Sidewinder
SidewinderGuardHigh/AirStartup10RecoveryUntil landing+13Advantage-
- Changed input (j.236H > Volcanic Viper~214H)
- Startup increased (9F > 10F)
FafnirGuardMidStartup11Recovery17Advantage+7
- Wallbounces on normal and clean hit [AC]
- Reduced throw invul (1~10F > 1~7F) [AC]
- Changed input (41236D > 63214D)
Tyrant RaveGuardAllStartup3+1Recovery21Advantage+8 [AC]
- Damage on first three hits increased (25 > 40)
- Last hit wallbounces, more untech time (24F > 40F)
- Changed input (64D > 46D)