User:PrivateTarkus/sandbox3: Difference between revisions

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{| class="wikitable"
===Midscreen Routes===
|-
<tabber>
! Portrait
Midscreen Middle A =
! Icon
{{TheoryBox
! Name
| Title      = {{clr|B|6B2}} {{clr|D|2D}} {{clr|C|2C}} {{clr|D|2D}} jc9 {{clr|C|j.C}} {{clr|B|jB}} jc9 {{clr|B|j.B}} {{clr|C|j.C}} {{clr|C|j.2C}}
! Health
| Oneliner  = Midscreen Middle A
! Prejump
| Difficulty = {{clr|2|Easy}}
! MP Regen Rate
| Anchor    = ThrowMid2
! Walk Speed
| Video      = Mu_Midscreen_Middle_A.mp4
! Guard
| content    =
|-
The place to start for {{clr|B|6B}} launch {{Tt|midscreen BnBs|2B 5C 6B2 2D 2C 2D jc9 j.C j.B jc9 j.B j.C j.2C 66B1 2D 2C 2D 2C sjc9 j.C j.2C j.2D j.2C 66A 6B1 6D 6C Tachiw - 3194}}. This will work off {{Tt|jab starters|2A 2B 6A 6B 6B2 2D 2C 2D jc9 j.C j.B jc9 j.B j.C j.2C 66A 6B1 6D 6C Tachiw - 2453}}, but is a little longer than some of the other routes and may not be able to fit middle D afterwards depending on starter.
| rowspan="3" | {{#if:{{{portrait|}}}|[[File:{{{portrait|}}}|210px]]}}
| rowspan="3" | {{#if:{{{icon|}}}|[[File:{{{icon|}}}]]}}
{{clear}}
| {{{name|}}}
}}
| {{{health|}}}
|-|
| {{{prejump|}}}
Midscreen Middle B =
| {{{MP_regen|}}}
{{TheoryBox
| {{{walk_speed|}}}
| Title      = {{clr|B|6B2}} {{clr|D|2D}} {{clr|C|2C}} {{clr|D|4D}} sjc9 {{clr|C|j.C}} dl {{clr|B|j.B}} {{clr|C|j.2C}}
| {{{guard|}}}
| Oneliner  = Midscreen Middle B
|-
| Difficulty = {{clr|3|Medium}}
| height="1.2em;" ! Backdash
| Anchor    = ThrowMid2
! Forward Dash
| Video      = Mu_Midscreen_Middle_B.mp4
! Unique Movement Options
| content    =
! Jump Duration
A bit harder than Middle A, but is less distance dependent. Is height dependent, but you can change the length of the delays to adjust, which is a bit harder to do using Middle A. Also is shorter, so {{Tt|correctly routed jab starters|2A 2B 6A 6B2 2D 2C 4D sjc9 j.C dl j.B j.2C 66B1 2D 2C 2D 2C sjc9 j.C j.2C j.2D j.2C 66A 6B1 6D 6C Tachiw - 2874. This is the absolute limit, and even changing {{clr|A|2A}} {{clr|B|2B}} {{clr|A|6A}} {{clr|B|6B}} to {{clr|A|2A}} {{clr|B|2B}} {{clr|C|5C}} {{clr|B|6B}} will make this drop.}} can fit Middle C. Once you can execute this, entirely replaces Middle A.
! Backward Walk Speed
!
{{clear}}
|-
}}
| {{{backdash|}}}
|-|
| {{{forwarddash|}}}
Midscreen Middle C =
| {{{umo|}}}
{{TheoryBox
| {{{jump_duration|}}}
| Title      = {{clr|B|6B1}} {{clr|D|2D}} {{clr|C|2C}} {{clr|D|2D}} {{clr|C|2C}} sjc9 {{clr|C|j.C}} {{clr|C|j.2C}} {{clr|D|j.2D}} {{clr|C|j.2C}}
| {{{back_walk_speed|}}}
| Oneliner  = Midscreen Middle C
|
| Difficulty = {{clr|2|Easy}}
|}
| Anchor    = ThrowMid2
| Video      = Mu_Midscreen_Middle_C.mp4
| content    =
While this works at low hitstun decay and does high damage, this is almost exclusively a second middle combo part due to requiring air hit {{clr|B|6B}} and two C chains. You can do this off some attacks that launch, like midscreen throw or tachi.
{{clear}}
}}
|-|
Midscreen Middle D =
{{TheoryBox
| Title      = ({{clr|B|6B1}}/{{clr|B|6B2}}) {{clr|D|2D}} {{clr|C|5C}} {{clr|C|2C}} sj8 dl airdash {{clr|C|j.C}} {{clr|C|j.2C}}
| Oneliner  = Midscreen Middle D
| Difficulty = {{clr|4|Hard}}
| Anchor    = ThrowMid2
| Video      = Mu_Midscreen_Middle_D.mp4
| content    =
One of the best combo routes for damage and corner carry, it's also difficult and requires two C chains. This restricts it to mostly being a {{clr|C|j.2C}} CH or {{clr|A|6A}} anti air confirm.
{{clear}}
}}
|-|
Midscreen Middle E =
{{TheoryBox
| Title      = {{clr|B|6B2}} {{clr|D|2D}} {{clr|C|2C}} {{clr|D|4D}} {{clr|C|6C}} {{clr|B|Tachi}}w
| Oneliner  = Midscreen Middle E
| Difficulty = {{clr|2|Easy}}
| Anchor    = ThrowMid2
| Video      = Mu_Midscreen_Middle_E.mp4
| content    =
An easy route that is also the single best corner carry and damage route ''if you are close enough to wallsplat.'' It will only wallsplat when at around the center of the screen, but the route is short enough that you can fit a corner middle route after doing so. Extremely good.
{{clear}}
}}
|-|
Midscreen Middle F (Sideswap) =
{{TheoryBox
| Title      = {{clr|B|6B2}} {{clr|D|2D}} {{clr|C|2C}} {{clr|B|Tachi}} -> See notes
| Oneliner  = Midscreen Middle F
| Difficulty = {{clr|2|Easy}}
| Anchor    = ThrowMid2
| Video      = Mu_Midscreen_Middle_F.mp4
| content    =
A route that lets Mu sideswap trivially. If you're anywhere near the corner, doing {{clr|C|6C}} {{clr|B|Tachi}}w immediately following the Tachi will wallsplat them for a short extension into an ender.
 
