User:PrivateTarkus/sandbox3: Difference between revisions

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===Midscreen Routes===
====<span style="display: none;">Ky Kiske</span>====
<tabber>
<section begin="1.29 Ky"/>{{Card
Midscreen Middle A =
|header={{Character Label|GGST|Ky Kiske|size=64px}}
{{TheoryBox
|content=
| Title      = {{clr|B|6B2}} {{clr|D|2D}} {{clr|C|2C}} {{clr|D|2D}} jc9 {{clr|C|j.C}} {{clr|B|jB}} jc9 {{clr|B|j.B}} {{clr|C|j.C}} {{clr|C|j.2C}}
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=f.S|label={{clr|3|f.S}}}} {{BalanceBadge|buff|BUFF}}
| Oneliner  = Midscreen Middle A
** Startup reduced from 12F to 10F.
| Difficulty = {{clr|2|Easy}}
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=2S|label={{clr|3|2S}}}} {{BalanceBadge|nerf|NERF}}
| Anchor    = ThrowMid2
** Startup increased from 10F to 11F.
| Video      = Mu_Midscreen_Middle_A.mp4
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=5H|label={{clr|4|5H}}}} {{BalanceBadge|buff|BUFF}}
| content    =
** Startup reduced from 14F to 12F.
The place to start for {{clr|B|6B}} launch {{Tt|midscreen BnBs|2B 5C 6B2 2D 2C 2D jc9 j.C j.B jc9 j.B j.C j.2C 66B1 2D 2C 2D 2C sjc9 j.C j.2C j.2D j.2C 66A 6B1 6D 6C Tachiw - 3194}}. This will work off {{Tt|jab starters|2A 2B 6A 6B 6B2 2D 2C 2D jc9 j.C j.B jc9 j.B j.C j.2C 66A 6B1 6D 6C Tachiw - 2453}}, but is a little longer than some of the other routes and may not be able to fit middle D afterwards depending on starter.
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=j.D|label={{clr|5|j.D}}}} {{BalanceBadge|reworked|CHANGED}}
** Projectile no longer affected by slowdown.
{{clear}}
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=236S|label=Stun Edge}} ''(All versions)'' {{BalanceBadge|buff|BUFF}}
}}
** Horizontal launch speed decreased by {{Tt|19%|Speed changed from 35 to 25}}.
|-|
** Vertical launch speed increased by {{Tt|100%|Speed changed from 10 to 20}}.
Midscreen Middle B =
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=j.236S|label=Air Stun Edge {{clr|3|S}}}} ''(All Versions)'' {{BalanceBadge|buff|BUFF}}
{{TheoryBox
** Horizontal launch speed decreased by {{Tt|33%|Speed changed from 30 to 20}}.
| Title      = {{clr|B|6B2}} {{clr|D|2D}} {{clr|C|2C}} {{clr|D|4D}} sjc9 {{clr|C|j.C}} dl {{clr|B|j.B}} {{clr|C|j.2C}}
** Vertical launch speed reversed to launch upwards and decreased by {{Tt|60%|Speed changed from -30 to 20}}.
| Oneliner  = Midscreen Middle B
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=j.236H|label=Air Stun Edge {{clr|4|H}}}} ''(All Versions)'' {{BalanceBadge|buff|BUFF}}
| Difficulty = {{clr|3|Medium}}
** Horizontal launch speed decreased by {{Tt|60%|Speed changed from 50 to 20}}.
| Anchor    = ThrowMid2
** Vertical launch speed reversed to launch upwards and decreased by {{Tt|60%|Speed changed from -30 to 20}}.
| Video      = Mu_Midscreen_Middle_B.mp4
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=236H|label=Charged Stun Edge}} ''(All Versions)'' {{BalanceBadge|buff|BUFF}}
| content    =
** Horizontal launch speed decreased by {{Tt|71%|Speed changed from 35 to 10}}.
A bit harder than Middle A, but is less distance dependent. Is height dependent, but you can change the length of the delays to adjust, which is a bit harder to do using Middle A. Also is shorter, so {{Tt|correctly routed jab starters|2A 2B 6A 6B2 2D 2C 4D sjc9 j.C dl j.B j.2C 66B1 2D 2C 2D 2C sjc9 j.C j.2C j.2D j.2C 66A 6B1 6D 6C Tachiw - 2874. This is the absolute limit, and even changing {{clr|A|2A}} {{clr|B|2B}} {{clr|A|6A}} {{clr|B|6B}} to {{clr|A|2A}} {{clr|B|2B}} {{clr|C|5C}} {{clr|B|6B}} will make this drop.}} can fit Middle C. Once you can execute this, entirely replaces Middle A.
** Vertical launch speed increased by {{Tt|75%|Speed changed from 10 to 17.5}}.
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=236K|label=Stun Dipper}} ''(Standard)'' {{BalanceBadge|nerf|NERF}}
{{clear}}
** Startup increased from 5F to 7F.
}}
** Proration increased from 90% to 80%.
|-|
** Recovery increased from 26 to 30.
Midscreen Middle C =
*** On-block changed from -15 [-10] to -19 [-14]
{{TheoryBox
** Vertical launch speed of second hit when increased by {{Tt|25%|Speed changed from 40 to 50}} and duration of speed decreasing extended by {{Tt|4F|Vertical speed reduction by 40% per frame changed from 6~16F to 6~20F}}.
| Title      = {{clr|B|6B1}} {{clr|D|2D}} {{clr|C|2C}} {{clr|D|2D}} {{clr|C|2C}} sjc9 {{clr|C|j.C}} {{clr|C|j.2C}} {{clr|D|j.2D}} {{clr|C|j.2C}}
** Gravity on launch of second hit lowered by {{Tt|12%|Gravity changed from 2.5 to 2.2}}, sped up timing of gravity change by 2F, and potency of gravity change reduced by {{Tt|13%|Gravity increases per frame changed from 0.15 to 0.13.<br>Gravity increases per frame changes from 11~45 to 9~43}}.
| Oneliner  = Midscreen Middle C
*** No change to on-hit advantage.
| Difficulty = {{clr|2|Easy}}
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=DI 236K|label=Stun Dipper}} ''(Dragon Install)'' {{BalanceBadge|nerf|NERF}}
| Anchor    = ThrowMid2
** Startup increased from 5F to 7F.
| Video      = Mu_Midscreen_Middle_C.mp4
** Proration increased from 90% to 80%.
| content    =
** Recovery increased from 26 to 30.
While this works at low hitstun decay and does high damage, this is almost exclusively a second middle combo part due to requiring air hit {{clr|B|6B}} and two C chains. You can do this off some attacks that launch, like midscreen throw or tachi.
*** On-block changed from -10 to -14.
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=214K|label=Foudre Arc}} ''(All Versions)'' {{BalanceBadge|nerf|NERF}}
{{clear}}
** Proration decreased from 90% to 80%.
}}
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=623H|label=Vapor Thrust {{clr|4|H}}}} ''(All Versions)'' {{BalanceBadge|nerf|NERF}}
|-|
** No longer Strike invuln immediately.
Midscreen Middle D =
*** Invuln frames on standard version changed from 1~16 to 7~16.
{{TheoryBox
*** Invuln frames during Dragon Install changed from 1~18 to 7~18.
| Title      = ({{clr|B|6B1}}/{{clr|B|6B2}}) {{clr|D|2D}} {{clr|C|5C}} {{clr|C|2C}} sj8 dl airdash {{clr|C|j.C}} {{clr|C|j.2C}}
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=214S|label=Dire Eclat}} ''(All Versions)'' {{BalanceBadge|nerf|NERF}}
| Oneliner  = Midscreen Middle D
** Proration decreased from 90% to 80%.
| Difficulty = {{clr|4|Hard}}
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=632146H|label=Ride The Lightning}} ''(Standard)'' {{BalanceBadge|nerf|NERF}}
| Anchor    = ThrowMid2
** Damage decreased from 21×4, 50 [22×4, 60] to 18×4, 42 [22×4, 52].
| Video      = Mu_Midscreen_Middle_D.mp4
*** Total damage changed from 134 [148] to 114 [140]
| content    =
* {{MiniMoveCard|GGST|chara=Ky Kiske|input=DI 632146H|label=Ride The Lightning}} ''(Dragon Install)'' {{BalanceBadge|nerf|NERF}}
One of the best combo routes for damage and corner carry, it's also difficult and requires two C chains. This restricts it to mostly being a {{clr|C|j.2C}} CH or {{clr|A|6A}} anti air confirm.
** Damage decreased from 10×8, 30×3 to 9×8, 26, 25×2.
*** Total damage changed from 170 to 148.
{{clear}}
}}<section end="1.29 Ky"/>
}}
|-|
Midscreen Middle E =
{{TheoryBox
| Title      = {{clr|B|6B2}} {{clr|D|2D}} {{clr|C|2C}} {{clr|D|4D}} {{clr|C|6C}} {{clr|B|Tachi}}w
| Oneliner  = Midscreen Middle E
| Difficulty = {{clr|2|Easy}}
| Anchor    = ThrowMid2
| Video      = Mu_Midscreen_Middle_E.mp4
| content    =
An easy route that is also the single best corner carry and damage route ''if you are close enough to wallsplat.'' It will only wallsplat when at around the center of the screen, but the route is short enough that you can fit a corner middle route after doing so. Extremely good.
{{clear}}
}}
|-|
Midscreen Middle F (Sideswap) =
{{TheoryBox
| Title      = {{clr|B|6B2}} {{clr|D|2D}} {{clr|C|2C}} {{clr|B|Tachi}} -> See notes
| Oneliner  = Midscreen Middle F
| Difficulty = {{clr|2|Easy}}
| Anchor    = ThrowMid2
| Video      = Mu_Midscreen_Middle_F.mp4
| content    =
A route that lets Mu sideswap trivially. If you're anywhere near the corner, doing {{clr|C|6C}} {{clr|B|Tachi}}w immediately following the Tachi will wallsplat them for a short extension into an ender.
 