Has multiple different versions based on {{Tt|airhit|6B1 2D 2C Tachi 6C or 6B2 2D 5C 2C tachi 6C}}, {{Tt|Overdrive|6B2 2D 2C 6D 6C Tachi 6C, or 6B1 on air hit.}} or {{Tt|far distance from corner.| The start of the route is the same, but you replace the 6C tachiw with Middle C.}}
{{clear}}
}}
</tabber>

Revision as of 12:43, 1 July 2022

Midscreen Routes

6B2 2D 2C 2D jc9 j.C jB jc9 j.B j.C j.2CMidscreen Middle A
Easy

The place to start for 6B launch midscreen BnBs2B 5C 6B2 2D 2C 2D jc9 j.C j.B jc9 j.B j.C j.2C 66B1 2D 2C 2D 2C sjc9 j.C j.2C j.2D j.2C 66A 6B1 6D 6C Tachiw - 3194. This will work off jab starters2A 2B 6A 6B 6B2 2D 2C 2D jc9 j.C j.B jc9 j.B j.C j.2C 66A 6B1 6D 6C Tachiw - 2453, but is a little longer than some of the other routes and may not be able to fit middle D afterwards depending on starter.

6B2 2D 2C 4D sjc9 j.C dl j.B j.2CMidscreen Middle B
Medium

A bit harder than Middle A, but is less distance dependent. Is height dependent, but you can change the length of the delays to adjust, which is a bit harder to do using Middle A. Also is shorter, so correctly routed jab starters2A 2B 6A 6B2 2D 2C 4D sjc9 j.C dl j.B j.2C 66B1 2D 2C 2D 2C sjc9 j.C j.2C j.2D j.2C 66A 6B1 6D 6C Tachiw - 2874. This is the absolute limit, and even changing 2A 2B 6A 6B to 2A 2B 5C 6B will make this drop. can fit Middle C. Once you can execute this, entirely replaces Middle A.

6B1 2D 2C 2D 2C sjc9 j.C j.2C j.2D j.2CMidscreen Middle C
Easy

While this works at low hitstun decay and does high damage, this is almost exclusively a second middle combo part due to requiring air hit 6B and two C chains. You can do this off some attacks that launch, like midscreen throw or tachi.

(6B1/6B2) 2D 5C 2C sj8 dl airdash j.C j.2CMidscreen Middle D
Hard

One of the best combo routes for damage and corner carry, it's also difficult and requires two C chains. This restricts it to mostly being a j.2C CH or 6A anti air confirm.

6B2 2D 2C 4D 6C TachiwMidscreen Middle E
Easy

An easy route that is also the single best corner carry and damage route if you are close enough to wallsplat. It will only wallsplat when at around the center of the screen, but the route is short enough that you can fit a corner middle route after doing so. Extremely good.

6B2 2D 2C Tachi -> See notesMidscreen Middle F
Easy

A route that lets Mu sideswap trivially. If you're anywhere near the corner, doing 6C Tachiw immediately following the Tachi will wallsplat them for a short extension into an ender.

Has multiple different versions based on airhit6B1 2D 2C Tachi 6C or 6B2 2D 5C 2C tachi 6C, Overdrive6B2 2D 2C 6D 6C Tachi 6C, or 6B1 on air hit. or far distance from corner. The start of the route is the same, but you replace the 6C tachiw with Middle C.