Has multiple different versions based on {{Tt|airhit|6B1 2D 2C Tachi 6C or 6B2 2D 5C 2C tachi 6C}}, {{Tt|Overdrive|6B2 2D 2C 6D 6C Tachi 6C, or 6B1 on air hit.}} or {{Tt|far distance from corner.| The start of the route is the same, but you replace the 6C tachiw with Middle C.}}
{{clear}}
}}
</tabber>

Latest revision as of 05:41, 13 December 2023

Ky Kiske

  • f.S
    Error: Table MoveData_PrivateTarkus not found.
    BUFF
    • Startup reduced from 12F to 10F.
  • 2S
    Error: Table MoveData_PrivateTarkus not found.
    NERF
    • Startup increased from 10F to 11F.
  • 5H
    Error: Table MoveData_PrivateTarkus not found.
    BUFF
    • Startup reduced from 14F to 12F.
  • j.D
    Error: Table MoveData_PrivateTarkus not found.
    CHANGED
    • Projectile no longer affected by slowdown.
  • Stun Edge
    Error: Table MoveData_PrivateTarkus not found.
    (All versions) BUFF
    • Horizontal launch speed decreased by 19%Speed changed from 35 to 25.
    • Vertical launch speed increased by 100%Speed changed from 10 to 20.
  • Air Stun Edge S
    Error: Table MoveData_PrivateTarkus not found.
    (All Versions) BUFF
    • Horizontal launch speed decreased by 33%Speed changed from 30 to 20.
    • Vertical launch speed reversed to launch upwards and decreased by 60%Speed changed from -30 to 20.
  • Air Stun Edge H
    Error: Table MoveData_PrivateTarkus not found.
    (All Versions) BUFF
    • Horizontal launch speed decreased by 60%Speed changed from 50 to 20.
    • Vertical launch speed reversed to launch upwards and decreased by 60%Speed changed from -30 to 20.
  • Charged Stun Edge
    Error: Table MoveData_PrivateTarkus not found.
    (All Versions) BUFF
    • Horizontal launch speed decreased by 71%Speed changed from 35 to 10.
    • Vertical launch speed increased by 75%Speed changed from 10 to 17.5.
  • Stun Dipper
    Error: Table MoveData_PrivateTarkus not found.
    (Standard) NERF
    • Startup increased from 5F to 7F.
    • Proration increased from 90% to 80%.
    • Recovery increased from 26 to 30.
      • On-block changed from -15 [-10] to -19 [-14]
    • Vertical launch speed of second hit when increased by 25%Speed changed from 40 to 50 and duration of speed decreasing extended by 4FVertical speed reduction by 40% per frame changed from 6~16F to 6~20F.
    • Gravity on launch of second hit lowered by 12%Gravity changed from 2.5 to 2.2, sped up timing of gravity change by 2F, and potency of gravity change reduced by 13%Gravity increases per frame changed from 0.15 to 0.13.
      Gravity increases per frame changes from 11~45 to 9~43
      .
      • No change to on-hit advantage.
  • Stun Dipper
    Error: Table MoveData_PrivateTarkus not found.
    (Dragon Install) NERF
    • Startup increased from 5F to 7F.
    • Proration increased from 90% to 80%.
    • Recovery increased from 26 to 30.
      • On-block changed from -10 to -14.
  • Foudre Arc
    Error: Table MoveData_PrivateTarkus not found.
    (All Versions) NERF
    • Proration decreased from 90% to 80%.
  • Vapor Thrust H
    Error: Table MoveData_PrivateTarkus not found.
    (All Versions) NERF
    • No longer Strike invuln immediately.
      • Invuln frames on standard version changed from 1~16 to 7~16.
      • Invuln frames during Dragon Install changed from 1~18 to 7~18.
  • Dire Eclat
    Error: Table MoveData_PrivateTarkus not found.
    (All Versions) NERF
    • Proration decreased from 90% to 80%.
  • Ride The Lightning
    Error: Table MoveData_PrivateTarkus not found.
    (Standard) NERF
    • Damage decreased from 21×4, 50 [22×4, 60] to 18×4, 42 [22×4, 52].
      • Total damage changed from 134 [148] to 114 [140]
  • Ride The Lightning
    Error: Table MoveData_PrivateTarkus not found.
    (Dragon Install) NERF
    • Damage decreased from 10×8, 30×3 to 9×8, 26, 25×2.
      • Total damage changed from 170 to 148.